**** Official Fallout 4 Thread ****

Dont waste a mininuke by shooting his arm. Pickpocket him or kill him from a distance.

Anyone else finding mini-nukes really horribly rare? I only have 12... but I have 13 Fatmans...

There are few locations where they keep re-spawning, typically the locations where enemies will re spawn after a while. Additionally locations where the supermutent bombers keep re-spawning or you find them, if you nail them without blowing them up you get a mini nuke.

Having said some of the normal weapons you get out damage the fatman mini nuke later on makes it kind of obsolete by the time you get enough :(
 
There's just been an update 218MB.

New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)

Fixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
 
Hmm need some advice here. Was going to play some more and the game been updated to version 1.2.37.00 now, and when trying to start it with Nexus Mod Manager all the mods is getting removed, thought they would stay or is that the norm when game getting updated ? :confused:

Only modded game I had before is Skyrim and FO3, and since they have a few years on them they never got updated once I started playing them so this is first time with a new modded game.

Well, just checked Nexus and other users seems to have the same problem so seems like Bethesda done something to prevent mods from running ???

Edit: After posting here I refreshed Nexus and a friendly soul have posted a workaround until NMM gets updated.

http://forums.nexusmods.com/index.php?/topic/3514980-beta-update-1237-now-disables-mods/

Post 9 or in the Spoiler
Posted by DimosZargarda over at Nexus Forum

Temporary fix, until NMM gets updated, shouldnt take long.

Go to http://f4se.silverlock.org/ and download the Fallout 4 beta 1.2.37 file

Copy all files into ur FO4 (steam-steam app-common-Fallout 4) now open NMM and go to Settings-Fallout 4 under Custom Launcher thers a field called Command, type in f4se_loader and save. Now enable all ESP´ S as the update disables them, go to Top left Corner on the NMM and change the Launch Fallout 4 to Launch Custom Launcher, should work.

Long explenation for newcommers.
 
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hit 250 found locations now only just completed the first institute mission.

Just been mashing sidequests level 49 or 50 got the Instigating laser rifle which i've maxed out to 86 dmg which is nice for vapourising humans :) double damage on full health + sneak bonus.

recon scopes are too strong i think too.

Still trying to get an exact figure of locations discovered might use the cheat to see what i missed then reload.
 
My progress on the main quest is:

Doesn't make too much sense (the story).

Found shaun and an interesting plot twist, however there are many many gaping holes in the story. For example why would the institute be sending synths out to kill me when im Shauns parent? surely he would not be doing this, especially when he welcomed me to the facility when I find him
 
Regarding the institute leader.. I never really understood why;

Shaun seemed to be OK with Kellogg shooting his Father/Mother (whoever you're not) when there seemed to be no reason to?
 
The main fuss seems to be ultra nerds having a fit over the loss of some minor RPG bits which dont really detract from the game at all. Personally I am finding it just as good as previous Fallouts and have had 1 crash/issue in 65 hours of gameplay.
 
Waht's the story/writing like? That's getting panned in the user reviews too. Tbh, I never thought Bethesda's writing was all that great. I loved some of the short story books in Skyrim, they were great. But the character dialogue throughout wasn't up to much. Same story here?
 
Have stayed out of this thread until now to avoid spoilers.

Recently my brother told me the game is getting some bad reviews... what is the general consensus here? Flawed masterpiece or just not very good?

e: ouch at the metacritic user score...
http://www.metacritic.com/game/pc/fallout-4

From my personal experience it takes a good few hours to get into. This is why these user reviews are a bit flawed as people play for an hour then feel they have wasted £40 and leave a bad review.

It's certainly not a masterpiece imo, but its a great game. If you liked FO3 you should like this. Pretty much more of the same of FO3, but with nicer gfx and some things added in and some other things taken away. Its far better on the PC as a lot of the niggles can be fixed with mods, such as the dialogue options etc. A lot seem to feel the story in this is weaker than the other games, but i couldn't comment on that as i have yet to finish the main story.

