*** Official Elder Scrolls MMO Thread ***

This was what i was wondering too, from what ive seen of the skill set for mages, its kind of lacking some of the schools you see in ES games,

destruction appears limited to electricity, as a mage you expect more variety in a skill set.

Depends on the type of staff you're wielding. Fire, lightning and frost are all destruction and all have different affects to them ie. slow for frost, stun for lightning ect.
 
Depends on the type of staff you're wielding. Fire, lightning and frost are all destruction and all have different affects to them ie. slow for frost, stun for lightning ect.
Ah i see, i just saw the skills list and saw storm calling, dark and daedric and thought well what about fire? good to know they havnt forgotten them for the mages.
 
Ah i see, i just saw the skills list and saw storm calling, dark and daedric and thought well what about fire? good to know they havnt forgotten them for the mages.

Yeah, those are the Sorcerer skill lines but every weapon and armour (plus racials, crafting, world and a couple of other things) all have their own skill lines. Nothing to stop you using a fire destruction staff and cloth armour, also nothing to stop you using a two handed sword and using heavy armour either ;) You can pretty much mitigate any penalties for using things that aren't traditionally associated with a certain class.
It can be overwhelming to start with but as you get to grips with the system, it gives tremendous freedom to play the class how you want to, instead of having a set of rules telling you what you can and can't use or wear ect.
 
What about the combat movement did they fix that yet? Last i saw/heard it was really floaty and had no weight.
Edit: Just read an above post
 
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Wildstar that bad?

Is it open beta orr?

For me it's way to childish. Way to cartoon like and I can not shake the similarity between wildstar and free realms.

Combat felt too much like guild wars 2 which I thought was shockingly bland and boring.

It's still closed beta, so since I really have to choose it's going to be this game.

As others have said this forum is extremely negative and super critical, do not think this represents the majority of opinion about TESO, there are a lot of people who are very happy with the game. The latest beta which I think will be this weekend, has collision detection on enemies PVE only though, it allows you to skip starter island and contains a lot of buffs and needs to classes.

If you played the previous betas, I would definitely try this one, it sounds like it could have improved things massively.
 
I am not particularly happy with this skipping first island.
I think that throwing you into capital straight out of tutorial is a mistake.
I played last 2 beta weekends as Khajit and enjoyed Khenarti's roost.
Nevertheless, I think this will be a good game, a challenging one.
 
As others have said this forum is extremely negative and super critical, do not think this represents the majority of opinion about TESO.

I haven't found a place that hasn't universally panned the game with the odd few who actually do like it, it's not just here.

We'll see how it fairs, but there's always the market of people who've never played MMOs before and that market regenerates all the time.
 
I am not particularly happy with this skipping first island.
I think that throwing you into capital straight out of tutorial is a mistake.
I played last 2 beta weekends as Khajit and enjoyed Khenarti's roost.
Nevertheless, I think this will be a good game, a challenging one.

The skipping of the starter island is optional.
 
I haven't found a place that hasn't universally panned the game with the odd few who actually do like it, it's not just here.

We'll see how it fairs, but there's always the market of people who've never played MMOs before and that market regenerates all the time.

Well the ESO sub reddit is pretty huge and very positive and a lot of other forums.

This forum is very negative regardless of this topic.

GD is filled with trolls, this sub forum is just a breeding ground for peer pressure and the most louded voice wins.
 
Well the ESO sub reddit is pretty huge and very positive and a lot of other forums.

This forum is very negative regardless of this topic.

GD is filled with trolls, this sub forum is just a breeding ground for peer pressure and the most louded voice wins.

Haters gonna hate, trolls gonna troll, right? But why just ESO, why not Wildstar too? Why not other upcoming games?

Most previews says it's a turkey and most comments in the preview articles say the same. Bland. Boring. Pointless.

First Google hits:
http://www.pcgamer.com/2014/02/13/the-elder-scrolls-online-video-preview-a-quick-dungeon-tour/
'The recent press beta weekend for The Elder Scrolls Online left us concerned.'

http://www.lazygamer.net/general-news/the-elder-scrolls-online-preview-tamrielly-un-fun/
'It was a mission playing The Elder Scrolls Online Beta this weekend for a variety of reasons.'

