**** Official Fallout 4 Thread ****

How do I prevent 1.3 from auto applying? I don't want to corrupt my 200 hour+ saves due to being incompatible with the mods I have in place.
 
Finished my second playthrough (BOS Ending) on Sunday night.

Started a third playthrough intending to follow the Railroad path. Have done a low forehead build (Int 1) as I want to use Idiot Savant as much as possible, problem is this locks out access to Gun Nut and Science and most important Scrapper to mod and craft my weapons. May have to compromise on that in due course, especially as I/S at Int 1 doesn't seem to be processing any more frequently than it did on 6 and 7 in my previous game.
 
I think my graphics have deteriorated since the update :(

Actually, how do I know if I've even been updated yet?!
 
Seems loading time issue is only affecting AMD users, I'm using 780 SLI and haven't seen an issue on 1.3

It's not universal to AMD users. My loading times are unchanged. They're too long, but that might be down to the 15 mods I have installed. Texture optimisation project seems to add a bit.

I've started getting the occasional CTD, but that could be mods too. I added 4 and new versions of 2 others at the same time as the patch.

Perhaps it's a Crimson driver issue. I'm still using Catalyst.
 
I think I may have found the immediate cause of one of the settlement shopkeeper bugs.

I've given the Vault-Tec rep a job and a shop but his stock is definitely not tier 4. A common bug. I noticed that he shares an inventory (and caps) with the other general shopkeeper in Silverlight Drive-in. I've also noticed that Anne Hargreaves (also in Silverlight) shares an inventory with the clothing shopkeeper in Sanctuary.

I've no idea why it happens, though, or how to fix it.
 
It's not universal to AMD users. My loading times are unchanged. They're too long, but that might be down to the 15 mods I have installed. Texture optimisation project seems to add a bit.

I've started getting the occasional CTD, but that could be mods too. I added 4 and new versions of 2 others at the same time as the patch.

Perhaps it's a Crimson driver issue. I'm still using Catalyst.
I'm using the new Crimson drivers with the 'old Catalyst' files present. I'm thinking I might try the last Cat's on their own later?
 
I think I may have found the immediate cause of one of the settlement shopkeeper bugs.

I've given the Vault-Tec rep a job and a shop but his stock is definitely not tier 4. A common bug. I noticed that he shares an inventory (and caps) with the other general shopkeeper in Silverlight Drive-in. I've also noticed that Anne Hargreaves (also in Silverlight) shares an inventory with the clothing shopkeeper in Sanctuary.

I've no idea why it happens, though, or how to fix it.

Same here. His stock, at a sanctuary general trader emporium, is really rubbish. The best traders I've found thus far are KLEO and the dudes at diamond city.
 
Okay, so I've set a few of my unhappy settlements up with stores and assigned them staff, this has improved morale but now I'm almost skint... I didn't realise there construction was costing me caps :eek:

I'm going to start selling off my vast quantities of pipe weapons but are there any other ways off making quick caps, without cheating obviously.
 
Okay, so I've set a few of my unhappy settlements up with stores and assigned them staff, this has improved morale but now I'm almost skint... I didn't realise there construction was costing me caps :eek:

I'm going to start selling off my vast quantities of pipe weapons but are there any other ways off making quick caps, without cheating obviously.

sell ammo for guns you are not using

I had thousands of rounds for .38 and 5.56 weapons I never used

if you have the scrounger perk I think it is you can easily recover vast amounts of ammo
 
Why not just load one of the old saves before you made your choice rather than starting over from scratch each time?

To start with a different build of character though it is a fair point as regards doing either Railroad or Institute ending as the two paths run parallel for the longest. (So I probably won't start over to see the Institute ending).
 
Okay, so I've set a few of my unhappy settlements up with stores and assigned them staff, this has improved morale but now I'm almost skint... I didn't realise there construction was costing me caps :eek:

I'm going to start selling off my vast quantities of pipe weapons but are there any other ways off making quick caps, without cheating obviously.

Shops are, IIRC, the only settlement thing that costs money. So you don't need more caps unless you're building more shops.

The easiest way for you to make caps quickly is to sell off your vast quantities of pipe weapons :)

The only other use you'd have for them is to scrap them for materials, which might be more useful overall but if you decide you need caps right now that's the easiest way. Either that or ammunition you've no use for. I doubt if you're using .38 and you've probably got a lot of that.

Other possibilities:

Drug manufacturing and dealing. Jet requires only fertiliser and plastic. When I return from a scavenging and shopping trip, I often have as much as 200 fertiliser, which makes 100 units of jet (I have >2000 spare plastic, since it's so common, so the bottleneck in jet production is always fertiliser). Jet sells for up to 40 caps per unit to any merchant, so there's 4000 caps. With my charisma, perks and magazines I've maxxed out the trading rate, so I even turn a small profit when I buy the fertiliser.

Purified water. Find a settlement with a lot of access to water (Sanctuary works well enough due to the river and is probably most convenient for most players) and build as many industrial water purifiers as you can. This produces a surplus of purified water, which can be sold to any merchant for up to 16 caps per unit. This can provide a constant significant source of caps for no effort on your part other than collecting the water from the workbench and selling it. You don't even need to assign settlers to the purifiers. You will, however, need to beef up the defences because the amount of purified water produced is a factor in the frequency of attacks on the settlement.

Shops pay taxes. Unsurprisingly, there is no mention of this ingame and the taxes aren't automatically added to your caps because Bethesda likes things to be a surprise for players. You have to go to the workbench in a settlement that has shops and look for bottlecaps in the workbench inventory. You may already have quite a bit if you built any shops earlier and haven't collected the caps. It's not a huge source of income, but it's ongoing and will in time recoup the cost of the shops.

