*** Official Elder Scrolls MMO Thread ***

I would imagine, if the people behind DAOC are behind the PVP, we will eventually see the following

Level tiered BG's 1 - 10, 11 - 20, 12 - 30 type of thing with no level boost involved.

Openworld RVR thats not just a big city to fight over but 3 distinct realms which can be invaded with keep etc

PVE Dungeons that are unlocked via PVP objectives and can flip flop after a certain duration between the factions (Darkness falls)

Once that happens, there is no reason to ever play another game for PVP again ;)
 
It doesn't really give facts that's just a games promotional push.

Is there anything that just straight up holds the two against each other. It said something about battlegrounds, just bad language or is the main pvp sectioned off into smaller segments?

The main pvp all takes place in one whole area, which is very large, I thought I read somewhere that it was the same size as the whole of single player Oblivion, but I may have misread that
 
It doesn't really give facts that's just a games promotional push.

Is there anything that just straight up holds the two against each other. It said something about battlegrounds, just bad language or is the main pvp sectioned off into smaller segments?

The video is pretty good at explaining what the PvP is about. But not at comparing GW2 to ESO.


Here are the biggest differences from GW2 that I can see:

The most valuable thing you can do in PvP is kill another player. If you could solo kill a lvl 50 player or solo capture a keep that was totally undefended, you would acvtually get MORE reward for killing the player! There will be no "keep trading" between factions. The PLAYER vs PLAYER aspect of... PvP... is what is emphasized.

AoE skills are really great in group v group PvP fights. There isn't a cap on how many your AoE can it (As far as I know), so you can definitely bust down a zerg.

Heals are meaningful and 1 player can keep an entire group alive if he isn't interrupted in PvP. 2 players healing 1 tank can keep the tank alive versus 10 enemies spamming damage on him. This is great for PvP, because smarter and more tactical groups will beat bigger groups.

There are many objectives that encourage small groups vs small groups. You will see a lot of 1v1, 2v2, 3v3, etc's in Cyrodiil, because there are worthwhile objectives to go for all over the map in addition to zergs.

The run back to a battle after you've died is relatively long... I'd estimate respawning at the closest resurrection point and running to the nearest keep to get back in the fight takes at least 2-3 minutes (Depending on things like mount vs walking, etc).

Everyone can stealth. You can do some reeeeally fun hit-and-run tactics, or you can hide by a road that people need to run to reinforce their zerg and cause great disruption in enemy supply lines. Did I mention that a few skilled people can beat larger numbers? I'd say a group of 4 that have at least 2 people capable of heals can beat a group of up to 2.5x their size (So a group of 4 could potentially beat up to 10 unorganized players at once of equal level). I foresee a lot of this going on in Cyrodiil after a month of experiencing it.

There is a life after 50 in PvP! I mean that you hit max level, and start to gain "Veteran Ranks" which increase your power and take a long time to earn (relatively speaking). You will be entertained for much longer with this "treadmill" that will make you want to play more. You'll feel like you're earning something, as opposed to GW2's PvP ranks and titles that start to feel unimportant and "grindy" the higher you go.

There is no need to stock up on supply in order to build siege. The idea was if you ran out of supply, your assault of a keep was forced to a halt. While I actually liked the concept , I decided that it was not very good in practice. People started to turtle up around Trebuchets that were a mile off and sit there firing it for 10 minutes until a keep's wall finally fell over. I found ESO's method of assaulting keeps much better, because the way to break a keep assault is to kill players. Anyone can bring siege to attack a keep, but it takes a while to get back to the fight if you die, so a smaller group can whittle a larger force down. This is much more entertaining than GW2.

It's easy to understand. Run into the world, take buildings, and kill bads! (This is aside from 2 minor things to fix in BETA which are making it easier to tell enemies apart from allies at a distance and also sounds that signify that you hit an enemy with your weapon - sometimes you hit and thought you missed b/c sound isn't distinct enough. They announced they are already working on BOTH of these issues, so I expect them to be resolved by launch)

The PvP world is HUGE. There isn't gonna be any easy way for 1 zerg to defend 2 separate keeps being assaulted like in GW2. In GW2, you would often find a zerg wipe 1 group assaulting a keep, then they'd teleport to their starting area and run and wipe the other group assaulting a keep on the other side of the map... all within like 30 seconds.

Zergs won't be the most effective way to go. Sure, you'll always have a zerg or two on the map, but you can actually be very useful as a small group by taking objectives around keeps, killing players running to reinforce their zerg, or discovering quest hubs and doing really fun PvP-centered quests (Or even killing people at PvP-centered quest hubs!!!).

You're instantly competitive. If you enter Cyrodiil at level 10 (The earliest you can enter is lvl 10), your stats are up-leveled to the equivalent of a level 45-50 char (They are currently tweaking this for balance as I write this). So, you're going to be able to make a big difference anywhere you go right from the start.