My first impression of the world being too small were a bit premature as after 100 hours playtime I have still not discovered everywhere. I still maintain its a bit of a dull environment with very little variation. Mods will fix this on PC though, even just adding a mod to add a bit of greenery has helped loads.
 
From my personal experience it takes a good few hours to get into. This is why these user reviews are a bit flawed as people play for an hour then feel they have wasted £40 and leave a bad review.

It's certainly not a masterpiece imo, but its a great game. If you liked FO3 you should like this. Pretty much more of the same of FO3, but with nicer gfx and some things added in and some other things taken away. Its far better on the PC as a lot of the niggles can be fixed with mods, such as the dialogue options etc. A lot seem to feel the story in this is weaker than the other games, but i couldn't comment on that as i have yet to finish the main story.

My first impression of the world being too small were a bit premature as after 100 hours playtime I have still not discovered everywhere. I still maintain its a bit of a dull environment with very little variation. Mods will fix this on PC though, even just adding a mod to add a bit of greenery has helped loads.


Agree with this completely. The first hour or so felt disappointing, but then just got better and better after that.

I got annoyed at the world feeling small, but then you realise just how diverse it is and the attention to detail. The overall aspect could be described as dull I suppose, but then its a post nuclear apocalyse.

I will say I find the story a bit weak, I dont care for the character like I have in other games and him speaking ruins immersion. RPG's like this I play to sort of play as myself in a way. I dont imagine the character talking because I imagine myself saying the text dialogue. This character ruins that for me.
 
Has anyone....


Done the side quest with the bartneder in diamond city? where you ambush the deal being done for the chems.
Trish was being a silly cow and wouldn't tell me the password for the chem factory, anyone managed to extract it from her by any chance?
 
Has anyone....


Done the side quest with the bartneder in diamond city? where you ambush the deal being done for the chems.
Trish was being a silly cow and wouldn't tell me the password for the chem factory, anyone managed to extract it from her by any chance?

Yeah it's just a really hard charisma check, so putting on all of your +Charisma gear is a necessity if you intend to get it (or quicksave + reload method I guess)
 
Yeah it's just a really hard charisma check, so putting on all of your +Charisma gear is a necessity if you intend to get it (or quicksave + reload method I guess)

I tried doing it using the the quicksave and reload method for about half an hour and she wouldn't budge, so I put her to sleep :P
 
I have to admit - I do skip a lot of the dialogue - I'm just that sort of player - but seems "ok"

anyone advice on whether to go beta or not ?

Game been updated to version 1.2.37.00, happens once you start the game. Presently seem to be no Beta versions out, no option in the Steam Fallout 4 Propeties to opt out from Beta Versions anyway.
 
[..]
Recently my brother told me the game is getting some bad reviews... what is the general consensus here? Flawed masterpiece or just not very good? [..]

Flawed masterpiece in my opinion.

Cons:

Settlement building is badly implemented. Very badly implemented.


  • It all has to be done in first person, which is perfect for an RPG or FPS but completely wrong for a construction game. That should be "god view" perspective, with variable distance and angle third person perspective.
  • Snap to fit should be optional per piece so that it's possible to do things such as placing items next to each other but at different heights so you can, for example, building a wall on a slope.
  • It should be possible to make internal walls so you can make rooms.
  • Resizing pieces would be a very good extra too - you're making these floor and wall sections from scratch, so why would it be impossible to make them to the size you want?
  • Bugginess causes settlements to randomly (and quite frequently) lose resources and people while you're away. Look in the pip-boy and the settlement has lost all water and food and half a dozen people have died or left...go to the settlement and it goes back to normal, but the happiness rating remains reduced.
  • You can't scrap junk to turn it into materials (that only happens automatically when you build something using that material), so your workbench inventory quickly gets so full of junk it's difficult to find anything. You will find yourself having to scroll through dozens of pages of junk (because you can't search it it any way). You can't find out how much of any material you have unless you try to build something with it. Are you short on, e.g. plastic? You have no way of knowing.
  • Settler control is ludicrously bad. You can't find out who is assigned to what tasks unless you can stumble across them in view of the task they are assigned to, enter settlement building mode and look at the person - if the task they are assigned to is within view it will be highlighted. That's the limit of what you are allowed to know. The least bad workaround is to dress assigned settlers in a similar manner based on what you've assigned them to, e.g. all my shopkeepers wear suits, all my provisioners wear combat armour. That helps prevent assigning a settler to one task when they're already assigned to another task, but it's awkward (you need to rummage through your pointlessly inconvenient settlement building workbench inventory to find the clothing you've assigned to a task, retrieve it, find the settler you want, talk to them, dress them and then assign the task) and probably won't be the roleplay you want (if you still care about roleplay while playing FO4, which you probably shouldn't).

