**** Official Fallout 4 Thread ****

Hmmm, I'm not sure I really need the hassle of ANOTHER settlement so I think I'll leave it. I'm carrying on without the Covenant :)

I didn't like it there anyway!
 
Wow! In the last few hours of play I must have witnessed about four vertibird crashes - one of them wasn't even under attack, it just crashed into the overpass :p

I saw one brought down by pipe pistol fire too...

I got killed by a vertibird crashing onto me :D

I was minding my own business heading to a location and a vertibird was fighting some raiders, I took a circular route round but heard the vertibird getting a bit louder and as I spun the camera round to look I saw it explode above me showering the area in debris and flame.
 
I took a "Which faction do you belong to?" quiz and I got The Minutemen. Oh well, at least it's not raining...

I have to admit I'll probably side with the Institute. I know they're painted as the baddies in this, but I just want to see their base and all the cool stuff. Do I only get to see the Pryden if I side with BOS, or can I get there before all that?
 
Some of the companion logic is a bit warped...

Take Strong around and visit Cambridge Police Station or even the Prydwen and none of these hard-nut BoS troopers bat an eyelid at a super-mutant (sworn enemy) in the heart of their stronghold.

Conversely, lug Danse around with you into the Railroad HQ and although we know later
he is a synth himself
he doesn't exactly start guns blazing at the synth sympathisers from his BoS leanings.

I know it's probably too much to expect dialogue and reaction to every possible situation, but at least there could have been a "xxx can't follow you there", which I'm sure existed in FO3, NV or Skyrim which eliminates any obvious conflict of meetings between the various factions.

Institute has plans and ability to provide good futures for all.

But they kidnapped your son, murdered your partner and as denoted during the various quests
continue to abduct and murder people with full blessing of "Father" aka your son Shaun. They have the means at their disposal to improve overnight not only the Commonwealth but the whole of post-apocalyptic America but choose instead to remain in their glorified vault with-holding vital technology. They are, in every sense, the arrogant elite in their tower (or man-cave) and deserve to die!

This time round I'm almost certainly going with BoS as on my first playthrough I went for the Minutemen ending which didn't really seem like the logical progression for your character.
 
Some of the companion logic is a bit warped...

Take Strong around and visit Cambridge Police Station or even the Prydwen and none of these hard-nut BoS troopers bat an eyelid at a super-mutant (sworn enemy) in the heart of their stronghold.

Conversely, lug Danse around with you into the Railroad HQ and although we know later
he is a synth himself
he doesn't exactly start guns blazing at the synth sympathisers from his BoS leanings.

I know it's probably too much to expect dialogue and reaction to every possible situation, but at least there could have been a "xxx can't follow you there", which I'm sure existed in FO3, NV or Skyrim which eliminates any obvious conflict of meetings between the various factions.



But they kidnapped your son, murdered your partner and as denoted during the various quests
continue to abduct and murder people with full blessing of "Father" aka your son Shaun. They have the means at their disposal to improve overnight not only the Commonwealth but the whole of post-apocalyptic America but choose instead to remain in their glorified vault with-holding vital technology. They are, in every sense, the arrogant elite in their tower (or man-cave) and deserve to die!

This time round I'm almost certainly going with BoS as on my first playthrough I went for the Minutemen ending which didn't really seem like the logical progression for your character.

It's a tough one. I'm a massive fan of AI rising and rebelling against their oppression, much like in Mass Effect and Battlestar Galactica. For this reason I do have a hard time siding with BoS and obviously the Institute to an extent. None of the factions seem to side directly with both humans and Synths as far as I can tell so far.
 
It's a tough one. I'm a massive fan of AI rising and rebelling against their oppression, much like in Mass Effect and Battlestar Galactica. For this reason I do have a hard time siding with BoS and obviously the Institute to an extent. None of the factions seem to side directly with both humans and Synths as far as I can tell so far.

I think the minutemen are the best option for that. Railroad has no concern for humans and includes direct and overt anti-human prejudices voiced freely. Minutemen don't seem to care if a person is human or synth. That's equality.

However, since you're a massive fan of violent revolt you should obviously support the railroad and consider them nowhere near extreme enough. The AI in Battlestar Galactica favoured genocide, didn't they?
 
I think the minutemen are the best option for that. Railroad has no concern for humans and includes direct and overt anti-human prejudices voiced freely. Minutemen don't seem to care if a person is human or synth. That's equality.

However, since you're a massive fan of violent revolt you should obviously support the railroad and consider them nowhere near extreme enough. The AI in Battlestar Galactica favoured genocide, didn't they?

They did, but in the end realised their errors and came to a mutual agreement. It's no worse than humanity enslaving an entire other race. The only thing putting me off siding with the minutemen is just that they're so boring, especially Preston.
 
Just found a rather fun side mission, starts low key as Miscellaneous "Speak to Bobbi" in Goodneighbour. Won't say too much but lots of variety including a jailbreak (don't take Nick Valentine if you intend to go in guns blazing), loads of underground sections with mucho XP from Legendary and Killclaw Mirelurks plus ghouls and... a heist!

Thought I'd mention as it would be very easy to miss, otherwise.
 
Just found a rather fun side mission, starts low key as Miscellaneous "Speak to Bobbi" in Goodneighbour. Won't say too much but lots of variety including a jailbreak (don't take Nick Valentine if you intend to go in guns blazing), loads of underground sections with mucho XP from Legendary and Killclaw Mirelurks plus ghouls and... a heist!

