**** Official Fallout 4 Thread ****

is there thread just about modfs for this i'm thinking of returning to it

There is:

https://forums.overclockers.co.uk/showthread.php?t=18703761&highlight=fallout+mods

Nexus currently has almost 17,000 mod files for Fallout 4 and only about 2,000 of them are mostly nude women with unfeasibly large breasts :)

There are a lot of mods like that, but there are a lot more that are less tacky and silly. I run with 71 mods active, only 2 of which change gameplay (to stop Preston's endless quests and to stop the silly attacks on settlements that somehow require you to personally defend a walled settlement with dozens of turrets and 20 heavily armed settlers against 6 raiders with pipe guns).

Perhaps the one I like most is the mod to stop the display on your Pip-boy being deliberately bad (flickering, scan lines, etc). A little thing, but it makes a big difference to using the Pip-boy. There are a lot of small useful mods like that.

There are also some full DLC level mods. I'm playing Tales of the Commonwealth at the moment and all the extra areas, NPCs and quests are so smoothly integrated into the game that it seems like it's not even a mod.
 
I'll follow suit and mark my reply as a spoiler even though it it's a reply to the part of your post that wasn't really a spoiler.

I'm getting to a point where it looks like I have to take a side soon and to be honest I don't like any of them.

Minor potential spoilers:

Minutemen - I hate Preston Garvey for wasting my time. That's it.

There are mods to stop him doing that.

I'm using the original one from before the Creation Kit was released ("Disable Minuteman Radiant Quests". It's been discontinued because it will probably only work if you install it on a new playthrough and it has no support for versions of FO4 past 1.3 and if you uninstall it it will break your saved games (and maybe your whole FO4 installation - I don't know). It's continuing to work just fine on my fully patched installation, but it's not recommended. It makes big changes behind the scenes to stop the radiant quests without stopping the necessary quests for the main minuteman quest line.

The two new ones I've found (one reduces the rate of quests, one moves almost all minuteman radiant quests from Garvey to the minuteman radio station, which is much more realistic) can have problems with interfering with the minuteman main quest line, according to posts on the mods' pages.

So no perfect solutions but a couple of potential solutions. Unmodded Preston Garvey is a blight on the game, so you might consider one of the mods worth trying.
 
There is:

https://forums.overclockers.co.uk/showthread.php?t=18703761&highlight=fallout+mods

Nexus currently has almost 17,000 mod files for Fallout 4 and only about 2,000 of them are mostly nude women with unfeasibly large breasts :)

There are a lot of mods like that, but there are a lot more that are less tacky and silly. I run with 71 mods active, only 2 of which change gameplay (to stop Preston's endless quests and to stop the silly attacks on settlements that somehow require you to personally defend a walled settlement with dozens of turrets and 20 heavily armed settlers against 6 raiders with pipe guns).

Perhaps the one I like most is the mod to stop the display on your Pip-boy being deliberately bad (flickering, scan lines, etc). A little thing, but it makes a big difference to using the Pip-boy. There are a lot of small useful mods like that.

There are also some full DLC level mods. I'm playing Tales of the Commonwealth at the moment and all the extra areas, NPCs and quests are so smoothly integrated into the game that it seems like it's not even a mod.

Thank you for the reply thats very helpful. i know about the nexus running quite a few mods mainly visual but its hard to find the good 1s and a lot are similar. the one to stop the endless quests would be nice i hate that i think there will be a unique item at the end but just goes on and on.

Im currently level 68 so any mods to make it harder would be great as already running on very hard with true storms putting zombie spwans high with dark nights and flash light mod is great fun :cool::cool:
 
There is:

https://forums.overclockers.co.uk/showthread.php?t=18703761&highlight=fallout+mods

Nexus currently has almost 17,000 mod files for Fallout 4 and only about 2,000 of them are mostly nude women with unfeasibly large breasts :)

There are a lot of mods like that, but there are a lot more that are less tacky and silly. I run with 71 mods active, only 2 of which change gameplay (to stop Preston's endless quests and to stop the silly attacks on settlements that somehow require you to personally defend a walled settlement with dozens of turrets and 20 heavily armed settlers against 6 raiders with pipe guns).

Perhaps the one I like most is the mod to stop the display on your Pip-boy being deliberately bad (flickering, scan lines, etc). A little thing, but it makes a big difference to using the Pip-boy. There are a lot of small useful mods like that.