I'm sure there are more differences, but TL;DR is Elder Scrolls Online PvP is ridiculously fun, easy to learn, and you're immediately competitive at level 10.
 
Cheers for the info, no chance I'm buying for launch but I've went from not giving the slightest about this game to being interested and I'll keep a close eye out post launch to see if the pvp gets positive feedback.

Cheers chaps.
 
Cheers for the info, no chance I'm buying for launch but I've went from not giving the slightest about this game to being interested and I'll keep a close eye out post launch to see if the pvp gets positive feedback.

Cheers chaps.

Out of curiosity, why don't you or didn't you like the game? Have any of the recent changes helped? Did you get past the starter zones?
 
Out of curiosity, why don't you or didn't you like the game? Have any of the recent changes helped? Did you get past the starter zones?


To be fair I didn't give it a huge chance. Early impressions put me off a lot and the starter island then buried them :p

If there's a beta event and someone wants to toss me a key I'll give it another go and see what happens from there.

Another downside is a sub, I had the same issue with wildstar, now without reigniting the whole debate I'm very well served by Gw2, Marvel Heroes and dota2 for free so a game needs to be more than just decent to entice me it needs to be blinking brilliant :p
 
To be fair I didn't give it a huge chance. Early impressions put me off a lot and the starter island then buried them :p

If there's a beta event and someone wants to toss me a key I'll give it another go and see what happens from there.

Another downside is a sub, I had the same issue with wildstar, now without reigniting the whole debate I'm very well served by Gw2, Marvel Heroes and dota2 for free so a game needs to be more than just decent to entice me it needs to be blinking brilliant :p

See a sub doesn't put me off I paid for wow for years. If the game has any pay to win stuff then that would certainly prevent me ever playing it.

How is this game for dungeon groups? Do you form your own and travel to the entrance or is it like wow where an auto queue firms a team and teleports you there? That's what really killed wow for me.
 
See a sub doesn't put me off I paid for wow for years. If the game has any pay to win stuff then that would certainly prevent me ever playing it.

How is this game for dungeon groups? Do you form your own and travel to the entrance or is it like wow where an auto queue firms a team and teleports you there? That's what really killed wow for me.

No teleporting there, you have to form your own and travel to the entrance
 
To be fair I didn't give it a huge chance. Early impressions put me off a lot and the starter island then buried them :p

If there's a beta event and someone wants to toss me a key I'll give it another go and see what happens from there.

Another downside is a sub, I had the same issue with wildstar, now without reigniting the whole debate I'm very well served by Gw2, Marvel Heroes and dota2 for free so a game needs to be more than just decent to entice me it needs to be blinking brilliant :p

Fair comments tbh.

I've always agreed that a sub based game needs to offer so much to warrant a sub, compared to F2P games.

Pretty sure there will be a beta next weekend.
 
See a sub doesn't put me off I paid for wow for years. If the game has any pay to win stuff then that would certainly prevent me ever playing it.

How is this game for dungeon groups? Do you form your own and travel to the entrance or is it like wow where an auto queue firms a team and teleports you there? That's what really killed wow for me.

For dungeons there is a group finder and there is the traditional method of spamming chat :D

Then once you have created your group, you can either port to wayshrine which sometimes is right next to the dungeon, port to player in group which acts the same as a wayshrine port or you can run if you haven't got any of the other 2 options.
 
For dungeons there is a group finder and there is the traditional method of spamming chat :D

Then once you have created your group, you can either port to wayshrine which sometimes is right next to the dungeon, port to player in group which acts the same as a wayshrine port or you can run if you haven't got any of the other 2 options.

See i honestly think that ruined wow and thus will ruin this. Having to organise and travel the land to get to these places and risk fights on the way etc was one of the best things in wow.

People teleporting there really ruined it, and the x-realms was the nail in the coffin.
 
No i will have to give it a whirl, although by the time i get it setup TESO Headstart will be on my PC lol, too lost in D3 currently

See I wasnt overly impressed with the 2 beta's i got to play, admittedly only got to level 9 highest.

But I keep hearing loads about the PvP being/possibly being awesome, and from the DAoC peeps.

As a long time servant to DAoC (9 years hardcore) how does it compare? I may have to pre-purchase and actually get my ass to highest level for PvP lol.
 
PvP is far and away the signle best element of ESO, however there are a few eyebrow raisers: 90 day campaigns, no diminishing AP returns for killing enemy players, vanilla WoW'esque grind for 'top rank', Cyrodiil having some nasty a$$ lag.
 
As a long time servant to DAoC (9 years hardcore) how does it compare? I may have to pre-purchase and actually get my ass to highest level for PvP lol.

So far, in terms of size and scale, its the closest thing to Daoc that I have played since Daoc. Whether it will have the longevity of Daocs PvP, or the variety and depth remains to be seen, but at this stage I'm happy to give them a 3 months of my money and see how it progresses.
 
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