**** Official Fallout 4 Thread ****

ok I am going to commit myself to the pc version of this and get the season pass for PC instead of PS4 which has been limiting me with my building
I am basically just building and scavenging anyway..and have a very nice skylake 6600k and gtx970 pc that is not really being taxed (I only play world of blimmin tanks on it at the moment), so I want to mod the game to build bigger settlements

so just bought pc version of fallout 4 and the season pass

so essential mods for bigger settlements?! this will make me very very happy

There are two possible meanings for "bigger" in this context, so I'll mention both.

1) Physically bigger settlements, i.e. building outside of the green areas. There are mods for this, but none are guaranteed and problems may result.

Place Everywhere allows you to place anything anywhere, so you can build something inside the green area and then move it outside the green area and place it there.

http://www.nexusmods.com/fallout4/mods/9424/?

Build High initially just greatly reduced height restrictions (buildings can go up to ~50 stories high), but it now also expands the boundaries of 16 settlements as well.

http://www.nexusmods.com/fallout4/mods/3528/?

I vaguely recall seeing a mod that allows you to build a workshop anywhere, which would make it possible to build a settlement anywhere (a settlement is tied to the workshop), but I can't find it.

2) A bigger limit to the number of items that can be built in a settlement. This doesn't even need a mod - you can do it with a couple of console commands in each settlement. I used the "Higher Settlement Budget" batch file to make it more convenient:

http://www.nexusmods.com/fallout4/mods/818/?



Somewhat related to the item limit and definitely useful in building is the ability to scrap almost everything in a settlement. Trees, paving stones, ruined buildings, leaves, skeletons, weeds...almost everything.

I used Spring Cleaning for that because it's in active development and avoids the cell reset bug that is normally triggered by scrapping things that can't be scrapped in the unmodded game:

http://www.nexusmods.com/fallout4/mods/4640/?


You will probably want more buildable objects to choose from when building. There are a vast number of mods for that, but there's a problem. For no known reason, Bethesda limited the number of keywords in the menu to a little over 200. If you install mods which add items to the building menus, you can very easily exceed the very low limit, which will result in loads of buildable items being unavailable to build. They just won't appear in the menus. You can easily lose entire categories of items (for example, I lost all lights apart from candles and campfires and all the containers you can build in the unmodded game). It's a huge pain in the backside.

There are modding resource projects which aim to work around this rather strange limit by creating a limited number of new keywords in the hope that other mod authors will use only those keywords. When this works, it results in a vast amount of scrolling back and forth in menus because the limited keywords result in dozens or even hundreds of items in the same submenu, but at least you can build them all. In my experience, it doesn't work at all because not all mod authors restrict themselves to those keywords. Since the keywords mods add many keywords themselves, I found that it made things much worse.

I'm belabouring this point because it's a major restriction for no obvious reason and there is no indication of it at all in the game. Stuff just disappears from menus, so you'd probably assume incompatible mods.

Personally, I use Homemaker because it has loads of stuff for building and it has a practical menu structure.

I also use:

1x1 craftable foundation pieces. Often even more useful than the 2x2 pieces available in the unmodded game, although they only snap to each other on the sides and bottom so you have to start building from the top and that's not ideal.

Better bed mattress textures. Who the hell would use the filthy mattresses in the unmodded game? People would sleep on clean straw or even grass rather than that. We're settlers, not raider scum.

Craftable elevators. Which I've never used. But I might.

Craftable ramps and rails. Likewise.

Craftable interior shack doorway wall. Useful if you want to make rooms inside a building, although Homemaker now provides the same functionality and a doorway without big holes either side. We may be scavenging, but basic carpentry is a skill that can be used with simple tools and wood should be plentiful in this area of the Fallout world.

JC shirt and jeans for vanilla body. I just wanted a basic mod to make clean craftable clothes for settlers and this was the least soft porn one I could find. Unfortunately, it makes "HEY I LOST HALF MY SHIRT BUTTONS LOOK AT MY ****" shirts for women, but I equip my settlers with combat armour and the chest piece gives more practical coverage. It makes a clean jeans and T-shirt for men because it's a mod of that outfit that is made only for women (and so provides the default for men). The state of clothing mods for Fallout is pretty sad unless you're an adolescent sexually attracted to women.

