Wasn't saying it was.Well if they are big enough and Fallout 4 is bigger, that's not really a problem.
Just disagreeing with the notion that big map sizes dont matter unless 'blah blah blah'.
Wasn't saying it was.Well if they are big enough and Fallout 4 is bigger, that's not really a problem.
I dont agree that a large map size is irrelevant unless it's densely packed with stuff to do.
For one, Skyrim *did* have that. Look at any map of it with all locations discovered. It's ridiculously packed.
How many of those locations were significant in any way though? Having a map marker for every "generic copy+paste bandit camp #794" and "uninteresting fork in road #224" doesn't suddenly mean the world is actually densely populated... It's just designed to make you think it was (and in case the console crowd don't get some sort of self-affirming "you achieved something" popup for a few seconds and start to get withdrawl symptoms)
Don't get me wrong I think we do broadly agree overall - I'm sure the map will be big enough to maintain the feeling of a large area to explore...
Two, large areas add to the atmosphere and the 'feel' of the setting.
How does/will the pipboy app work then? Does it use Wifi or Bluetooth?
My Asus X99-s motherboard has neither.
There were plenty of fairly meaningless locations, sure. In some ways, Skyrim is probably too densely populated in terms of locations. But there were still tons of actual dungeons and other significant locations around, too. I know a lot of people weren't fans of the dungeons either, but I liked them. I enjoyed knowing that I could go off the beaten path and dive into a dungeon without knowing what was going to be there, even if they did get 'same-y' after a while.How many of those locations were significant in any way though? Having a map marker for every "generic copy+paste bandit camp #794" and "uninteresting fork in road #224" doesn't suddenly mean the world is actually densely populated... It's just designed to make you think it was (and in case the console crowd don't get some sort of self-affirming "you achieved something" popup for a few seconds and start to get withdrawl symptoms)
Don't get me wrong I think we do broadly agree overall - I'm sure the map will be big enough to maintain the feeling of a large area to explore...
I mean, if we're talking about open world games, I dont think it does depend on the setting. Open world already implies that it takes place on a 'large-ish' map of some kind, almost always with a significant portion of it outside. And the outside is big. The world is big.Surely this depends on the setting though? It suited Skyrim because the setting was a sparsely populated wilderness.
The fact that you can sprint in Fallout 4 is going to skew how people perceive the game's physical size due to the fact that you're moving quicker than in Skyrim to Fallout 3.
I mean, if we're talking about open world games, I dont think it does depend on the setting. Open world already implies that it takes place on a 'large-ish' map of some kind, almost always with a significant portion of it outside. And the outside is big. The world is big.
You are extremely negative on a game that isn't out yet.
In other news the pipboy app is out https://play.google.com/store/apps/details?id=com.bethsoft.falloutcompanionapp
I've tried to limit how much leaked footage I watch, but of what I've seen, there's definitely a lot of verticality to some of the locations.People played fallout and Skyrim after the first month without sprint mods?
I won't lie. I saw the sprinting across the map vid yesterday, and I am a bit disappointed. The leaked making of magazine article claiming more vertical content differences than any of their previous games does give me hope though.
I do think procedural generation tools have gotten better and will continue to get better, making larger and larger world sizes possible without necessarily requiring tons of copy/paste space and places.Whilst I agree, unfortunately game developers have limited resources - I'd prefer to have e.g. a 5km^2 map with 500 "items" (e.g. buildings, encounters, towns, etc.) packed in, than a 20km^2 map with 500 "items" scattered around and huge empty areas of copy-paste trees and grass between them just so they can put "20km^2 map!" on the box
Obviously in an ideal world you'd have a 20km^2 map with 8,000 "items", but then the game would take longer than HL3 to appear
Official Launch Trailer: