**** Official Fallout 4 Thread ****

Anyone tried the Crimson Driver, version 15.30.1025.1001 yet? I think it was released on the 17th. I had lots of issues with the previous version. There are know issues with these drivers and the R9 200 series of cards...

I'm downloading it now to try and rule out random crashing - only appeared in the last few days, initially i assumed it was down to a mod/mods so disabled them all but still having issues.

Have re-verified the game files a few times now, so updating to the newer drivers, removing beta participation then re-install if all fails i guess.

Prior to that ran perfectly smoothly on my 7970 oc
 
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If you want to have a look at a bit of insanity when it comes to building up your Sanctuary, have a look at this video. Have a felling he leveled up a couple times doing all that building ! :p

 
You've got a couple of missions left before the factions objectives start to overlap and a couple more after that before it's time to make a permanent choice on who to side with. If you want to play everyone against each other until the last minute. then just be wary of one particular brotherhood mission (no story spoilers, just a quest name)

When the BoS leader tells you to talk to Tuvok (can't remember the characters name) after the quest "Blind Betrayal" it's time to walk away, even inititating the conversation for that quest will make you enemies with the railroad, near as I've seen every other "This will make you an enemy of <X>" thing has a way to doublecross or just ignore it and go side with someone else but that one is poor

Thanks for that.

I've just reached the Institute after building the teleporter. My first reaction was to gun the whole place down there and then, arrogant barstewards stewing in their glorified vault while the rest of humanity endures a scrappy existence on the surface. I have read on Reddit that even if you take the Institute path, you can't really affect that bit so guess I will be siding with the Railroad or BoS after all. Just need to find the serum for Virgil and I'm outta there...

Quick note to mods - how long must we keep discussing the game in spoiler tags? Is it not possible to have a separate thread clearly annotated that anyone going in there runs the risk of spoiling the game, if they haven't played through yet. It's really starting to impede the conversation.
 
No way that I know of. It's common...although not with beds. All the times I've encountered it or seen it mentioned, it has been with food and water.

Are you sure that your beds are adequately sheltered? It should matter, although given the scarcity of information it's not clear whether or not it does matter.
Yes, all in houses. Shame they won't fix this bug.

The same one you used to build them. If you're looking at the item while in building mode, the name of it should appear onscreen. The button you used to build (default is 'e' on PC) should appear on the HUD labelled as "Select". Do that and the item will move with you. You can also move it forwards and backwards with the mouse scroll wheel and up and down with the mouse scroll wheel if you hold the build/select button down (although this doesn't always work).

If you want to move items around more easily, build a small rug (anything will do, but a small rug is the most convenient way) and put the item on it. Any part of the item, as long as it's touching the rug. If you look at the rug in build mode and hold the build/select button down, it will select the rug and the item touching it and treat them as a single item. The crucial difference is that the collision detection for the whole will be based solely on the rug. That makes it possible to move the item into positions it could not normally be put in. You can, for example, overlap wall or fence sections to create a continous wall or fence even if they wouldn't usually snap together. You can place joined wall or fence sections at angles to each other. You can put wall sections inside other wall sections (e.g. to rebuild a partially collapsed wall). You can put a whole roof inside a ruined roof. You can do almost anything that way, even lay power lines through walls in order to get power inside a building. You could even build an entire building in one place and then move the whole building and put it anywhere, regardless of what's in the way (as long as it isn't in the way of the rug or whatever you're using). If you want a building up a tree, with the tree passing through the building, no problem with that technique.
I mean regular items, not workshop items/in workshop, like in Skyrim or Fallout 3, where you could drag bodies, items, put a pot/bucket onto someone's head. Holding the ''pickup'' button doesn't do anything but pick the item up.

I don't really care about the building aspect of fo4, I have a few good larger (15 ish ppl) settlements , but otherwise, I just see it as a place to stash my loot :D.

In a typically roundabout way. Bethesda isn't good at making things possible in a convenient way, but they are good at allowing a variety of things so workarounds are often possible.