Lore Friendly Posters. Adds a lot of buildable wall decorations in the form of posters made from the covers of the magazines in the game.

Stackable concrete foundations. Adds snapping points to concrete foundations so you can stack them neatly and easily. Very useful, especially for building walls for fortified settlements.

Simple Intersection. Slightly decreases the clipping point, at least for some items, making it slightly easier to build some things without gaps.

I also use a few minor gameplay mods:

Disable Minuteman Radiant Quests. Both the settlement defence version and the Preston and Radio Freedom version (Shut up, Preston!)

Texture Optimisation Project. Improves performance and fixes stuttering with no apparent reduction in graphics quality apart from a high zoom on very close objects. You probably won't need it with your hardware, but my kit is somewhat older.

Full Dialogue Interface. For people who don't mind reading a few words and would like to choose what their character says rather than choosing a word that might or might not be related to what their character will say.

Shaikujin's Better Alerts. Gives you a more visible alert if a settlement is attacked, one that you have to acknowledge rather than one that briefly appears on the edge of your screen that you might well not even see.
 
A couple of things made me wonder if I might be a little too into Fallout...

I ate some beef stew yesterday. I thought "mole rat chunks".

I served a couple of people with WKD Blue today, which is really rather blue in a glass in a well lit area. I though "Nuka Cola Quantum".
 
How much do you guys use power armour in this game out of interest? [..]

Never apart from the brief scene near the beginning in which you are required to use it while rescuing Preston et alia.

I have over a hundred fusion cores, a dozen power armour frames and hundreds of pieces of armour for them including a couple of sets of X-01 armour and several legendary power armour pieces, but I never use any of it. I dislike the change in moving and I dislike the change in the HUD and I don't like the roleplay aspect of it (I want the cores to power settlements in the future, not to waste it in power armour I don't need).

I might well use power armour in the Glowing Sea, just for the radiation resistance.
 
Never apart from the brief scene near the beginning in which you are required to use it while rescuing Preston et alia.

I have over a hundred fusion cores, a dozen power armour frames and hundreds of pieces of armour for them including a couple of sets of X-01 armour and several legendary power armour pieces, but I never use any of it. I dislike the change in moving and I dislike the change in the HUD and I don't like the roleplay aspect of it (I want the cores to power settlements in the future, not to waste it in power armour I don't need).

I might well use power armour in the Glowing Sea, just for the radiation resistance.


same as me, I just store them in my base (remove the power core to them)

get a rad suit, no armour, but you can be in the rad zones as long as you like
 
The deeper you go in this game the better it gets. Wasn't a fan of Diamond City Radio, but now that every song I find my self singing during my working day, you could say I have become a fan :p

I don't bother with the settlements.
 
The deeper you go in this game the better it gets. Wasn't a fan of Diamond City Radio, but now that every song I find my self singing during my working day, you could say I have become a fan :p

I don't bother with the settlements.

Have you done the quest to greatly change the Diamond City Radio presenter?
 
same as me, I just store them in my base (remove the power core to them)

get a rad suit, no armour, but you can be in the rad zones as long as you like

I went into the glowing sea in a hazmat suit (I have 7). Leveled enemies mashed me. I'm L84 and enemies levelled to match are fearsome without armour.
 
So I just got to the Prydwen. A little underwhelmed. I'm finding it hard to enjoy the BoS questline really, as I'm just not interested in more power armour etc. - I already have 20 frames!

The choice in this game is a double edged sword. It's clever in that there is no right or wrong side to go with, but it does make it very hard to make a decision ha. BoS are cool as I love all the vertibirds etc, but the power armour is really disappointing. I'd muchg prefer just some standard cool armour - I don't like the whole strap on vehicle... What's even worse is the fact that all I had to do to get promoted again is to just visit the Prydwen. It's no sense of achievement whatsoever. It's like being the head of every major faction in Skyrim but worse.
 