There are also some full DLC level mods. I'm playing Tales of the Commonwealth at the moment and all the extra areas, NPCs and quests are so smoothly integrated into the game that it seems like it's not even a mod.

I got this as well (I am running 56 mods, most of mine are settlement of weapons based, but some environmental such as darker nights, true storms, a touch of green)

but like you say sometimes its little things..longer powerlines is so useful!
 
Asus Maximus Gene III

Sapphire 4GB reference card from launch day aka an 8GB card they pretended was 4GB. Flashed the 8GB bios onto it and happy days.
 
Amd said they'd have cheap 480s on launch but they didn't get any 4GB cards made. Nevertheless they sold "4gb" and 8gb cards on the day, only difference was the bios and some printing on the box. And the price.

So yeah, IIRC all reference cards were 8GB no matter what they were sold as.

Aftermarket 4GB cards really are 4GB.
 
I'll follow suit and mark my reply as a spoiler even though it it's a reply to the part of your post that wasn't really a spoiler.



There are mods to stop him doing that.

I'm using the original one from before the Creation Kit was released ("Disable Minuteman Radiant Quests". It's been discontinued because it will probably only work if you install it on a new playthrough and it has no support for versions of FO4 past 1.3 and if you uninstall it it will break your saved games (and maybe your whole FO4 installation - I don't know). It's continuing to work just fine on my fully patched installation, but it's not recommended. It makes big changes behind the scenes to stop the radiant quests without stopping the necessary quests for the main minuteman quest line.

The two new ones I've found (one reduces the rate of quests, one moves almost all minuteman radiant quests from Garvey to the minuteman radio station, which is much more realistic) can have problems with interfering with the minuteman main quest line, according to posts on the mods' pages.

So no perfect solutions but a couple of potential solutions. Unmodded Preston Garvey is a blight on the game, so you might consider one of the mods worth trying.

Cheers mate I'll take a look. Sometimes I manage to avoid a quest by running away from him at the right moment!
 
I got this as well (I am running 56 mods, most of mine are settlement of weapons based, but some environmental such as darker nights, true storms, a touch of green)

but like you say sometimes its little things..longer powerlines is so useful!

Oh yeah, I've got that one too.

Some of the mods I'm using are so useful that I forget they are mods. There are quite a few that I'd file under "that should have been in the vanilla game" and longer power lines is one of them. I got it when I wanted to run a second power connector from my accomodation building to my fabrication building in Sanctuary to add additional redundancy in case of a failure - each building is connected to the main power grid seperately, so I wanted to keep power on if either connection failed. Which can't happen, of course, but I'm roleplaying for fun. So power pylons on the roofs of the two buildings and walk a cable over the road and...too long.

Sanctuary Clean Roads is another good one for roleplay purposes. I've now made Sanctuary a safe, prosperous settlement with a lot of trade. So why would the settlers, who have spare time and should be proud of their settlement, leave the roads jagged and filthy and full of debris? The mod has the roads cleared of debris, the broken chunks of road lifted, the dirt underneath levelled out and the chunks relaid. Much more realistic in the circumstances. The roads are heavily cracked (we wouldn't be able to make new roads) but flat and clear of debris.

I'm up to 80 mods now. Had a bit of a mod-adding binge last night after watching a tour of a Vault 88 settlement. I've just got around to starting the Vault 88 quest and wanted some ideas because it's such a large indoor area in seperate sections and with highly irregular walls. The builder listed the mods they used and some appealed. More stuff for vaults, but also stuff like clutter for shelves, for example. It makes a settlement look more like people live there.
 
But the real question is, are there any assaultron based nudity mods? :p

A quick look finds "RILF Assaultron". Not nude, but reshaped and retextured to be more sexually appealing to...some people, I guess.

Another quick look finds "Female Robot Textures", which does indeed give you the option of building a nude assaultron. The end result looks like a synth than an assaultron, though. You also get the option of changing body shape a lot, so you can have your nude assaultron with almost any figure. Which, come to think of it, makes the unfeasibly large breasts feasible. There you go - lore-friendly realism, yay! :)

You can also give your nude assaultron more hip, bum and breast movement as she moves. And some high heel shoes, which sort of make more sense for a robot than they do for a human.

Put them all together and you can build your weirdo settlement of sexy assaultrons :)

I spotted a new mod yesterday while I was browsing recently released mods. It's now possible to have working prostitutes in Fallout 4. So you could make a sexy assaultron brothel for the weirdos that ordinary weirdos think are weirdos :)
 
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