The negative sentiment is not restricted to the forum, it's everywhere I looked, even in the game itself during the beta weekends.
 
Haters gonna hate, trolls gonna troll, right? But why just ESO, why not Wildstar too? Why not other upcoming games?

Most previews says it's a turkey and most comments in the preview articles say the same. Bland. Boring. Pointless.

First Google hits:
http://www.pcgamer.com/2014/02/13/the-elder-scrolls-online-video-preview-a-quick-dungeon-tour/
'The recent press beta weekend for The Elder Scrolls Online left us concerned.'

http://www.lazygamer.net/general-news/the-elder-scrolls-online-preview-tamrielly-un-fun/
'It was a mission playing The Elder Scrolls Online Beta this weekend for a variety of reasons.'

The negative sentiment is not restricted to the forum, it's everywhere I looked, even in the game itself during the beta weekends.

First of all, who actually believes what gaming review websites say? They are generally paid for their reviews and as such have a MASSIVE air of bias in their reviews. There are a lot of examples around the internet that show just how broken there reviewing is, so the most likely scenario with gaming sites negative reviews is them not being paid to review.

Now I'm not saying the game is perfect, but it has a lot more then some of the MMOs on the market and its depth is good. Lore is fantastic, graphics are great and 3 faction PvP is what everyone said they wanted. They are working on the combat, beta apparently this weekend has lots of changes to make combat feel better, like collision detection on NPCs. The modding side is taking off, quite a few mods are already out there.

Yes the animations are naff, but apart from that I have no idea why people think so negatively about the game. Most of the people on this thread never made it past starter island and that includes me. So how do you rate a MMO on a couple of hours of play and never getting past the starting area? For some it just doesn't connect with them, which is fine, but you can't say the game has no depth, content or features after only a few hours. Rumour has it to get to 50 it can take up to 140 hours, I'm not even sure any MMO in the last 10 years can boast that at launch.

I'm also reading a huge amount of negative reviews about wildstar, probably more then ESO. So I'm not sure what the point is in comparing the 2 in relation to negativity as they are both getting a a hammering.

The wildstar sub reddit has 19k sub's and the ESO Has 26k. I think this might indicate where the interest lies.
 
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Sorry Latex, but you did this with SWTOR too. You seem to pick an upcoming mmo, decide that your future happiness depends on it being the second coming, and god help anyone who disagrees. You're quite obviously hanging on this thread just waiting to jump on the next negative comment, just like you did with SWTOR.

As for sites giving bad reviews because they haven't been paid off, give us a break :rolleyes: Following your line of reasoning, we'd be safe to assume you've been paid off too :)
 
There's really no need to count on reviews / previews for this game, beta keys and invites are so easy to get you could just get one, download the game and play a beta weekend (looks like there's one coming up for this weekend so here's a golden opportunity). You may find you totally disagree with the reviews and like the game enough to buy it, or you may find you agree and don't like it. Either way you've at least put some thought into the decision instead of just jumping on a bandwagon. But if you do, just make sure you're going into the game with an open mind or if you play it expecting to not like it, there's a very high chance you won't... likewise if you go into it expecting it to be amazing, you'll overlook its flaws and turn into a raging fanboy :p

That's not directed at anyone in particular, just a general sentiment.

I've got my reservations about the game and I still think it'll be free to play by the end of the year but I'm confident I'll get 30 days of fun out of it for the £29~ I paid.
 
Sorry Latex, but you did this with SWTOR too. You seem to pick an upcoming mmo, decide that your future happiness depends on it being the second coming, and god help anyone who disagrees. You're quite obviously hanging on this thread just waiting to jump on the next negative comment, just like you did with SWTOR.

As for sites giving bad reviews because they haven't been paid off, give us a break :rolleyes: Following your line of reasoning, we'd be safe to assume you've been paid off too :)

Well I have actually spoke negatively about the game and hardly posted since then. But now I'm questioning the negativity, because most of it is unfounded.