Put any junk item containing ceramic in your inventory.

Go into your inventory and select "Component View". If I recall correctly, it's 'c' by default on PC. It should appear in the HUD, anyway. Component view will show all raw materials you have in your inventory on the left and which junk items contain the selected material on the right.

Select the component "Ceramic" and select the "highlight" option (it's a toggle, although it's not labelled as such because Bethesda).
Thanks.
 
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I mean regular items, not workshop items/in workshop, like in Skyrim or Fallout 3, where you could drag bodies, items, put a pot/bucket onto someone's head. Holding the ''pickup'' button doesn't do anything but pick the item up.
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Holding 'use' (E for me) does it when it's doable.

I can use this to drag corpses around and so on. Not everything is draggable, but a good amount of stuff is.
 
I've found a workaround that would sort this out for you. No mods or console commands required. A lot of time, but no mods or console commands.

If you build >1 items touching each other, holding down the select key while looking at one of the items in build mode will select all of the touching items as a single object with collision detection based solely on the item you were looking at.

So if you build a fence section and a small rug, put the fence section on the small rug, look at the small rug and hold select, you can move the fence section to any position that doesn't cause a collision with the rug. That will allow you to place a fence section partly inside another fence section, so you can align sections without any gaps at all. It's better than snapping in some respects because you're not restricted to a straight line or the same height. It's a lot more time-consuming, though. Also, if you remove the rug afterwards it might cause the fence section to drop down a bit.

I'm going to be using this technique for all sorts of things now.

I learned this bit today as well, saw it done, didn't understand it. Do now completely understand it. I can see me probably rebuilding sanctuary tonight as it's currently.... fairly imperfect (it was my first effort and there's LOTS of better work I've done since, spent time making a nice settlement pretty much everywhere I could) :)

I'm thinking raised roof top base with bits on top of each house with walkways to link em, gated outer wall etc with a forward guard post on that house near the water :D


So for the hell of making life easy:
setav 349 3675555555.00
setav 34B 3675555555.00
getav 349
getav 34B

Is the list of console commands to increase settlement budgets

enter it as:

setav 349 1675555555.00
setav 34B 1675555555.00
getav 349
getav 34B

For (something like) normal :)


Less... cheaty method (kinda).
Drop inventory items in a settlement you want to add stuff to (like all the weapons/armour bits/junk you just collected, definitely works with guns at least).
Go into build mode.
Store the items from the floor into workshop.
Collect items from workshop.
Repeat as needed.

Each item you "store" triggers the "ok, he removed something from the settlement" code, regardless of it's origins :)
 
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So I'm going to start a game from scratch. I couldn't get into it but I'm going to try it again. Can anyone offer some help. Where to begin, what to develop etc. Would be much appreciated.
 
So I'm going to start a game from scratch. I couldn't get into it but I'm going to try it again. Can anyone offer some help. Where to begin, what to develop etc. Would be much appreciated.

It would really depend on what kind of character you want to play. You want to be a melee expert ? Gun Nut ? Explosives ? and so on.. I can give you this link though, that way you can play around with the points before you start and find out what suits you the best.

http://www.nukahub.com/tools/special

To find out exactly what each perk gives you, for example Iron Fist, just hoover with the mouse over the name and it will show you each rank.

Hopefully that will help you a bit on the way and someone else I am sure be around to explain certain paths better then I can. :o
 
Good link that Swede - thanks :)

Is it best to sell or scrap spare guns? I've got loads just not sure what to do with them... will they give me anything apart from steel?
 
Gunslinger can be fun. Certainly if you don't mind making use chems in tight spots. But the link to play around sounds the best option :)

Good link that Swede - thanks :)

Is it best to sell or scrap spare guns? I've got loads just not sure what to do with them... will they give me anything apart from steel?

I'm going with the suggestion above/a couple of pages back. Sell the nice ones (worth over 100 caps) scrap the rest.
 
