*** Official Dota 2 Thread ***

If Valve implement a surrender option, I'm going to be annoying a lot of people as I hate giving up in Dota... It's also going to make me miss out on some big comebacks. We've all experienced them and they're much more rewarding than your average win... I'd hate for that to be removed.

Then again, I remember a Valve dev posting on the Dota 2 forums pretty much stating that exact point. Valve doesn't want to deprive it's users of that experience of managing to turn around a lost-cause and winning.

couldn't agree with this more.

I am a new player to dota2. Never played dota, or anything similar really. However I feel the set up (as it is now) works well.

I have never wanted or will by choice abandon a game. I will always see a game out till the end.

Coming back from what seems like an early loss is the most satisfying experience I have had from a pc game in a long time.

I know that Newts often says a game is lost only to be surprised when its turned around.

I think with modes like all pick/Least played this happens more often. As some people (like myself) who often struggle with certain phases of the game can either win/throw at late game. Something which I assume doesn't happen that often when you hit a higher skill player bracket.
 
Sometimes teams get too greedy or stupid and they overlook the fact that the enemy team is getting stronger, and they have stronger lategame.

There is sometimes an important window of time you need to finish in, otherwise the opposing team is gonna turn it around. Thats one of the reasons I wouldnt like early surrenders . As tempting as they often are (I just had a 15 minute game where we lost 20 - 5. 3 of our kills were mine, and 2 were ones Id made for our tower.
 
I think it's fairly easy to spot potential turnarounds when you consider team comp. Rat teams (lycan, furion, tinker usually) are always a threat past 20 mins for a turnaround if you have no lockdown, turtle teams (1 mid/late carry + anti engage like tide) can exploit uphill miss on T3 towers, Multi carry comps involving 2 hard carries have a moderate chance after 30 mins assuming you have some towers left. Everything else is generally sub 5% chance to me at least. I guess the question would be would you rather the time back from conceding or the x% chance of a turnaround.
 
I think it's fairly easy to spot potential turnarounds when you consider team comp. Rat teams (lycan, furion, tinker usually) are always a threat past 20 mins for a turnaround if you have no lockdown, turtle teams (1 mid/late carry + anti engage like tide) can exploit uphill miss on T3 towers, Multi carry comps involving 2 hard carries have a moderate chance after 30 mins assuming you have some towers left. Everything else is generally sub 5% chance to me at least. I guess the question would be would you rather the time back from conceding or the x% chance of a turnaround.

That's nice and all but you are ignoring the human factor. There are plenty of retards in Dota who get cocky and do dumb stuff. There is nearly always a chance for a come back
 
I nearly always pick last, and Ill try (sometimes fail) to pick a player who I think will be a decent counter or whatnot.

The times I do decide to pick early (I chose Doom second in my last game). The last pickers often pick something totally stupid. The game was Me, Bristle, Deathprophet.... Then the last two picks?.....

Sniper and Beastmaster.

I mean wtf man.
 
I think it's fairly easy to spot potential turnarounds when you consider team comp. Rat teams (lycan, furion, tinker usually) are always a threat past 20 mins for a turnaround if you have no lockdown, turtle teams (1 mid/late carry + anti engage like tide) can exploit uphill miss on T3 towers, Multi carry comps involving 2 hard carries have a moderate chance after 30 mins assuming you have some towers left. Everything else is generally sub 5% chance to me at least. I guess the question would be would you rather the time back from conceding or the x% chance of a turnaround.

You got to remember though that most players (at least in my MMR group! :rolleyes:) are not smart enough to think that. I think people worry that the smart players that can see a possible turn around would be out voted by the thick players who just want to RQ after a slow start.
 
couldn't agree with this more.

I am a new player to dota2. Never played dota, or anything similar really. However I feel the set up (as it is now) works well.

I have never wanted or will by choice abandon a game. I will always see a game out till the end.

Coming back from what seems like an early loss is the most satisfying experience I have had from a pc game in a long time.

I know that Newts often says a game is lost only to be surprised when its turned around.

I think with modes like all pick/Least played this happens more often. As some people (like myself) who often struggle with certain phases of the game can either win/throw at late game. Something which I assume doesn't happen that often when you hit a higher skill player bracket.

I'm just a negative ****** :p

Always see it out and play as well as I can though.
 
I'm just a negative ****** :p

Always see it out and play as well as I can though.

Not calling you out (never played a game with you) but I find the negativity of players is the biggest bane of this genre as whole.

Negativity breeds negativity, and knowing 1/5 of your team has already written you off isn't the best.
 
Not calling you out (never played a game with you) but I find the negativity of players is the biggest bane of this genre as whole.

Negativity breeds negativity, and knowing 1/5 of your team has already written you off isn't the best.

As a noob it just makes me want to prove them wrong even more.

I guess everyone is different.
 
I'm struggling to get the last three player cards I need. Got loads of cards to trade but few matches on steamep and when someone does have it, it's gone within a minute.
Also people forget to remove/update what they need/have. :(
 
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