Scavenging. Unless you're in way over your head and fail to make enough to cover the cost of bullets and stimpaks, this is profitable. You can repeat radiant quests as often as you like because the quest giver will give another quest when you complete one.

I've taken the bartering perks to improve prices, charisma for the same, the strong back perks so I can still run and fast travel regardless of how much I'm carrying and agility and action point regen perks to ensure that the drain on my action points from running while encumbered is manageable. I can return from a quest/scavenging trip carrying >2000 units of assorted stuff to scrap or sell. I pick up everything.
 
Ok on my 3rd run through now and trying to do all the minutemen stuff but must have done around 20 missions in a row for Garvey just going to a settlement, clearing crap out, coming back, rinse, repeat and getting bored as hell.

How much of this crap is there with the Minutemen path?
 
Ok on my 3rd run through now and trying to do all the minutemen stuff but must have done around 20 missions in a row for Garvey just going to a settlement, clearing crap out, coming back, rinse, repeat and getting bored as hell.

How much of this crap is there with the Minutemen path?

It's not part of the Minuteman path at all. It's a radiant quest system with infinite quests. You get the same with the other factions too. It's more annoying with Preston Garvey though, since the way of stopping it is even less obvious than with the others.

If the quest is to clear an empty location and set up a settler radio beacon, either don't do it at all or clear the location and not set up a beacon (if you want to develop the settlement or just scrap everything you can there to use in another settlement). The quest will remain safely in limbo, so you won't get another of the same type from Preston Garvey.

If the quest is to aid existing settlers, do it, speak to the settlers but don't speak to Preston Garvey. The settlers are safe, so the quest remains safely in limbo and the settlement continues as normal.

I haven't spoken to Preston Garvey for ages.

If it's the "Settlement X is under attack" quest, (not from Garvey, but it might seem that it is) that's a different matter. I've read that gets much more after you've restored the Castle, but I haven't bothered yet so I don't know. I haven't had this problem because I have hugely over-defended fortified settlements (my biggest settlement has >500 defence and only one way through the 20 feet high concrete walls) and that seems to work. However, there are numerous reports of settlements being completely destroyed by these quests despite any and all defences.

There's a mod to stop these attacks:

http://www.nexusmods.com/fallout4/mods/4180/?

It can also be used to stop Preston Garvey's endless radiant quests (with the optional file "ShutUpPreston"). You might need to download and install that seperately, I don't know. I haven't used this mod because I haven't had the problem (not yet, anyway).
 
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It's not part of the Minuteman path at all. It's a radiant quest system with infinite quests. You get the same with the other factions too. It's more annoying with Preston Garvey though, since the way of stopping it is even less obvious than with the others.

If the quest is to clear an empty location and set up a settler radio beacon, either don't do it at all or clear the location and not set up a beacon (if you want to develop the settlement or just scrap everything you can there to use in another settlement). The quest will remain safely in limbo, so you won't get another of the same type from Preston Garvey.

If the quest is to aid existing settlers, do it, speak to the settlers but don't speak to Preston Garvey. The settlers are safe, so the quest remains safely in limbo and the settlement continues as normal.

I haven't spoken to Preston Garvey for ages.

If it's the "Settlement X is under attack" quest, (not from Garvey, but it might seem that it is) that's a different matter. I've read that gets much more after you've restored the Castle, but I haven't bothered yet so I don't know. I haven't had this problem because I have hugely over-defended fortified settlements (my biggest settlement has >500 defence and only one way through the 20 feet high concrete walls) and that seems to work. However, there are numerous reports of settlements being completely destroyed by these quests despite any and all defences.

There's a mod to stop these attacks:

http://www.nexusmods.com/fallout4/mods/4180/?

It can also be used to stop Preston Garvey's endless radiant quests (with the optional file "ShutUpPreston"). You might need to download and install that seperately, I don't know. I haven't used this mod because I haven't had the problem (not yet, anyway).

I believe sometimes the attacking NPCs actually spawn within the confines of the base so walls etc. may not be of use in some cases.
 
I'm getting some mad 'rainbow' coloured graphical glitches coming up during gameplay now - I'm guessing since the recent update?

Considering trying the Crimson drivers now - maybe they're are bit more optimised since the update :(
 
It's not part of the Minuteman path at all. It's a radiant quest system with infinite quests. You get the same with the other factions too. It's more annoying with Preston Garvey though, since the way of stopping it is even less obvious than with the others.

If the quest is to clear an empty location and set up a settler radio beacon, either don't do it at all or clear the location and not set up a beacon (if you want to develop the settlement or just scrap everything you can there to use in another settlement). The quest will remain safely in limbo, so you won't get another of the same type from Preston Garvey.

If the quest is to aid existing settlers, do it, speak to the settlers but don't speak to Preston Garvey. The settlers are safe, so the quest remains safely in limbo and the settlement continues as normal.

I haven't spoken to Preston Garvey for ages.

If it's the "Settlement X is under attack" quest, (not from Garvey, but it might seem that it is) that's a different matter. I've read that gets much more after you've restored the Castle, but I haven't bothered yet so I don't know. I haven't had this problem because I have hugely over-defended fortified settlements (my biggest settlement has >500 defence and only one way through the 20 feet high concrete walls) and that seems to work. However, there are numerous reports of settlements being completely destroyed by these quests despite any and all defences.

There's a mod to stop these attacks:

http://www.nexusmods.com/fallout4/mods/4180/?

It can also be used to stop Preston Garvey's endless radiant quests (with the optional file "ShutUpPreston"). You might need to download and install that seperately, I don't know. I haven't used this mod because I haven't had the problem (not yet, anyway).

Bah, didn't realise as each comes up as it's own quest rather than getting to the misc section. I reckon I'll cease immediately and blow Garvey''s brains for boring the dead back to sleep.
 
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