*** Official Dota 2 Thread ***

Just got a message from another guy RE the in-house games, I hope he doesn't mind me posting it, but I've cut out part so it's not obvious who it is:


I'm sure some people won't care about not playing with the noobs, and would be thankful if we didn't bugger up the in-house games by making stupid mistakes. But if the attitude from certain people doesn't stop, then you'll be lucky to get an in-house going because you'd have scared the noob players off.

I'm noob and I've not really experienced anything to really put me off in in-house.

If I learn one thing a game it's all on the way to getting better. I make a lot of mistakes, some costly but most are just missed opportunities. I don't play with much aggression which is probably and confidence thing.
 
We're right on the verge in terms of player numbers so we don't really want to be scaring people off with bad attitudes.

I feel I've learned from the games, specifically how to behave in general through each phase of the game. It's difficult to find the balance between offering advice and complaining but no-one has really crossed the line with me. Usually it's the language, there's a big difference between "Can supports please ward the runes" and "Somebody ******* ward" for example.
 
I would be up for some team games, granted I'm probably not experienced enough but wth, I could give it a go :p

I would be interested eventually but I'm no where near good enough at the moment and would just drag a team down. I need to start playing more games on my own but I like the comfort net of my friend that I play with, who tells me what to do and covers my ass most of the time.
 
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We're right on the verge in terms of player numbers so we don't really want to be scaring people off with bad attitudes.

I feel I've learned from the games, specifically how to behave in general through each phase of the game. It's difficult to find the balance between offering advice and complaining but no-one has really crossed the line with me. Usually it's the language, there's a big difference between "Can supports please ward the runes" and "Somebody ******* ward" for example.

Buy more ******* wards you ward *****. :p

But yeah, I haven't really been put off the in-houses yet and I think I'm getting better at the game due to playing with better players. I don't really mind getting told what I should have done or how I ****ed up as long as it isn't in an abusive way.

People do take it too seriously at times but whatcha gonna do. Maybe only play a game mode like All Random(although I do enjoy captain's mode.).
 
Just got a message from another guy RE the in-house games, I hope he doesn't mind me posting it, but I've cut out part so it's not obvious who it is:


I'm sure some people won't care about not playing with the noobs, and would be thankful if we didn't bugger up the in-house games by making stupid mistakes. But if the attitude from certain people doesn't stop, then you'll be lucky to get an in-house going because you'd have scared the noob players off.

I do tend to ask for wards a lot especially as mid in a polite way the first number of times, if people need advice on what to get just ask or what to do.

Maybe designate two team captains to basically take up the role of advising others while playing? Most times I find my team in good spirits with good communication, greenja I think it is is a good example of what less experienced people will do, just asks immediately if not sure
 
RE. Setting up a team, have 8 or so interested so far it seems, perhaps in the coming days if more are interested we could have a go at two, would need someone to organize stuff for the other one which will likely be the less experienced people.

Do people want the in houses to be more like, educational? As I said above, can designate captains to lead the teams and just help people whilst playing support
 
There seems to be multiple levels of experience trying to play together. I can see placing wards is massively important in higher level games but I am no-where near to knowing the correct spots yet. Would be amazing if someone had 5-10 minutes to load up a bot match and just drag a few of us through the map displaying best areas to ward, quickest/safest way to do this mid game and where sentry wards should be placed.

I saw some great work by purge on a replay, buying sentry wards early and then placing them in good areas so the opposing teams wards could be destroyed.

If anyone has a link to some decent youtube videos that cover stuff like this, then please post them.
 
There seems to be multiple levels of experience trying to play together. I can see placing wards is massively important in higher level games but I am no-where near to knowing the correct spots yet. Would be amazing if someone had 5-10 minutes to load up a bot match and just drag a few of us through the map displaying best areas to ward, quickest/safest way to do this mid game and where sentry wards should be placed.

I saw some great work by purge on a replay, buying sentry wards early and then placing them in good areas so the opposing teams wards could be destroyed.

If anyone has a link to some decent youtube videos that cover stuff like this, then please post them.

You can generally just google warding locations, However I will point you towards the team dignitas page, Since its fairly in depth and its what I used to learn locations.

http://www.team-dignitas.net/articles/blogs/dota/1092/dota-2-ultimate-guide-to-warding/

I've included the picture below with the key if you just want a quick look :)

9bKGxDk.jpg

Red - Rune wards

Yellow - Ubercliffs

Pink - Lane/aggressive/defensive/ wards

Green - Jungle wards

Blue - Push wards

White - Very situational

Purple lines - Blocks the pointed neutral camp from spawning

Hope that helps, Now buy some wards!
 
There's a good guide on dotafire I think with shots of potential ward spots and why they are good. I just concentrate on keeping the river warded and perhaps the high mountain if we're on the defensive, one in their/our jungle depending on what we're doing.

I think it's harder learning when to ward as well, early game seems to be just the rune spots and then jungle to avoid ganks as we reach mid game....then on I'm not so sure really!

Edit: Yep that's the guide/pic I read, must have been linked from dotafire!
 
I think I've got the balance right on Lich, last night I found it tough because I got both the courier/flying courier and wards fairly early so I couldn't afford to keep myself healed really which limited my ability to harass you.
 
I feel like you always want to be buying wards when they off restock. I'm guessing thats why teams usually have one support who just buys wards basically and the other gets support items.
 