Dialogue wheel. It's crap. Only 4 options allowed and the labelling is often unclear and often doesn't match what the character says.

Companion pathfinding. Last night I did a mission which requires you to play with a companion and to follow them - you're being hired as an extra gun, they're in charge. Partway through, they got stuck in the floor trying to walk up a fallen ceiling section which gave access to a higher floor. This apparently isn't all that unusual, but it's particularly irritating when you need to follow that NPC and, of course, can't because they're not going anywhere. I worked around it by carrying on solo until they teleported towards me, but I can see it being an issue for anyone who plays with a companion (I don't).

Voiced character. As a result, you can't roleplay as anyone other than the character that Bethesda created. Since you can't even know or control what that character will say (due to the dialogue wheel), this is even crappier than it would be anyway.

Story. Parts of it make no sense (e.g. friendly characters trying to kill you for no apparent reason). The writing is of variable quality, with quite a bit that gives me the impression of being cobbled together quickly to fit a desired plot point. Also, I find that I don't care about it to the extent that the story seems an inconvenience to me. I think this ties back to the roleplaying - since you can't, what would make you care about the story?

Pros:

It's a proper Fallout game. Exploration, with hundreds of locations to find and explore. A blighted environment with pockets of hope and determination in the form of farms and traders travelling around, with a few small towns (that are more like villages, given that the population is so small). There are numerous side stories and backstories. I'm much more interested in those than the main story.
Equipment is well implemented, with significant scope for crafting and legendary items providing bonuses.
Character improvement is well implemented, with stats and perks.
Settlement building. It's very badly implemented, but it is settlement building and that's very well suited to a Fallout game. This is what I'm doing for roleplaying - I'm being a benevolent dictator, genuinely caring about my subjects and striving to do what I can to improve their lives. So, for example, I have built a large pub in Sanctuary, complete with pool table (with cues and balls), jukebox (powered and working), bar, restaurant, tables, comfy chairs, sofas, nice lighting and floor and wall decorations. This has absolutely no effect in the gameworld, but it's roleplaying which is sadly lacking from the main game. I provide good chairs for shopkeepers because it's malicious cruelty to make people stand while working when it isn't necessary, a custom that exists solely to harm them in order to emphasise their inferior status. Of course, they don't actually use the chairs because it's not programmed into the game, but it's roleplay for me. I'm building high concrete walls and over the top security so the people of my settlements can feel safe - attackers never even get to the settlements I've finished the defences for. If they do find the gates, the 8 heavy machinegun turrets at each gate shred them. If they did manage to get through, the gun platforms running around the 1st floor of every building would shred them. Silly overkill in-game, but it's roleplaying. I am an effective dictator - you are safe in my settlements.


Overall, I am well pleased with FO4. It's excellent value for money, since the £36 I paid for it is working out as just pennies per hour of entertainment.
 
Damn it :mad:

Walked into the large momentum area where they are talking about caravans and generally everything was ok until the next day. One half the town were happy, the other town for no reason started attacking me and my companion piper was defending. So I shot back, Piper said she was angry and then started attacking me too..

AI bugged out and I can't fix it now
 
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