I'm not really implying the gaming sites reviewed negatively because they were not paid, more than they get paid to fluff reviews and you generally don't see bad reviews of games with big publisher advertising on there site.

SWTOR tought me a valuable lesson, one which I hope not to repeat.
 
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I was very negative about this game too, and still wasn't convinced after the first beta weekend. I carried on with the second, tried all three faction areas and something just clicked for me. I don't know whether it was the levels really opening up, the quests becoming more absorbing or just accruing more skill points so I could experiment more (I actually think it was finding the /lute emote :D) but after a slow start it's really gripped me.

This ties in with the general press coverage. They tried a few areas (starter ones) didn't do much, didn't get very high and to be fair to them, it is hard to get enthusiastic about something when it's plodding along (Wildstar doesn't do this as everything moves at breakneck pace other than the station tutorial bit). I think we've all become so jaded/indoctrinated by the WoW method of pop culture references, everything being handed to you and you effectively being herded around the zones on a massive monorail that when something comes along that doesn't do these things (to an extent, I'm well aware the main quest is still breadcrumbed in TESO) you, for better or worse, compare it to what has come before (by and large a procession of WoW clones) and it falls very short.

I actually think this will have a good opening, and be one of the few MMOs to actually grow via positive opinions. Just look at some of the people that have been critical of the game. I watched an Angry Joe(?) video and he was scathing about the game. Then he tried Cryodill, a different class and different starting area, and now he's going to be buying it; said it completely changed his opinion on the game and he's really warming to it now.

It's not going to be for everyone - it hasn't been targeted to be for everyone - but I think it will surprise a few people if they give it a chance and try and get out of old MMO mindsets.

One other thing of note that has really impressed me is how much ZoS have been listening to beta tester feedback. They've added first person mode (admittedly it's not as good as it could be) and are constantly changing things based on feedback, even this late in the day. COntrast this approach to Bioware's for SWTOR and the complete disdain they had for testers (even going as far to say as "we don't want your feedback, we just want you to test") and it's a really pleasant change.
 
I was very negative about this game too, and still wasn't convinced after the first beta weekend. I carried on with the second, tried all three faction areas and something just clicked for me. I don't know whether it was the levels really opening up, the quests becoming more absorbing or just accruing more skill points so I could experiment more (I actually think it was finding the /lute emote :D) but after a slow start it's really gripped me.
You know, it's funny, I was exactly the same and I can't really explain why. The first time I tried it, did some quests and tried some skill and classes etc. I just didn't really like it that much and it didn't grab me at all, in fact I found the healing and combat very tedious and everything felt like a chore. On the last beta weekend though I gave it one last go and something just clicked, and I ended up really liking it. I still find healing tedious and ranged fighting is average at best (especially bows) but I loved melee. I just can't explain the sudden shift from not liking it into liking it.

MMORPG.com said the same as well:
MMORPG said:
I’ve played the beta for ESO a lot at shows and events, and while it’s improved with every showing, it wasn’t really until this testing experience over the course of a whole weekend that the game finally “clicked for me”. It was somewhere along the 10 hour mark with my Khajit plate-wearing, dual-dagger wielding, daedric summoning Sorcerer that I realized I was hooked. It took all of those ten hours for me to step out of my traditional MMO playing mindset and to let The Elder Scrolls mystique and storytelling take over.

It's really weird :p
 
I think it's the time it takes to realise that while it is still, very much an MMO (with the emphasis on the RPG part) it's done a little differently than they usually are and not just in the way The Secret World did it.

Like that MMORPG reviewer said, it took a while for me to realise that my Templer didn't have to wear the heavy armour he started with. Nor use the restoration staff that provides heals. Same with Dragonknights finding that cloth and a fire destruction staff work great with their skills. You go into the game expecting to follow the usual formula of MMO games and slowly it dawns on you that you can do that, but you don't have to. Some people don't get that far and dismiss it as boring or derivative, others get that far but still don't like it and, hopefully, most will get there and realise that they can play the game and experiment and make something that they enjoy playing, because the game hasn't locked you into a certain path due to your class choice.

I still can't decide what class variation I'm going to go with :D
 
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