Don't understand why they have done power armour differently in this fallout, doesn't appear to be popular with anyone. Used to be a must have, now a must avoid.

I didn't like the sound of settlements but I spend a ridiculous amount of time building them but I don't know why I bother, 200 defence rating and still the colonists have to hide when the super mutants come through or someone gets kidnapped etc...

I've played a lot of hours but without settlements and radiant quests I would probably have finished with it by now, not sure if that's a good or bad thing.
 
I went into the glowing sea in a hazmat suit (I have 7). Leveled enemies mashed me. I'm L84 and enemies levelled to match are fearsome without armour.

A couple of carafes of Lorenzo's elixir plus spamming RadX kept things reasonable, with a fully modded gauss rifle = >200 hit points making short work of the beasties. Actually on this playthrough (my third) I didn't encounter much in the way of enemies at all on my walk to see Virgil and that's at L48 (my highest so far).

I do love how Glowing Sea has been visualised, genuinely scary and other world feel about it. Been twice now as the mission
to get a sensor for the teleporter sent me to a shack in the middle of the zone which happened to conceal a vault entrance. Picked up a partial set of X01 there too.

So I just got to the Prydwen.

Not quite the same as the BOS complex in FO3, mostly full of arrogant Nazis and I can't wait to see it burn on this (Railroad) playthrough.
 
[..]
I didn't like the sound of settlements but I spend a ridiculous amount of time building them but I don't know why I bother, 200 defence rating and still the colonists have to hide when the super mutants come through or someone gets kidnapped etc...[..]

I wondered if there was a limit to that. I've done a lot of scavenging and shopping, so I have a lot of materials. I've also changed the item limit size to so high that it's practically infinite. So I built Sanctuary up to a fortress that is impregnable to ground forces without serious explosives. The entire settlement is surrounded by 2x2 concrete walls stacked a minimum of 2 high with the exception of 2 gateways. Each gateway has at least 200 defence on it. Turrets on platforms across the gate at different levels. Turrets on the walls either side of the gates. Turrets lower down (the walls are ~30 feet high at the gates) on more weapons platforms. Turrets on weapons platforms just inside the gates. More turrets along the walls and on low weapons platforms further down so an enemy near the wall is still in range. Turrets on platforms around the first floor of buildings inside the settlement. Total defence rating is over 700. Any attack on Sanctuary lasts about 5 seconds, tops, and no enemies get anywhere near it. They can't even get onto the bridge. Also, every settler has a complete set of combat armour or a mark 5 armoured suit (for the shopkeepers) and a fully modded combat, assault or laser rifle. There are 3 suits of fully equipped power armour with fusion cores and fully modded miniguns near the main gate.

Even then, every time I went to Sanctuary a settler stopped me and told me that a group of raiders was harassing the settlement and they couldn't do anything about it. Three unleveled raiders armed with pipe guns. Harrassing 18 heavily armed and armoured settlers in a fortress with over 700 defence.

So I modded it all away because it was silly and irritating.
 
This time round I promised myself I was going to delve deeper into settlements but actually found I've done much less than on the two previous runs. It just doesn't quite gel together, there should be options to completely raze a whole area, don't really want to run round Sanctuary scrapping individual fences and lamp-posts (perhaps there's a mod which does this, but I play vanilla). The defence and random missions generated are a joke, on my previous run I got so fed up with rescuing Abernathy Lucy (?) despite having put in plenty of defences, I wanted to off her myself. Ditto the missions which start, "A pack of ghouls has moved in nearby... " when "nearby" is halfway across the map.

I also got fed up with Idiot Savant processing on my 6XP piece of wall and not the 250XP mission I'd just handed in.

About the only real use settlements offer is the possibility of placing artillery there post-Castle, to assist on trickier outdoor battles. Though TBH by that stage of the game if you haven't got Reba or Overseers Guardian and at least a couple of mods/perks to get an 80 or 90 hit rating, then you've not been playing it right. And of course despite the spectacular pyrotechnics, artillery doesn't do a scratch of deformable damage to buildings or hurt anyone inside.
 
