**** Official Fallout 4 Thread ****

https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45

Poignant timing from Bethesda given the current debate. :)

here’s a sampling of what we’ve added to the latest version of the Creation Engine:
  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading
 
Graphics can be so much more easily fixed by modders than some aspects of the core gameplay experience... but even having said that I don't think it looks too bad at all - certainly a step up from the previous games. I think expecting it to be anything more would be silly really considering it has to run on woefully underpowered consoles...
 
The lighting and PBS seem to make the most dramatic difference.

Bokeh DoF also looks reasonably impressive where I've seen it so far(typically in conversations and VATS and whatnot).

SSAO just aint cuttin it in 2015 though and it shows in what we've been shown. HBAO+ just has me spoiled and I hope that there'll be a way to plug it in through Nvidia Inspector. Makes a huge difference to the depth of the image.

Aliasing solution seems alright so far, but I'll have to see some high quality footage to really tell, especially being a temporal solution. Still have a feeling that the increased detail levels of the world, along with the abundance of those bare trees, will benefit anybody with the power to downsample quite significantly. 1080p just isn't enough to clarify detail with the games people are building nowadays, just like 720p wasn't enough for last gen.
 
All I am getting from these comparison screenshots is that for a 7 year old game Fallout 3 still looks pretty good.

Plus from what I've seen Fallout 4 looks good visually and certainly wont detract from the game if its any good.
 
BTW, if anyone is looking to get in to a post-apocalyptic mood, Wasteland 2 Director's Cut was released last week and it is really good. A massive improvement over the base game. Controller support added too, which actually works really well.
 
All I am getting from these comparison screenshots is that for a 7 year old game Fallout 3 still looks pretty good.

Plus from what I've seen Fallout 4 looks good visually and certainly wont detract from the game if its any good.
Those comparisons are also being shown downsampled to small little images, which does a great job of hiding many flaws in the visuals, especially with older titles.
 
Have we seen any DISTANT textures yet, which Beth are so good at hiding in every RPG?
Every game ever is good at hiding distant textures because they are impossible to see in any detail. LoD draw distance is one of most important 'optimization' aspects of games with large open areas. It is a complete waste to render a 2k texture resolution when you are 50ft from it, for example. Most decent budget games(and even some others) also tend to replace complete models of assets at distances to save on rendering costs. Trees are the most obvious example of this, with many games putting in cardboard 2d tree cutouts that only get replaced with 3d models(or just better looking, non cardboard 2d models) when within reasonable distance.

This isn't a Bethesda thing, it is the norm, especially in the open world genre where you expect to see large viewing distances.
 
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