**** Official Fallout 4 Thread ****

I still have problems with Sanctuary, the moment I leave it somehow has insufficient beds and happiness drops, when I'm in it, more than enough beds. How do I solve this bug ?

No way that I know of. It's common...although not with beds. All the times I've encountered it or seen it mentioned, it has been with food and water.

Are you sure that your beds are adequately sheltered? It should matter, although given the scarcity of information it's not clear whether or not it does matter.

What is the button to move items around btw ?

The same one you used to build them. If you're looking at the item while in building mode, the name of it should appear onscreen. The button you used to build (default is 'e' on PC) should appear on the HUD labelled as "Select". Do that and the item will move with you. You can also move it forwards and backwards with the mouse scroll wheel and up and down with the mouse scroll wheel if you hold the build/select button down (although this doesn't always work).

If you want to move items around more easily, build a small rug (anything will do, but a small rug is the most convenient way) and put the item on it. Any part of the item, as long as it's touching the rug. If you look at the rug in build mode and hold the build/select button down, it will select the rug and the item touching it and treat them as a single item. The crucial difference is that the collision detection for the whole will be based solely on the rug. That makes it possible to move the item into positions it could not normally be put in. You can, for example, overlap wall or fence sections to create a continous wall or fence even if they wouldn't usually snap together. You can place joined wall or fence sections at angles to each other. You can put wall sections inside other wall sections (e.g. to rebuild a partially collapsed wall). You can put a whole roof inside a ruined roof. You can do almost anything that way, even lay power lines through walls in order to get power inside a building. You could even build an entire building in one place and then move the whole building and put it anywhere, regardless of what's in the way (as long as it isn't in the way of the rug or whatever you're using). If you want a building up a tree, with the tree passing through the building, no problem with that technique.

I also accidentally marked ceramic items, how do I remove this mark ?

In a typically roundabout way. Bethesda isn't good at making things possible in a convenient way, but they are good at allowing a variety of things so workarounds are often possible.

Put any junk item containing ceramic in your inventory.

Go into your inventory and select "Component View". If I recall correctly, it's 'c' by default on PC. It should appear in the HUD, anyway. Component view will show all raw materials you have in your inventory on the left and which junk items contain the selected material on the right.

Select the component "Ceramic" and select the "highlight" option (it's a toggle, although it's not labelled as such because Bethesda).
 
There are numerous clean mattresses in the workshop, but I guess that Bethesda thinks people would be too busy simply trying to survive to worry about that - bigger fish to fry etc.

There aren't any clean mattresses in my workshops. There are filthy mattresses and dirty mattresses, but no clean ones.

The second bed (white mattress) looks cleanish from a distance, but if you look closer you'll see that the circles on the mattress aren't decoration. They're rings of engrained dirt. Similarly, the smaller bed looks cleanish from a distance but if you look closer you can see it's stained.

The only clean beds I've seen are in mods, particularly the better beds mod. That's what people in settlements in Fallout should have. We know they have tools, fuel, power and water. We know they have the usual human aptitude for tool use. We know they have plenty of spare time. They should be able to make (and want to make) decent living conditions including clean bedding and at least reasonably decent beds. Granted, it would take skill in carpentry to make a good wooden bed, but anyone who can survive in those conditions should be able to knock up something reasonably decent.

I think I'm going to install a couple of crafting mods, just for the more realistic living conditions. Clean beds. Clean baths. The ability to make something that isn't flat, so I can provide drainage for my bathhouses. Really, people should have at least wastewater plumbing. That's easy to do with lead and simple tools. We know that people in the commonwealth have large quantities of cement and concrete - why aren't they using it? I want to build a bathhouse, Roman style. Or at least a building with some clean baths in it and a sloped concrete drainage channel so the water can be drained out of the baths and flow away from the settlement. Hot water shouldn't be a problem either - fill with cold water, heat some scrap metal in a forge (which we know they have for weapon and armour workbenches) and drop the hot metal in the bath. The metal cools, the water heats.

I wasn't so bothered before building settlements was possible, but it really grates on me now. They're people, not wild dogs. Even that's unfair to the dogs - wild dogs will do what they can to improve their lairs.
 
Why, in God's name, can you not snap Junk Fences?

Given up gating or walling settlements after spending 20 mins dicking around with trying to align it without massive gaps.

I've found a workaround that would sort this out for you. No mods or console commands required. A lot of time, but no mods or console commands.

If you build >1 items touching each other, holding down the select key while looking at one of the items in build mode will select all of the touching items as a single object with collision detection based solely on the item you were looking at.

So if you build a fence section and a small rug, put the fence section on the small rug, look at the small rug and hold select, you can move the fence section to any position that doesn't cause a collision with the rug. That will allow you to place a fence section partly inside another fence section, so you can align sections without any gaps at all. It's better than snapping in some respects because you're not restricted to a straight line or the same height. It's a lot more time-consuming, though. Also, if you remove the rug afterwards it might cause the fence section to drop down a bit.

I'm going to be using this technique for all sorts of things now.
 
Quick progress question (spoilered to avoid spoilers).

I've just got access to the BoS Pryden and their core missions. I also have Glowing Sea listed as an available mission. Is this the point at which the factions start to diverge or have I a way to go before watching out I don't take a wrong turn? With rebuilt Curie as my semi regular companion I'm so looking forward to letting loose on the BoS and deflating their ego, I don't want to accidentally end up on their side.
 
Anyone got a cool place to store power armor they'd recommend? Have about 10 suits and lining them all up down the street in Sanctuary is starting to look dumb.

Build a place through the settlement building feature :) make it exactly how you want. That's what I did when I ended up with too many suits from hoarding them:

Exterior - Not the most exciting, but ran out of build space and materials. Also called the core, probably as I was grabbing so many of them Fusion cores! Also anything bigger takes so many generators to light up :eek:
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Floor 1 - Bobblehead stand with all the bobbleheads. Flanked by 3 T-50 Power Armor suits. Also in the room 10 more T-60's and 4 X-01 Power Armour suits. All complete except two of the X-01's :(. sadly not far into main story so hopefully I can buy the parts or something
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Floor 2 - "Spare" Power Armour suits, Spare power Armour parts and workbenches / Craft area. In all 10 x Raider Power Armour Suits, 10 x T60 Power Armour suits (scavenged all of these :p) and 5 x T-45 suits
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Floor - 3 Comic book stands, Spare Legendary weapon housing, Some beds and Nuke Cola :D
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Top Floor - King of the castle's seat :D
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Quick progress question (spoilered to avoid spoilers).

I've just got access to the BoS Pryden and their core missions. I also have Glowing Sea listed as an available mission. Is this the point at which the factions start to diverge or have I a way to go before watching out I don't take a wrong turn? With rebuilt Curie as my semi regular companion I'm so looking forward to letting loose on the BoS and deflating their ego, I don't want to accidentally end up on their side.

You've got a couple of missions left before the factions objectives start to overlap and a couple more after that before it's time to make a permanent choice on who to side with. If you want to play everyone against each other until the last minute. then just be wary of one particular brotherhood mission (no story spoilers, just a quest name)

When the BoS leader tells you to talk to Tuvok (can't remember the characters name) after the quest "Blind Betrayal" it's time to walk away, even inititating the conversation for that quest will make you enemies with the railroad, near as I've seen every other "This will make you an enemy of <X>" thing has a way to doublecross or just ignore it and go side with someone else but that one is poor
 
Anyone tried the Crimson Driver, version 15.30.1025.1001 yet? I think it was released on the 17th. I had lots of issues with the previous version. There are know issues with these drivers and the R9 200 series of cards...
 
I'm on the latest Crimson driver (not sure of version), and I seem to get hitching/choppy play.

Loving the game so far, although I don't really know what my objectives are, and fusion core's for the power suits seem few and far between :( (NPC's throwing Molotov cocktales at you is lethal!)
 
I'm on the latest Crimson driver (not sure of version), and I seem to get hitching/choppy play.

Loving the game so far, although I don't really know what my objectives are, and fusion core's for the power suits seem few and far between :( (NPC's throwing Molotov cocktales at you is lethal!)

I had choopy play inside as well with Crimson drivers, changing to Catalyst 15.7.1 removed it for me though.

In regards to fusion cores, not sure how far in you are but there is plenty of those laying around so you should soon have a good supply of them. Well, unless you using Power Armor all the time that is. ;)

Are you able to craft fires out in the wild so I can cook / grill / roast etc wild meat?

Nope, but there is some cooking fires around as you discover locations which you can use as and when they needed. Part from that, only place you can build them is in your settlements.
 
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