**** Official Fallout 4 Thread ****

sim settlements 3 in 1 and some sort of sim settlements leader pack

number 1 mod that you should have

after that just go to the fallout 4 nexus...look at the most downloaded files, then ignore the ones that make all the female characters look like porn stars...so the top ten probably

some great armour and weapons mods out there and some that change the atmosphere of the game entirely
 
Last edited:
nope most newer ones are integrated into the level lists so spawn on enemies...some of the really good ones have unique variations hidden around the world or quests to find mods and skins for them

there are also weapon replacers for some of the crappier rifles in game..


I use a mod that replace all the auto rifles which look poo in the original game with more modern ones

theres a doom based weapons back that is excellent, introduces several pistols and rifles in the game. I use that, deadpools ar15 (theres quite a few out there bit his custom animations make all the difference), ak5c, akm, g36, ru556, krebs ak47, the new ruger pistol is also excellent with long game mods meaning it will last well into the game
 
Well I'm firing up Fallout 4 again, wondering what some essential mods are. Hit me with your must use mods guys.

That depends on what you want to do, what type of play you prefer. Building settlements? Exploration? Weapons? Other kit? Different mods for each of those things, very different.

For example, if you're into settlement building then by far the most useful mod is Place Everywhere. If you're not into building settlements, that mod is useless to you. Ditto for Clipboad, Settlement Attacks Beyond and BS Defence. If you're into other kit, then Custom Combat Armor is an excellent mod. If you're not, then it's useless to you. Ditto for Eli's Armour Compendium. If you're into exploring, then mods like Lexington Interiors and Beantown Interiors would be great for you. If you aren't, they'll be useless to you. If you want bigger DLC-size extra areas mods and don't necessarily care much about them being lore-friendly, then mods like Fusion City Rising would be excellent for you. If not, they'll be useless to you. Etc, etc.

If you state what you want, I can give you my favourite mods for that thing. Most of the mods I use are for settlement building, but I have some mods for user interface, weapons, clothing, armour.

In general, I'd say these are very useful for all games:

Full Dialogue Interface: https://www.nexusmods.com/fallout4/mods/1235

Fixes the deliberately broken dialogue interface so that each option shows what your character will say if you choose that option and not a summary that might or might not bear much resemblence to what they'll actually say. A wonderful mod for anyone who can read.

Scavver's Toolbox: https://www.nexusmods.com/fallout4/mods/17507

Allows you to scrap all the junk you're carrying into its component parts in one go. Quest items will not be scrapped and will return to your inventory. Shipments will be converted into the right amount of the right material. Drop toolbox, open it, store junk, scrap junk - the materials and the toolbox are returned to your inventory. Works perfectly with everything apart from bags of cement, which aren't put in the toolbox when you select "store junk" but which can be added afterwards and will be correctly scrapped. I only use it in settlements because it seems silly to sit around in a hostile environment disassembling desk fans and suchlike, but it will work anywhere.

Screen Flicker Killer and no blur effect: https://www.nexusmods.com/fallout4/mods/3191

Repairs the broken screen on your pipboy, so it no longer flickers, blurs and fills with scanlines. It makes it so much less annoying to use.


And these are at least quite useful for all games:

Automatically Lowered Weapons: https://www.nexusmods.com/fallout4/mods/20093

It just lowers your weapon in 1st person when you're not in combat.

Disable Headbob: https://www.nexusmods.com/fallout4/mods/17632

Disables headbob, unsurprisingly. The vanilla setting is bad enough to give some people motion sickness!

Healthier Brahmin: https://www.nexusmods.com/fallout4/mods/16802

Makes brahmin look like animals that could thrive rather than sickly dying things that probably couldn't survive to adulthood let alone thrive.

Hey Thats Not Junk: https://www.nexusmods.com/fallout4/mods/3149

Marks some junk items as not junk. You can choose which ones in the installer. Things that sell for enough caps to make selling them a better option. Things used in crafting. Stuff like that.

Highlighting Enemy and Corpses: https://www.nexusmods.com/fallout4/mods/14484

I use it only for highlighting unlooted corpses (you can change settings with a holotape created by the mod). Useful for scavving after a fight.

Keep Commonwealth Radiant quests within the commonwealth: https://www.nexusmods.com/fallout4/mods/19967

Does what it says - no more being sent to Nuka World or Far Harbor for a commonwealth radiant quest.

SarcasticDragon's Snarky Loading Screens: https://www.nexusmods.com/fallout4/mods/25726

Edits the loading screen messages (VDSG catalogue entries) for added swearing and sarcasm. Amusing rather than useful.



I'd also suggest looking for a mod that disables Minuteman radiant quests because they are endless. So much so that they're still a meme. You mention that you've played FO4 before, so you're probably familiar with Preston Garvey and his endless stream of settlements that need your help. I can't help you there as I'm using the first such mod (Shut Up Preston) and that's not recommended any more because it can break your game. It predates the creation kit and the mod author was working without required details. The mod works, but it can break the minuteman questline and will break your game if you uninstall it. I've seen some others that don't, but I know nothing about them.
 