Thought I'd mention as it would be very easy to miss, otherwise.

Yeah I've got that in my quest list. Which side did you go with? I'm so indecisive with quests - I hate committing to a side, but then I can't be arsed to reload a save and play the other side, so I end up spoiling all the missions by reading the wiki first to see which outcome is best ha.

I finally visited Bunker Hill. A bit disappointed actually. I thought it was going to be some massive settlement like Diamond City. After visiting Covenant and all the caravan stuff relating to Old Man Stockton I thought he'd be some key NPC with a quest line and dialogue - nope, can't even spark a conversation with the miserable git.

Oh and I'm in love with Cait's voice. Especially when she say's "let's go" ha.
 
I have read quite a few people posting some fairly negative comments about this game. I can understand their perspective - it seems to be more of a first person shooter than some of the other fallout games. I assume that this is to cater to a wider audience.

I just wanted to comment how brilliant I think the game is. The world is so vibrant, you can barely walk for 30 seconds without finding something new. I would highly recommend this game to anyone. I just hope that at some point the team behind New Vegas will produce a game in this engine.
 
I have read quite a few people posting some fairly negative comments about this game. I can understand their perspective - it seems to be more of a first person shooter than some of the other fallout games. I assume that this is to cater to a wider audience.

I just wanted to comment how brilliant I think the game is. The world is so vibrant, you can barely walk for 30 seconds without finding something new. I would highly recommend this game to anyone. I just hope that at some point the team behind New Vegas will produce a game in this engine.

I wasn't immediately impressed massively, but suffice to say, Steam now reports I'm at 211 hours. The games saves say 6d13hr, so I must have a good 200 hours of play time in it. It's not as well thought out as Skyrim etc - the companions are good, but there's not much depth. To fall in love and be idiolised by them all I have to is pick a few locks, or be nasty to bad people and nice to good. I can walk around a BoS with Strong (super mutant) and have no complaints - they've just not really put effort into this aspect. Generally I'm really enjoying it. It has been 'dumbed down' to reach more fans but I'm loving it so far. Don't expect a gripping story from it though!
 
The legendary drops are getting ridiculous ha. Got a freezing Gauss Gun from a legendary ghoul, not that long after getting a crippling fat man from a rad roach.. Also, there is a place where raiders, ghouls and a behemoth super mutant keep spawning. I've had 4 fat mans from the same raider now.

I'm on very hard difficuulty...
 
Quick bit of Companion advice, please (posted in Spoilers)...

I have reached the point in my BoS campaign where I need to go and slaughter the Railroad. My current companion is Nick valentine who I doubt will be best pleased at murdering the synth sympathisers. I can't see that any of the companions other than maybe Strong (or Dogmeat) are going to be particularly cool with this. Not something I'm looking forward to either but, 1. It's a job to be done and 2. Hey ho, it's only a game. What about Macready, who I've yet to trigger as a companion - ex Gunner, merc for hire is he doing to be troubled gunning down Ivanova (sorry, Desdemona) et al? Or should I solo this one?
 
Quick bit of Companion advice, please (posted in Spoilers)...

I have reached the point in my BoS campaign where I need to go and slaughter the Railroad. My current companion is Nick valentine who I doubt will be best pleased at murdering the synth sympathisers. I can't see that any of the companions other than maybe Strong (or Dogmeat) are going to be particularly cool with this. Not something I'm looking forward to either but, 1. It's a job to be done and 2. Hey ho, it's only a game. What about Macready, who I've yet to trigger as a companion - ex Gunner, merc for hire is he doing to be troubled gunning down Ivanova (sorry, Desdemona) et al? Or should I solo this one?

Left reply in spoiler for you incase other don't want to read.
Only Deacon will become hostile towards you if you kill Railroad members, all the rest are "neutral", but both Cait and Danse likes it if you helping the Brotherhood though, Strong dislikes you helping the Brotherhood.

Have not done any faction myself really though, just what I seen mentioned elsewhere. Furthest I gone so far is helping Minuetman get the Old Gun's back.
 
Left reply in spoiler for you incase other don't want to read.
Only Deacon will become hostile towards you if you kill Railroad members, all the rest are "neutral", but both Cait and Danse likes it if you helping the Brotherhood though, Strong dislikes you helping the Brotherhood.

Have not done any faction myself really though, just what I seen mentioned elsewhere. Furthest I gone so far is helping Minuetman get the Old Gun's back.

Thanks for that.

Cait it is then, can't really use Danse as although I persuaded Maxsom to spare him at the end of Blind Betrayal I assume having him along as a companion on a BoS quest or location, will trigger some sort of check and turn the faction hostile. He is, after all, now banished.

Regardless, the Railroad dies tonight, just need to choose the means of execution. Something involving fire for Dessie I think, then retire to one of the alcoves and dispense a liberal dose of Fat Mans, with Kellogg's pistol for any coup-de-grace!
 
Well found this...

Started as a never ending pistol and found it in the basement of The Sentinel but is now fully upgraded!
Unlimited Ammo capacity comes in handy!

SNEupRT.jpg.png
 
Tbh, I thought the never ending guns were pointless and much less fun to use tbh. There are much better legendary attributes. In fact, it is one of the worst.

First one I've ever discovered, didn't know there were more. I've found it quite useful so far but am playing the game on Hard and I suck so every little helps.
 
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