**** Official Fallout 4 Thread ****

Don't leave Fusion Cores in your power armor, your settlers will steal it if they come under attack and won't leave it again. It'll be around somewhere but you'll have to pickpocket the core out of the armor to get it back.


Cheers. It turned up again. Few. Will manage my items better in future!
 
As I understand it, you don't have to take the perks in order: Since you have Int 10, just scroll down to the 6th Perk, which is Science and take it next time. :)

If you want, you can use this to find out a bit more about the Perk system.

http://www.nukahub.com/tools/special

Hoover over each perk name and it tells you what level and such.

Hope that helps. :)

It does help - thanks, :)

*edit sorted* thanks!
 
I think I'm being stupid, but I have no idea what I've done wrong,

I can't seem to get the science perk, I'm lvl 20 and have rank 2 gun nut, and the ones before it - how the heck to I get access to science? I have 10 int, I don't think I understand how the perk system works very well lol :(

Drag your mouse to the bottom of the screen abd it autoscrolls down.
That is how you get lower down the list, not by buying the previous perks.
 
anyone using the new AMD drivers and finding they are getting more crashes ? not sure if my setup - but I was about 15 hours in with one CTD with old betas, with new ones I've had 3-4 crashes in just a few hours

I've probably played about 5 hours since installing the new driver and not had any CTDs, then again I didn't have any with the old driver. 28 hours played in total.
 
Loving all the mods but it does beg the question ,if its that easy to improve the graphics at such a minimal cost (none in some cases)...why dont Bethesda do it?
 
Thank you for the detailed replies.

The only way really, at least until it gets modded is to ring the bell that you can build which brings all settlers in the settlement to you, highlight them and it highlights what they're currently working on. Still hopeless, though, but it's a start.

Well, sort of, if what they're working on is in view of the bell.

What most people seem to be doing (myself included) is to dress your settlers according to what they're assigned to. For example I put suits on all my store settlers, armor on my guards (not that I use them) and then farmers in something else (currently covenant armor cus it's what I had). This works well enough for now, I've found.

That's probably the best workaround, but it brings me to another noob question - how do I get my settlers to wear stuff? I gave armour to the settler I've assigned as a scavenger (I'm assuming that they go into the wasteland, at least in a roleplaying sense), but they didn't wear it.

Nah it's first person only at the minute I think. Not sure why they did this, but again I'm sure there'll be a mod soon.

I hope so, because it's well nigh impossible to line things up from first person. Some things snap to fit in some circumstances, but a lot has been made guesswork by the bad implementation in general and first person in particular.

No way to change the length of stairs unfortunately. What I do is have a shack foundation/wood foundation at a lower level and when you line it up right it snaps between them.

Regardless of the vertical distance? I've only found it working for shack stairwells between floors a standard distance apart.

If I understand this right, you can use the shack foundation for that (under wood->floor) as it clips through pretty much anything to a certain extent.

That would leave the foundation hanging in midair. Which might well happen, given how shonky the settlement building is in FO4. I hadn't thought to try it - I was looking for a way to build up the surrounding surface to the same height as the surface I already had shack foundation on. I was thinking of things such as extending a building past the pre-existing foundation slabs left when you scrap a derelict house.

Yeah I don't know why you have to build in single squares either. Same with fences having to build them post by post instead of just connecting two posts and having them auto complete the fence for you, that would be so much easier and more efficient.

"easier and more efficient" doesn't seem to have been part of the goal.

Yeah, as much as I've enjoyed it I feel like it's despite the controls and features instead of because of them. I feel like they saw the popularity of the New Vegas settlement mod and decided to put it in but did JUST enough to call it a feature and then let modders take it from there. Probably not a bad plan really considering the extent of their modding community and the size of the rest of the game.

I think so too, maybe combined with wanting settlement building to be inconvenient and useless so it wouldn't unbalance the game. It's certainly not part of the game - it's clearly an add-on given little thought and less development resources. I don't even think of it as a mod, since mods are usually done much better.

The harvested plants go into your workshop, not your inventory. Same with caps from stores and water from purifiers.

They do? Maybe I only think I've assigned people to farming. Or maybe I assigned people to farming and then assigned them to something else, since I've no idea who's assigned to what and no way to find out. Do I have to assign a person to each plant? Or will they automatically harvest some other plants, too? I've read from some sources that each settler can work 6 plants. Not from Bethesda, of course. They don't provide information about anything much.

