*** Official Dota 2 Thread ***

Well that's why you have your other core heroes to follow up.

You could have laned it better as a team. If those were the 5 you had to go with then Ember offlane, Death prophet mid, Doom jungle, Drow farming safe lane with Wraith King support was your best option.

I would usually agree with taking constructive criticism mate, and I have nothing against you as you do know the game better than I do by a country mile. But remember, we came back this match and won.

You still didn't answer my question though? Why no sheep stick to shut down ember? You alone could have won that game for your team. Yet you didn't.

So clearly I am not the only one with a lot to learn :D
 
Well that's why you have your other core heroes to follow up.

You could have laned it better as a team. If those were the 5 you had to go with then Ember offlane, Death prophet mid, Doom jungle, Drow farming safe lane with Wraith King support was your best option.

It was more so allocating the in-game experience to the right roles, than it was giving the correct farm to certain characters. Doom is also a fantastic offlaner--and the only correction, in hindsight, I would've made to our line up was bringing Wraith down to support and jungle.
 
To be fair their laning helped ember get his farm as Drow stopped me pushing as hard as I wanted as he could control my push, I would agree generally wou wouldn't lane that way but it ended up useful for them.
 
He bought wards and stopped you blasting into the lane from the 3rd or 4th minute. Your blasts didn't hit anything other than creeps and pushed the lane from that point, when the wards were up. He did well, really, given the circumstances.

was ...... was this a compliment atlas? :D
 
Well that's why you have your other core heroes to follow up.

You could have laned it better as a team. If those were the 5 you had to go with then Ember offlane, Death prophet mid, Doom jungle, Drow farming safe lane with Wraith King support was your best option.

I'd probably stick the Ember mid and have DP as the offlane, high movement speed of DP helps with survivability plus she can probably get more last hits with crypt swarm.
 
I'd probably stick the Ember mid and have DP as the offlane, high movement speed of DP helps with survivability plus she can probably get more last hits with crypt swarm.

Against a Viper though. Ember doesn't necessarily have a great time against Viper... for the very reason you stated is why we put DP mid, because with the range of DP, securing farm at mid against Viper would've been easier.

The Doom offlane worked out well, it's done all the time. Devour to secure farm is fantastic and if you play passively you don't really risk being killed.
 
I would usually agree with taking constructive criticism mate, and I have nothing against you as you do know the game better than I do by a country mile. But remember, we came back this match and won.

You still didn't answer my question though? Why no sheep stick to shut down ember? You alone could have won that game for your team. Yet you didn't.

So clearly I am not the only one with a lot to learn :D

I don't think the reason you won the match was because of a support drow though :p

It was more the other team didn't know what to do and let get Ember Spirit get 757 last hits?!?!? ROFL

A lot of players could have won the game, some pretty questionable item choices all around I think.


I'd probably stick the Ember mid and have DP as the offlane, high movement speed of DP helps with survivability plus she can probably get more last hits with crypt swarm.


Depends who was mid. I'm guessing Viper? Doesn't he just wreck Ember? I've never actually played the matchup.
 
Depends who was mid. I'm guessing Viper? Doesn't he just wreck Ember? I've never actually played the matchup.

It's not the ideal match up haha!

It's why we laned it the way we did. Maybe the WK could've come bottom and done an aggro tri-lane, but we would've had 2 inexperienced supports who wouldn't really understand the finer points of a tri-lane. It would've been a waste of XP imo and it's like I said earlier dude, it's a case of allocating the right people to the roles they would've excelled in, in that particular game.

I dunno why I'm explaining this DIRECTLY to you, but whatever... let's roll with it! lol :D
 
I would usually agree with taking constructive criticism mate, and I have nothing against you as you do know the game better than I do by a country mile. But remember, we came back this match and won.

You still didn't answer my question though? Why no sheep stick to shut down ember? You alone could have won that game for your team. Yet you didn't.

So clearly I am not the only one with a lot to learn :D

I could have done, I felt it was better having the mobility around the map that aghs and BOTs gives you as KOTL. If we'd won in the time zone we should have been aiming at then a sheep stick wouldn't have been needed. Sheep stick is a far harder item to build into as a support. Perhaps I should have found out what other people were building because frankly there were a few very questionable item choices.

You came back because Ember got rapiers and we had no lockdown and our team refused to push with intent in the period of game where we had the advantage, that doesn't mean you all played well. It's a fallacy to assume the result means that all prior events are correct.
 
You could have done Drow jungle, doom mid, wraith king offlane, ember carry, death prophet support.

:D

Now we're just getting into the realms of stupidity :eek:

Clearly missed out on having an Ember support transitioning into carry at the 60 minute mark! Seeing as the game lasted 70 minutes, it could've worked. :D
 
Against a Viper though. Ember doesn't necessarily have a great time against Viper... for the very reason you stated is why we put DP mid, because with the range of DP, securing farm at mid against Viper would've been easier.

The Doom offlane worked out well, it's done all the time. Devour to secure farm is fantastic and if you play passively you don't really risk being killed.

I'm not questioning Doom off-lane, I'm questioning the fact that resulted in a support Drow Ranger. Not worth it. Doom is good in the jungle and could have bought all your utility items, leaving the WK support to be the ward bitch.

As for tri-lanes they're basically useless now, I prefer just having a standard dual lane with a roaming support. Not to mention roaming support is far more fun to play! Aggressive tri-lanes can be good, but safe-lane ones are largely ineffective.
 
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You came back because Ember got rapiers and we had no lockdown and our team refused to push with intent in the period of game where we had the advantage, that doesn't mean you all played well. It's a fallacy to assume the result means that all prior events are correct.

I wouldn't say "refused" more, didn't listen....then again maybe "they" did refuse. I said more than once that atlas was going to go rapiers while all the raks were up. We let the Aegis time out with no push, because no one wanted to initiate, i still think i should have had that aegis and jumped the ember pre-rapiers. Taken the middle raks easy then...so long as everyoen followed the initiation...but you all disagreed, so we ended up sat in lane for ages feeding the ember.

Best moment of the match has to go to westy though, grabbing the aegis, then ulting in the middle of the lane while standing alone :D
 
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I'm not questioning Doom off-lane, I'm questioning the fact that resulted in a support Drow Ranger. Not worth it. Doom is good in the jungle and could have bought all your utility items, leaving the WK support to be the ward bitch.

Reality is we can sit here and say "Drow should've been xxx" or whatever, but the player who was on the Drow didn't feel comfortable doing the carry role when others were more suited to it. It's a case of making the best of what we had available to us... this entire conversation about what we should've done is a bit redundant because we did what was best for us as a 5 when the game started. We all laned where we felt 'comfortable' and that's kinda the key point, I think.

I'd rather not have somebody play a game for 60 minutes and not enjoy what they were doing and having an even worse time because of it.
 
This thread isn't even remotely bad compared to pub dota :p

I just don't know enough about the game to even grasp half of the stuff you guys are saying. lol

I enjoy pub games to an extent but would really like to play in a more coordinated fashion as I think I would learn a great deal more with some guidance rather than just sticking to pub games!
 
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