**** Official Fallout 4 Thread ****

I dont agree that a large map size is irrelevant unless it's densely packed with stuff to do.

For one, Skyrim *did* have that. Look at any map of it with all locations discovered. It's ridiculously packed.

How many of those locations were significant in any way though? Having a map marker for every "generic copy+paste bandit camp #794" and "uninteresting fork in road #224" doesn't suddenly mean the world is actually densely populated... It's just designed to make you think it was (and in case the console crowd don't get some sort of self-affirming "you achieved something" popup for a few seconds and start to get withdrawl symptoms)

Don't get me wrong I think we do broadly agree overall - I'm sure the map will be big enough to maintain the feeling of a large area to explore...
 
How many of those locations were significant in any way though? Having a map marker for every "generic copy+paste bandit camp #794" and "uninteresting fork in road #224" doesn't suddenly mean the world is actually densely populated... It's just designed to make you think it was (and in case the console crowd don't get some sort of self-affirming "you achieved something" popup for a few seconds and start to get withdrawl symptoms)

Don't get me wrong I think we do broadly agree overall - I'm sure the map will be big enough to maintain the feeling of a large area to explore...

I agree with you. That's one of the reasons I wasn't able to endure more than 15h-20h hours of The Witcher 3, despite loving the second one to death. I grew tired of travelling between samey villages scattered about samey forests and meadows where I can usually hold a conversation with 1-2 people. It was a good game but it all got a bit old after a while, simply because it was too big and too repetitive. Bandit camps, finding gear I overelevelled by a significant margin, glitchy horse etc.

IMO, a big map only makes sense when you can traverse it efficiently, like in GTA V or Just Cause 2 (which, incidentally, is yet another case of too big, too empty).

I guess I just prefer a more streamlined experience. Overly big maps bore me to death, especially when roaming around feels neither fun nor rewarding.
 
Two, large areas add to the atmosphere and the 'feel' of the setting.

Surely this depends on the setting though? It suited Skyrim because the setting was a sparsely populated wilderness.

That's not to say it's going to be the same in Fallout 4 which is set in a city, where you wouldn't expect huge open spaces (other than the odd park or a building reduced to rubble by a direct hit from a bomb)

How does/will the pipboy app work then? Does it use Wifi or Bluetooth?

My Asus X99-s motherboard has neither.

Well, the app uses Wifi to connect, so I'm going to assume it will look for an instance of Fallout running on the same network - I wouldn't have thought it would matter if your PC is wired or wireless
 
fallout 4 + season pass is just over £40 at gamesdeal.com - like them on FB and get an extra 4% off so should be around £38-ish for both all in
 
How many of those locations were significant in any way though? Having a map marker for every "generic copy+paste bandit camp #794" and "uninteresting fork in road #224" doesn't suddenly mean the world is actually densely populated... It's just designed to make you think it was (and in case the console crowd don't get some sort of self-affirming "you achieved something" popup for a few seconds and start to get withdrawl symptoms)

Don't get me wrong I think we do broadly agree overall - I'm sure the map will be big enough to maintain the feeling of a large area to explore...
There were plenty of fairly meaningless locations, sure. In some ways, Skyrim is probably too densely populated in terms of locations. But there were still tons of actual dungeons and other significant locations around, too. I know a lot of people weren't fans of the dungeons either, but I liked them. I enjoyed knowing that I could go off the beaten path and dive into a dungeon without knowing what was going to be there, even if they did get 'same-y' after a while.

Surely this depends on the setting though? It suited Skyrim because the setting was a sparsely populated wilderness.
I mean, if we're talking about open world games, I dont think it does depend on the setting. Open world already implies that it takes place on a 'large-ish' map of some kind, almost always with a significant portion of it outside. And the outside is big. The world is big.
 
The fact that you can sprint in Fallout 4 is going to skew how people perceive the game's physical size due to the fact that you're moving quicker than in Skyrim to Fallout 3.

People played fallout and Skyrim after the first month without sprint mods?

I won't lie. I saw the sprinting across the map vid yesterday, and I am a bit disappointed. The leaked making of magazine article claiming more vertical content differences than any of their previous games does give me hope though.
 
I mean, if we're talking about open world games, I dont think it does depend on the setting. Open world already implies that it takes place on a 'large-ish' map of some kind, almost always with a significant portion of it outside. And the outside is big. The world is big.

Whilst I agree, unfortunately game developers have limited resources - I'd prefer to have e.g. a 5km^2 map with 500 "items" (e.g. buildings, encounters, towns, etc.) packed in, than a 20km^2 map with 500 "items" scattered around and huge empty areas of copy-paste trees and grass between them just so they can put "20km^2 map!" on the box ;)

Obviously in an ideal world you'd have a 20km^2 map with 8,000 "items", but then the game would take longer than HL3 to appear :p
 
You are extremely negative on a game that isn't out yet.

In other news the pipboy app is out https://play.google.com/store/apps/details?id=com.bethsoft.falloutcompanionapp

If this is basically the same thing as the pipboy edition (I think it is)... I'm kinda fine with not having the lump of plastic (not really soooo bothered about collectors stuff). I got a couple of small screen mounts I made for elite dangerous roccat control pad setups. Being able to sit with the map open on a small(ish) screen would be kinda ideal. I'd even be tempted to invest in cheap £20 tablet with huge screen and crap res.
 
People played fallout and Skyrim after the first month without sprint mods?

I won't lie. I saw the sprinting across the map vid yesterday, and I am a bit disappointed. The leaked making of magazine article claiming more vertical content differences than any of their previous games does give me hope though.
I've tried to limit how much leaked footage I watch, but of what I've seen, there's definitely a lot of verticality to some of the locations.

Whilst I agree, unfortunately game developers have limited resources - I'd prefer to have e.g. a 5km^2 map with 500 "items" (e.g. buildings, encounters, towns, etc.) packed in, than a 20km^2 map with 500 "items" scattered around and huge empty areas of copy-paste trees and grass between them just so they can put "20km^2 map!" on the box ;)

Obviously in an ideal world you'd have a 20km^2 map with 8,000 "items", but then the game would take longer than HL3 to appear :p
I do think procedural generation tools have gotten better and will continue to get better, making larger and larger world sizes possible without necessarily requiring tons of copy/paste space and places.

But yea, I get your point.
 
Aye, a bit of a mixed bag in there QA wise but still left me grinning.

Looks like we're going to get some seriously good story and lore, probably tying in nicely to "The Replicated Man" from Fallout 3. On the strength of that alone, one is pumped.
 
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