When I play support I always have trouble with using my money well. I want to buy wards but I also want to búy something like a mek.

Generally I try to play very item independent supports so i can always pick up wards if needed and just rely on the heroes skills and my own to be effective.

The heroes off the top of my head if people don't know that are very item independent are heroes like Vengeful spirit, Crystal maiden, Ogre Magi, Dazzle, Chen, Lich, Lion, Warlock and Elder Titan.

There's quite a few I've missed out but most of the above heroes can get away quite easily with just boots wards and a bracer for a lot of the game and can transition to getting more expensive items if they manage to get a bit of money.
 
Do people want the in houses to be more like, educational? As I said above, can designate captains to lead the teams and just help people whilst playing support

Not solely, but I learn more playing with Nigel, opposed to in house, I thought it would be the other way round. I rather just have fun, and some education of how to play, instead of try hard picks and complete stomps. I stand by that the best games we had, were when everyone was random.
 
Realistically if both the more experienced players on a team don't both fill the same role then currently the games go fairly one way or the other. EG in last nights game:
puck beats pudge in mid fairly easily assuming equal skill as puck can take all the runes, even if hooked can silence typically etc... you can harass fairly decently with range and get the job done. Except our puck was less experienced then purdy on pudge and didn't know you could shift queue spells for example (let alone the silence escape or the q into e).
Likewise, at top there was CK+Lion who combined at level 3 have 1.5s+1.75s+1-3s stun and every level further it just gets worse yet neither would just go upto darkseer and stun his face in because they were afraid of shell doing 35dmg/sec which is less than their autoattacking does.
I don't even care if you've never played the heroes before, a lot of you seem to be afraid to play against other people. All you have to do is check abilities (hold alt on mouseover for additional info) and in most cases - level the stun. Seeing people not take their Ults at 6 (there's a few edge cases but they are fairly niche) is also fairly worrying. You can experiment and should, don't worry too much about the guides.

For example, aruj was on faceless a few days ago and leveled backtrack in a lane with full support where he wasn't being harassed. I'm guessing this was in a guide because there's no need - if you're not getting slapped about, why take the skill that negates damage? This is not a personal attack at all, he played a mega void for the record.

Guides have their place in the world but you need to check they make sense before you blindly follow. Items on guides are also quite iffy - items should be built around the game you're playing, not the team. That orchid that allows you to nuke down weaver is a hell of a lot more useful than nearly everything else in the shop.

As for support stuff:

I can understand wanting to save a carry but really as ward bitch it's not your job. If you're buying wards (and the odd dust/sentries) then you're the last person to get items, the person up chain of this will get the Mek (if required), you're there to keep people safe by warding everything. If you don't ward and then someone dies to a gank which could have been seen then your team is now worse off to the tune of:
Money lost from dying
Money lost from that hero not farming for that time, getting back to lane etc...
Money they gained from killing

It's the sum thats most worrying, easily twice the gold from the kill. As for force (oh god, such a nice item), you could easily build tranqs, take them apart and build force later saving you 350g.

Other item independent heroes (most of which have some CRIPPLING stun/amazing teamplay mechanic) who play ward bitch and are commonly picked: jakiro, lesh, bane and kotl.

If you ever want to go through warding ingame give me a shout, am more than happy to do this (some might warrant explanations eg which one to use to cover roshan on each side)
 
Myshra I understand you're trying to be somewhat helpful, but I don't think you realise how you can come across in-game and over chat.

People want to have fun, firstly. It's good to help people out, and maybe dictate to them if they want, but it's hardly a pro game, so getting moany and grumpy at people who are new just wanting to play isn't the right way to go about in-house games. The way you present yourself can come across dickish (Even at some points in your post) and elitist to people and maybe you don't realise that, I think you've been playing so long that you cant disconnect from winning = enjoyment. Instead maybe just have a laugh along the way, even when you're getting your ass handed to you, but it doesn't seem like you're capable of this.

Hopefully after I've played a few hundred hours I won't be the same, having the same vision that winning = fun, because when me and Shami were playing against / laning with each other when we were getting mullered, I was still laughing and just enjoying playing the game.

Don't get me wrong, thinking I'll never want to play with you again, far from it actually, I just can't be bothered to sit there being moaned at and called an idiot (Not by you, but someone else) by people when all i want to do is play and have some fun, and if that means having to pub instead, then I'll just stick with that instead of playing in-house, as it stands I'll probably get as much **** in a pub as in-house, depending on who's playing.
 
I think people just need to understand that it will be frustrating for the players who have played for a long time since a lot of the players are new and don't know what to do most of time. I think Purdy has a good idea with the two captains being able to help the new players and give them advice rather than shouting at them.

I also think we should decide if one of the better players is going to play an important role such as mid or carry so that a better player can go against them to stop things like what happened with Purdy and Pudge yesterday which wasn't very fun to say the least.

Sneaky suggested maybe we do all pick and 4 people random with the 5th just picking a hero that team sort of needs which would be better than all random I feel. Captain's mode seems to engage try hard mode in everyone which is why I like to pick silly heroes to make it a bit more fun sometimes but my team isn't usually up for that :D
 
None of this would've happened had you not banned rubick :(

Myshra has it spot on though that if two of the more experienced players are playing they kind of need to do the same role or it can be a stomp
 
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