More useful is removing the build limit even if Place Everywhere did allow placement everywhere, which it didn't for me. You're not going to do extensive placing anywhere with the build limit in place.

That's a fair point. I removed the build limit so long ago I'd forgotten about it.

I don't know why Place Everywhere didn't work for you. I've even placed things outside of settlements with it and scrapped things outside of settlements with it. The only restrictions that should exist are that you can't build outside of settlements (but you can build inside and move the stuff outside) and that you can't build things that must be in earth or water out of earth or water (though you can build them in earth or water and then move them out of it).

Have you got a matching set of FO4, F4SE and Place Everywhere? The versions have to be compatible, which is annoying when Bethesda spews out some more Creation Club overpriced crap and thus breaks F4SE and every mod that uses it.
 
That depends on what you want to do, what type of play you prefer. Building settlements? Exploration? Weapons? Other kit? Different mods for each of those things, very different.

For example, if you're into settlement building then by far the most useful mod is Place Everywhere. If you're not into building settlements, that mod is useless to you. Ditto for Clipboad, Settlement Attacks Beyond and BS Defence. If you're into other kit, then Custom Combat Armor is an excellent mod. If you're not, then it's useless to you. Ditto for Eli's Armour Compendium. If you're into exploring, then mods like Lexington Interiors and Beantown Interiors would be great for you. If you aren't, they'll be useless to you. If you want bigger DLC-size extra areas mods and don't necessarily care much about them being lore-friendly, then mods like Fusion City Rising would be excellent for you. If not, they'll be useless to you. Etc, etc.

If you state what you want, I can give you my favourite mods for that thing. Most of the mods I use are for settlement building, but I have some mods for user interface, weapons, clothing, armour.

In general, I'd say these are very useful for all games:

Full Dialogue Interface: https://www.nexusmods.com/fallout4/mods/1235

Fixes the deliberately broken dialogue interface so that each option shows what your character will say if you choose that option and not a summary that might or might not bear much resemblence to what they'll actually say. A wonderful mod for anyone who can read.

Scavver's Toolbox: https://www.nexusmods.com/fallout4/mods/17507

Allows you to scrap all the junk you're carrying into its component parts in one go. Quest items will not be scrapped and will return to your inventory. Shipments will be converted into the right amount of the right material. Drop toolbox, open it, store junk, scrap junk - the materials and the toolbox are returned to your inventory. Works perfectly with everything apart from bags of cement, which aren't put in the toolbox when you select "store junk" but which can be added afterwards and will be correctly scrapped. I only use it in settlements because it seems silly to sit around in a hostile environment disassembling desk fans and suchlike, but it will work anywhere.

Screen Flicker Killer and no blur effect: https://www.nexusmods.com/fallout4/mods/3191

Repairs the broken screen on your pipboy, so it no longer flickers, blurs and fills with scanlines. It makes it so much less annoying to use.


And these are at least quite useful for all games:

Automatically Lowered Weapons: https://www.nexusmods.com/fallout4/mods/20093

It just lowers your weapon in 1st person when you're not in combat.

Disable Headbob: https://www.nexusmods.com/fallout4/mods/17632

Disables headbob, unsurprisingly. The vanilla setting is bad enough to give some people motion sickness!

Healthier Brahmin: https://www.nexusmods.com/fallout4/mods/16802

Makes brahmin look like animals that could thrive rather than sickly dying things that probably couldn't survive to adulthood let alone thrive.

Hey Thats Not Junk: https://www.nexusmods.com/fallout4/mods/3149

Marks some junk items as not junk. You can choose which ones in the installer. Things that sell for enough caps to make selling them a better option. Things used in crafting. Stuff like that.

Highlighting Enemy and Corpses: https://www.nexusmods.com/fallout4/mods/14484

I use it only for highlighting unlooted corpses (you can change settings with a holotape created by the mod). Useful for scavving after a fight.

Keep Commonwealth Radiant quests within the commonwealth: https://www.nexusmods.com/fallout4/mods/19967

Does what it says - no more being sent to Nuka World or Far Harbor for a commonwealth radiant quest.

SarcasticDragon's Snarky Loading Screens: https://www.nexusmods.com/fallout4/mods/25726

Edits the loading screen messages (VDSG catalogue entries) for added swearing and sarcasm. Amusing rather than useful.



I'd also suggest looking for a mod that disables Minuteman radiant quests because they are endless. So much so that they're still a meme. You mention that you've played FO4 before, so you're probably familiar with Preston Garvey and his endless stream of settlements that need your help. I can't help you there as I'm using the first such mod (Shut Up Preston) and that's not recommended any more because it can break your game. It predates the creation kit and the mod author was working without required details. The mod works, but it can break the minuteman questline and will break your game if you uninstall it. I've seen some others that don't, but I know nothing about them.