Good link that Swede - thanks :)

Is it best to sell or scrap spare guns? I've got loads just not sure what to do with them... will they give me anything apart from steel?

Thanks, I find it quiet useful when I started my play through. :D

In regards to your guns, as Mercutio said, any weapons worth over 100 Caps, sell them/use as "exchange" when buying other stuff from traders. If you have the Scrapper perks, especially lvl 2, then you can get quiet a few useful items from modded weapons, as screws, circuitry, nuclear material, and fiber optics, depending on the weapon modification. Same goes for armour as well, as long as it is modded.
 
[..]

I'm going with the suggestion above/a couple of pages back. Sell the nice ones (worth over 100 caps) scrap the rest.

I suggested scrapping low-value weapons. The 100 caps was the rough guideline I was using at the time for my own game. I now scrap almost all weapons, selling only above ~200 caps and sometimes not even then. I have rank 2 scrapper perk, so I get all the materials from weapons I scrap. It's a good job that nuclear material is somehow not radioactive because I have a lot of it now.

It comes down to how the relative value of caps and materials to you at that particular point in your game. I now make plenty of caps from taxes, Jet and purified water, so I don't really need any caps from scrappable items. I make very large settlements, so I place a higher value on wood, steel and copper than I do on caps. I'm fine with scrapping a weapon worth 200 caps to get a few units of steel, wood and copper. The abundance of spare materials I'm acquiring could, if I felt the need, enable me to farm for xp by crafting and scrapping repeatedly. Or maybe I'll build 500 brahmin food troughs and throw them all in a river to see if they form a damn.
 
I mean regular items, not workshop items/in workshop, like in Skyrim or Fallout 3, where you could drag bodies, items, put a pot/bucket onto someone's head. Holding the ''pickup'' button doesn't do anything but pick the item up.

Oh, I see. Hold the pickup button for a little while and you can pick up items that won't go into your inventory. Maybe ones that do as well - I haven't tried that. You can then move it around with the mouse. I do this to drag containers off shelves and suchlike to have a look inside them. You can drag (actually carry) bodies too - I've done it for tidying up. I don't know about putting a bucket on someone's head - it's rather cumbersome to handle items this way in FO4.

My main impression of FO4 is one of missed opportunities. So much is sort of possible to do but only in a very inconvenient way or impossible to do even though it should be possible.

What's really impressive with the complex settlements that people have shown on Youtube is that they've made them with tools that are so limited and cumbersome. First person only building...why? Fixed sized pieces that can't be made around other pieces...why? You're building these floor panels from scratch - you could build them to fit. Shack foundations clip through most things. So why can't other pieces?

It's all generally just not as good as it could be and should be.
 
I learned this bit today as well, saw it done, didn't understand it. Do now completely understand it. I can see me probably rebuilding sanctuary tonight as it's currently.... fairly imperfect (it was my first effort and there's LOTS of better work I've done since, spent time making a nice settlement pretty much everywhere I could) :)

I've tried it and it doesn't seem to be working for me. I'm getting clipping with the whole section, not just the piece I was looking at to select. Annoying.

Also annoying is the wood issue. I've just used ~1500 wood on County Crossing and all I have done is the outer walls and almost all of the ground floor of my planned 8 storey settlement building that's 9x7 large floor sections. I've plans for an inn, kitchens, food storage, laundry, bathhouse, lounge and 24 flats, with 2 lifts and 2 fire escapes. I think it's going to take 5000 wood.
 
Something seems to be amiss with loading times for me.

On the vanilla game, loading times for entering a new area were too long for me, but tolerable. Probably ~25 seconds.

Since I installed the texture optimisation mod (which has improved performance nicely on my fairly old PC), the full dialogue mod and 4 settlement mods (homemaker, safe settlements extension, craftable elevators and craftable ramps), loading times have increased to ~45 seconds for every new area. This makes fast travel, well, not fast :)

Is there anything practical I can do? A new PC would no doubt help somewhat, but that's a bit expensive for shortening loading times on one game.
 
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