Kennel is under miscellaneous in the resources tab I believe (you definitely can, I'm just not 100% sure that's where it is.

Not for me. I've also looked under miscellaneous in the wooden structures and even under beds and prefabs. I can't find it. Do I need to find the right issue of the picket fences magazine?
 
Loving all the mods but it does beg the question ,if its that easy to improve the graphics at such a minimal cost (none in some cases)...why dont Bethesda do it?

Probably just a case of creating a base level that runs on the maximum amount of machines. Not every gamer will spend ages tweaking systems to get the best out of it.
 
That's probably the best workaround, but it brings me to another noob question - how do I get my settlers to wear stuff? I gave armour to the settler I've assigned as a scavenger (I'm assuming that they go into the wasteland, at least in a roleplaying sense), but they didn't wear it.

If you trade with them you can put the item in their inventory and then press T to make them equip it. Same for weapons (and they only need a few bits of ammo as they don't use it)


Regardless of the vertical distance? I've only found it working for shack stairwells between floors a standard distance apart.
What I do is if I have a full vertical height foundation (the concrete one) and I want good looking stairs, I'll put another wood foundation (the one which looks like a pier) slightly away from it, half the height. Then the smallest stairs will snap to it and allow AI pathing. Same principle for the big stairs.

If you're talking inside houses there is a specific wood floor which is a stairway so everything snaps automatically but outdoors using the concrete/wood foundation to offset the height difference is the way to go.

That would leave the foundation hanging in midair. Which might well happen, given how shonky the settlement building is in FO4. I hadn't thought to try it - I was looking for a way to build up the surrounding surface to the same height as the surface I already had shack foundation on. I was thinking of things such as extending a building past the pre-existing foundation slabs left when you scrap a derelict house.

Foundations are about the same height as they are wide, and they clip through pretty much everything. If your building is more than that height wise (like if theres a dip in the landscape) put a foundation on top of another foundation. That's how I built my castle walls. You have to manually line them up as they don't vertically snap but it's pretty easy when you have the upper ones snapping to your existing building.

They do? Maybe I only think I've assigned people to farming. Or maybe I assigned people to farming and then assigned them to something else, since I've no idea who's assigned to what and no way to find out. Do I have to assign a person to each plant? Or will they automatically harvest some other plants, too? I've read from some sources that each settler can work 6 plants. Not from Bethesda, of course. They don't provide information about anything much.

If you have any unassigned food crops, settlers automatically default to farming I've found. Each settler can produce 6 food so they can work 12 0.5 yield crops or 6 1 yield crops and will automatically work them all once you assign them to any food crop.

Honestly I think Prima must have some sort of deal with Bethesda to try and force sales of the guide cus there is too much information missing otherwise.

Not for me. I've also looked under miscellaneous in the wooden structures and even under beds and prefabs. I can't find it. Do I need to find the right issue of the picket fences magazine?

It definitely is, I'm pretty sure I didn't get it from a book as the only settlement book I have is for lights. It's in the same section as the Brahmin feeder which I'm sure is under resources->Miscellaneous.
 
Probably just a case of creating a base level that runs on the maximum amount of machines. Not every gamer will spend ages tweaking systems to get the best out of it.

But its not like they are super demanding. Most are tiny tweaks or fixes which are so obvious and easy to do they really should be doing it themselves. I'm not talking 4k texture packs here just changes to ini files and being able to change the gamma so it dosnt look like vasoline is smeared over my monitor
 
Highly recommend the Stalker Lighting mod, really makes a difference to the atmosphere, and you have to sometimes use your light at night.
 
aaaaaargh

got a bit annoyed with the game last night when I suddenly twigged that the Perks system was not top down ! I thought you had to complete each level to move down to next one ..
 

Yes, you are correct. That is the STALKER Lighting mod I was referring to. You win a cookie. :D :D

Sorry, I didn't link to it as it had already been mentioned in this thread.

I dropped my shadows quality to medium, will do the same with distance. Hopefully I'll be able to hold a more steady FPS...

Loving all the mods but it does beg the question ,if its that easy to improve the graphics at such a minimal cost (none in some cases)...why dont Bethesda do it?

Because they can be paid the same to do less work. Not right, but they're a business. On the flip side, I do love how open to modding they are. STALKER and Bethesda games are brilliant bases for modding :)
 
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