Thanks, some good ideas. Particarly the keep it in the commonwealth. I do remember that being a massive annoyance with far harbour.
 
Hopefully for future installments of The Elder Scrolls and Fallout they significantly update their engine. It is so dated now.

It has been significantly updated. To make it less dated they'd need to change so much that it would essentially be a new engine. Given Bethesda's current stance it's likely that a new engine would be far less open to modding than the current engine. Bethesda wants people to buy a full price AAA game and then spend far more on mods that are either trivial or should have been in the game anyway. $2 to change the colour of your pipboy. $5 for purely decorative horse armour. Etc. It's the premium freemium model, with the worst of both options. If it's $2 to change the colour of an item in the game, how much would a bona fide DLC (e.g. Far Harbour) be if fan modding isn't possible? Who knows, but I'd bet on it being more than it is now. Also, the games would be buggier for longer because Bethesda's current model relies on fans releasing bgfixes as mods (no joke - there are unofficial patch mods that are collections of bugfixes).

It would be possible for Bethesda to stop all mods other than those bought from Bethesda. They clearly want to do so and they clearly don't give a damn what their customers do or don't want and a new engine would be a good excuse to move closer to that goal. A new engine that's as open to modding as the existing engine would be great...but why would Bethesda do that?
 
I'm surprised how smooth Fallout 4 is compared to Skyrim. I just went a bit mod crazy, downloaded about 100 (small amount to some people probably), but I enabled them all, ran LOOT, and Fallout 4 didn't crash once and just...worked. With Skyrim I took hours trying to figure out what was conflicting and causing main menu crashes, but I had none of this so far with Fallout.

So on that note, they are definitely improving things
 
Well getting crashes now, but only on title menu and only because I tried using Reshade :D

Turns out it's not compatible with F4SE. A shame. There was a great reshade on the Nexus that made the world just more colourful and not so drab. Yeah it's a nuclear wasteland, but if I wanted excessive browns and greys I would play the latest call of duty :p
 
Hopefully for future installments of The Elder Scrolls and Fallout they significantly update their engine. It is so dated now.
It is dated but Xbox 1X version actually has the latest build which never made it to PC & looks a little better overall plus loading times are way faster due to more of the game being held in memory. Also textures are sharper @ 4K & the game engine global lighting FX look better. X1X vanilla is the best looking version of this game right now. I even bought an X1X just so I could replay this game!!
 
Well I'm firing up Fallout 4 again, wondering what some essential mods are. Hit me with your must use mods guys.


I've been playing Fallout 4 again over the last week & found that it's worth looking in the Creation Club (in the games main menu) on a daily basis as they often give items away as a 100% off deal, I wouldn't suggest buying things though as the whole thing feels like a scam, but as said they do give things away in an attempt to entice people to purchase credit caps.

So far I've been given a couple of paintjobs and a so-called dog transformer (transifier?) that I can't get to work but it was free so it's not a big deal.
 
It has been significantly updated. To make it less dated they'd need to change so much that it would essentially be a new engine. Given Bethesda's current stance it's likely that a new engine would be far less open to modding than the current engine. Bethesda wants people to buy a full price AAA game and then spend far more on mods that are either trivial or should have been in the game anyway. $2 to change the colour of your pipboy. $5 for purely decorative horse armour. Etc. It's the premium freemium model, with the worst of both options. If it's $2 to change the colour of an item in the game, how much would a bona fide DLC (e.g. Far Harbour) be if fan modding isn't possible? Who knows, but I'd bet on it being more than it is now. Also, the games would be buggier for longer because Bethesda's current model relies on fans releasing bgfixes as mods (no joke - there are unofficial patch mods that are collections of bugfixes).

It would be possible for Bethesda to stop all mods other than those bought from Bethesda. They clearly want to do so and they clearly don't give a damn what their customers do or don't want and a new engine would be a good excuse to move closer to that goal. A new engine that's as open to modding as the existing engine would be great...but why would Bethesda do that?


The only way you will get a new game engine from Bethesda is if they get of their lazy backsides and that will not happen unless gamers stop buying their games or at the very least wait until they are on sale in the bargain bin Steam.
 
Kinda don't wanna use the creation club, even if free, don't want to support it in any way. Nexus has plenty anyway.

I get that, I feel the same about the Creation Club but when it's free it's free, picking up the freebies isn't really supporting what they're doing & the more of us they see getting the freebies and not spending money on anything else the better.
I just looked today and they're now giving away the chrome paint job for the Pip-boy & Power armour.
 
I get that, I feel the same about the Creation Club but when it's free it's free, picking up the freebies isn't really supporting what they're doing & the more of us they see getting the freebies and not spending money on anything else the better.
I just looked today and they're now giving away the chrome paint job for the Pip-boy & Power armour.

Just a standard marketing method to entice people in and then they will spend. You are the exception not the norm unfortunately.
 
Back
Top Bottom