About the only real use settlements offer is the possibility of placing artillery there post-Castle, to assist on trickier outdoor battles. Though TBH by that stage of the game if you haven't got Reba or Overseers Guardian and at least a couple of mods/perks to get an 80 or 90 hit rating, then you've not been playing it right. And of course despite the spectacular pyrotechnics, artillery doesn't do a scratch of deformable damage to buildings or hurt anyone inside.
If you're feeling like it's too time consuming to go around scrapping a settlement, you can use the "scrapall" console command to wipe an entire settlement.

Note: This will scrap your specialised workbenches (armour, weapon, cooking and so on), so you'll need to use the console to get them back if you haven't unlocked that part of settlement construction.
Code:
"player.placeatme 0017E787" (Weapons workstation)
"player.placeatme 00157FEB" (Power armor station)
"player.placeatme 0012EA9B" (Armor workbench)
"player.placeatme 001487C1" (Chemistry station)
"player.placeatme 002476B7" (Cooking station)

Warning : Don't use the scrapall command in Castle or Red Rocket
If you do it in Castle it can break the "Old Guns" quest, if you do it in Red Rocket it can wipe Sanctuary as they're too close together (you can do Red Rocket if you're wiping Sanctuary but do it before you start building anything in either location).
Probably best not to use it at Spectacle Island either as it'll delete the Mirelurk Sonar/Siren which as far as I'm aware can't be crafted.


I'd recommend testing that console command on a save you're not using first.
 
A couple of carafes of Lorenzo's elixir plus spamming RadX kept things reasonable, with a fully modded gauss rifle = >200 hit points making short work of the beasties. Actually on this playthrough (my third) I didn't encounter much in the way of enemies at all on my walk to see Virgil and that's at L48 (my highest so far).

I do love how Glowing Sea has been visualised, genuinely scary and other world feel about it. Been twice now as the mission
to get a sensor for the teleporter sent me to a shack in the middle of the zone which happened to conceal a vault entrance. Picked up a partial set of X01 there too.



Not quite the same as the BOS complex in FO3, mostly full of arrogant Nazis and I can't wait to see it burn on this (Railroad) playthrough.

Yeah I know the feeling. I remember loving F3 except for the gun mechanics etc. I think I'm finally getting bored of F4. All of my settlements are started with grand plans, but given up on halfway through. There are too many settlements to choose from. What would be good is if you elect not to manage all, the settlements will automatically grow and expand. They shouldn't all require player input.

I have almost zero interest in the main story tbh, and now also, every mutant or raider spawn is just an annoying hurdle. It's also the thought that the many hours I put into crafting will be pointless once the main story is complete and I start again from scratch...
 
I'm absolutely loving this game at the moment. I've just hit Level 34. I can kinda get what you guys are saying re not using power armour that often. I'm getting a bit tired of the enormous HUD and having had a look at some YT videos last night of the regular armour sets/modifications - some of them look really awesome and a bit less in your face than power armour.

After 50 hours last night I finally built my first settlement item lol, decided that it was getting a complete faff to remove my stockpile of junk before a gun/armour modding session but NOT the rest of my workshop along with it so I decided I would create a steamer trunk beside my workshop and just lump everything that wasn't junk in there so I could simply "Store all junk" and "Take all" from my workshop when it comes to modding sessions.

I've just taken a step in a different direction with my character in terms of storyline as well which is cool...

I initially joined the Brotherhood and found all the initial rewards/benefits of being with them pretty awesome, new suit of power armour, so many supplies free of charge on the Prydwen etc. but having spent more time in and around the Airport outside Fort Strong, they just take things a bit too extreme. Exterminate all ghouls, super mutants and synths? Sorry, but I've met at least one example of each that are awesome - they're not all the same. So last night I finally found the Railroad and I think I might fall in with them a bit instead - I don't think Maxson will be very happy with me :D
 
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