Man of Honour
Well I'm firing up Fallout 4 again, wondering what some essential mods are. Hit me with your must use mods guys.
Well I'm firing up Fallout 4 again, wondering what some essential mods are. Hit me with your must use mods guys.
For example, if you're into settlement building then by far the most useful mod is Place Everywhere.
More useful is removing the build limit even if Place Everywhere did allow placement everywhere, which it didn't for me. You're not going to do extensive placing anywhere with the build limit in place.
That depends on what you want to do, what type of play you prefer. Building settlements? Exploration? Weapons? Other kit? Different mods for each of those things, very different.
For example, if you're into settlement building then by far the most useful mod is Place Everywhere. If you're not into building settlements, that mod is useless to you. Ditto for Clipboad, Settlement Attacks Beyond and BS Defence. If you're into other kit, then Custom Combat Armor is an excellent mod. If you're not, then it's useless to you. Ditto for Eli's Armour Compendium. If you're into exploring, then mods like Lexington Interiors and Beantown Interiors would be great for you. If you aren't, they'll be useless to you. If you want bigger DLC-size extra areas mods and don't necessarily care much about them being lore-friendly, then mods like Fusion City Rising would be excellent for you. If not, they'll be useless to you. Etc, etc.
If you state what you want, I can give you my favourite mods for that thing. Most of the mods I use are for settlement building, but I have some mods for user interface, weapons, clothing, armour.
In general, I'd say these are very useful for all games:
Full Dialogue Interface: https://www.nexusmods.com/fallout4/mods/1235
Fixes the deliberately broken dialogue interface so that each option shows what your character will say if you choose that option and not a summary that might or might not bear much resemblence to what they'll actually say. A wonderful mod for anyone who can read.
Scavver's Toolbox: https://www.nexusmods.com/fallout4/mods/17507
Allows you to scrap all the junk you're carrying into its component parts in one go. Quest items will not be scrapped and will return to your inventory. Shipments will be converted into the right amount of the right material. Drop toolbox, open it, store junk, scrap junk - the materials and the toolbox are returned to your inventory. Works perfectly with everything apart from bags of cement, which aren't put in the toolbox when you select "store junk" but which can be added afterwards and will be correctly scrapped. I only use it in settlements because it seems silly to sit around in a hostile environment disassembling desk fans and suchlike, but it will work anywhere.
Screen Flicker Killer and no blur effect: https://www.nexusmods.com/fallout4/mods/3191
Repairs the broken screen on your pipboy, so it no longer flickers, blurs and fills with scanlines. It makes it so much less annoying to use.
And these are at least quite useful for all games:
Automatically Lowered Weapons: https://www.nexusmods.com/fallout4/mods/20093
It just lowers your weapon in 1st person when you're not in combat.
Disable Headbob: https://www.nexusmods.com/fallout4/mods/17632
Disables headbob, unsurprisingly. The vanilla setting is bad enough to give some people motion sickness!
Healthier Brahmin: https://www.nexusmods.com/fallout4/mods/16802
Makes brahmin look like animals that could thrive rather than sickly dying things that probably couldn't survive to adulthood let alone thrive.
Hey Thats Not Junk: https://www.nexusmods.com/fallout4/mods/3149
Marks some junk items as not junk. You can choose which ones in the installer. Things that sell for enough caps to make selling them a better option. Things used in crafting. Stuff like that.
Highlighting Enemy and Corpses: https://www.nexusmods.com/fallout4/mods/14484
I use it only for highlighting unlooted corpses (you can change settings with a holotape created by the mod). Useful for scavving after a fight.
Keep Commonwealth Radiant quests within the commonwealth: https://www.nexusmods.com/fallout4/mods/19967
Does what it says - no more being sent to Nuka World or Far Harbor for a commonwealth radiant quest.
SarcasticDragon's Snarky Loading Screens: https://www.nexusmods.com/fallout4/mods/25726
Edits the loading screen messages (VDSG catalogue entries) for added swearing and sarcasm. Amusing rather than useful.
I'd also suggest looking for a mod that disables Minuteman radiant quests because they are endless. So much so that they're still a meme. You mention that you've played FO4 before, so you're probably familiar with Preston Garvey and his endless stream of settlements that need your help. I can't help you there as I'm using the first such mod (Shut Up Preston) and that's not recommended any more because it can break your game. It predates the creation kit and the mod author was working without required details. The mod works, but it can break the minuteman questline and will break your game if you uninstall it. I've seen some others that don't, but I know nothing about them.
Hopefully for future installments of The Elder Scrolls and Fallout they significantly update their engine. It is so dated now.
It is dated but Xbox 1X version actually has the latest build which never made it to PC & looks a little better overall plus loading times are way faster due to more of the game being held in memory. Also textures are sharper @ 4K & the game engine global lighting FX look better. X1X vanilla is the best looking version of this game right now. I even bought an X1X just so I could replay this game!!Hopefully for future installments of The Elder Scrolls and Fallout they significantly update their engine. It is so dated now.
Well I'm firing up Fallout 4 again, wondering what some essential mods are. Hit me with your must use mods guys.
It has been significantly updated. To make it less dated they'd need to change so much that it would essentially be a new engine. Given Bethesda's current stance it's likely that a new engine would be far less open to modding than the current engine. Bethesda wants people to buy a full price AAA game and then spend far more on mods that are either trivial or should have been in the game anyway. $2 to change the colour of your pipboy. $5 for purely decorative horse armour. Etc. It's the premium freemium model, with the worst of both options. If it's $2 to change the colour of an item in the game, how much would a bona fide DLC (e.g. Far Harbour) be if fan modding isn't possible? Who knows, but I'd bet on it being more than it is now. Also, the games would be buggier for longer because Bethesda's current model relies on fans releasing bgfixes as mods (no joke - there are unofficial patch mods that are collections of bugfixes).
It would be possible for Bethesda to stop all mods other than those bought from Bethesda. They clearly want to do so and they clearly don't give a damn what their customers do or don't want and a new engine would be a good excuse to move closer to that goal. A new engine that's as open to modding as the existing engine would be great...but why would Bethesda do that?
Kinda don't wanna use the creation club, even if free, don't want to support it in any way. Nexus has plenty anyway.
I get that, I feel the same about the Creation Club but when it's free it's free, picking up the freebies isn't really supporting what they're doing & the more of us they see getting the freebies and not spending money on anything else the better.
I just looked today and they're now giving away the chrome paint job for the Pip-boy & Power armour.