**** Official Fallout 4 Thread ****

How do you stop your companions/settlers going back to their original guns? I'm travelling with Piper atm and I've given her some pretty good weapons and although I equip her with then you can rest assure that right in the middle of an intense battle situation she'll revert back to the 10mm pistol I've previously taken off her :p

I heard about a trick in which you could give your settler/companions any weapon and just one 5mm round and that would give them unlimited ammo...

I just used a line I wasnt using at all and gave them thousands of rounds..in my case I didnt like the assault rifles, so my companion just gets the best one I can mod and thousands of rounds of 5.56
 
I just used a line I wasnt using at all and gave them thousands of rounds..in my case I didnt like the assault rifles, so my companion just gets the best one I can mod and thousands of rounds of 5.56

The companions only need one bullet for infinite ammo ;)

You should sell all of the rest - it's only worth 1 cap/round, but when you have thousands of them... :D
 
The companions only need one bullet for infinite ammo ;)

You should sell all of the rest - it's only worth 1 cap/round, but when you have thousands of them... :D

is this a glitch or cheat? If you give them a weapon other than the standard one they have, they have only the ammo you give them. Once they run out, they'll go to their standard weapon.
 
is this a glitch or cheat? If you give them a weapon other than the standard one they have, they have only the ammo you give them. Once they run out, they'll go to their standard weapon.

Oh... to be honest I haven't paid much attention to this since I first started playing, so maybe they "fixed" it in the first patch? I stand corrected!

Edit: unless I'm thinking of settlers? I don't play with a companion.
 
Oh... to be honest I haven't paid much attention to this since I first started playing, so maybe they "fixed" it in the first patch? I stand corrected!

Edit: unless I'm thinking of settlers? I don't play with a companion.

Not sure, but I was under the impression that companions have always had finite ammo for weapons given to them. The ones they have as part of their character have infinite ammo. Would be interesting if they have a 10mm pistol as standard and it then entitled them to infinite 10mm rounds for any 10mm pistol. Something I'll have to test...
 
Level 49 now and my build concerns have abated to the extent that it's all a bit easysauce right now. Playing on hard difficulty and basically one-shotting everything from stealth with a >5x damage multiplier, crits banked in VATS should I need them (I almost never do) and massive damage reduction from Lone Wanderer and ballistic weave. Think I need to up to very hard or survivor for more challenge.

The combination of damage boosts from rifleman/gunslinger, ninja, mister sandman and bloody mess is immense. Add in banked crits when needed and nothing lasts a single shot or VATS session. And ballistic weave rank five is on the verge of being game-breaking. No longer a glass cannon, I...

Still having fun though. The Commonwealth is just a cool place to explore.

And not long ago did Travis' mission in Diamond City and just tuned back into Diamond City Radio and loving the change in his demeanour! :D
 
Level 49 now and my build concerns have abated to the extent that it's all a bit easysauce right now. Playing on hard difficulty and basically one-shotting everything from stealth with a >5x damage multiplier, crits banked in VATS should I need them (I almost never do) and massive damage reduction from Lone Wanderer and ballistic weave. Think I need to up to very hard or survivor for more challenge.

The combination of damage boosts from rifleman/gunslinger, ninja, mister sandman and bloody mess is immense. Add in banked crits when needed and nothing lasts a single shot or VATS session. And ballistic weave rank five is on the verge of being game-breaking. No longer a glass cannon, I...

Still having fun though. The Commonwealth is just a cool place to explore.

And not long ago did Travis' mission in Diamond City and just tuned back into Diamond City Radio and loving the change in his demeanour! :D

Yeah once i got a lot of perks i ended up with all the damage boosters for melee and stealth + the 10x melee stealth damage perk. I must have been doing well over 1000 damage with pickmans blade because i was 1 shotting every behemoth and deathclaw type I came across.
 
Just downloading this now. Is there any specific build that's good for a noob or a good site for me to get build tips from?
 
Yeah once i got a lot of perks i ended up with all the damage boosters for melee and stealth + the 10x melee stealth damage perk. I must have been doing well over 1000 damage with pickmans blade because i was 1 shotting every behemoth and deathclaw type I came across.

Aye, saw my first Behemoth yesterday. Spent a minute or two inspecting my inventory to see what I had to take him down, formulated a plan that involved laying a quick field of mines and starting with an opening salvo of sniper rifle fire from stealth.

In the end he didn't survive the first barrage of shots. Think it was three shots from the Overseer's Guardian from stealth before he went down.

How are you finding the mechanics of melee in this game btw? I remember being a melee-heavy grenade-pocketing stealth type in FO3 and enjoying it, but I've not found it as easy to sneak right up to people in FO4. Blitz looks interesting, but is it easy enough to keep it going to clear a room with enough AP?

The Travis quest, how do you spawn that? Sick to death of his bs whiny nerve-wrecked attitude.

You need to talk to the two Russian brothers in the bar in Diamond City. They start a quest to toughen Travis up a bit and give him some confidence. It's quite a fun and funny little series of quests, actually.
 
Just downloading this now. Is there any specific build that's good for a noob or a good site for me to get build tips from?

I went:

Str 3 (for Armorer)
Per 5 (Locksmith plus one spare point because this seemed the best place to put it as you get extra chance to hit in VATS)
End 1 (don't need any of the perks here and my build aims to not get hit rather than tank with high HP)
Cha 1 (with Your're SPECIAL and the bobblehead to raise this to 3 for Lone Wanderer, which you don't need immediately but is great down the road a bit)
Int 3 (for Gun Nut)
Agi 7 (need Ninja)
Lck 7 (Critical Banker and shooting for Four Leaf Clover with the bobblehead)

I found this build a bit sticky in the teens as if I got spotted I was in trouble and Sneak doesn't get reliable until you get some points into it (plus preferably some Covert Ops mags and chameleon/muffled armour). But once I'd got points into Sneak, Ninja, Gunslinger, Rifleman, Armorer, Gun Nut, Mister Sandman, Lone Wanderer, Critical Banker and Better Criticals it all got very straightforward.

I don't use the critical in VATS as much as I thought I would, but it's a nice back up for things that don't die to sneak attacks.

You can get some good weapons quite quickly (Deliverer especially, which I'm still using to one-shot humans from stealth at almost level 50). Decent suppressed sniper (pipe sniper will see you through to the mid- to late- 20s), Deliverer and a shotgun and you should be good to go.

Although I had my doubts about this for a bit I don't think I'd swap out anything. The biggest downside is that you really want to hunt down the bobbleheads (especially for Charisma) and the Covert Ops mags to really get things going. Once you do that it's all gravy. But until that point you'll be worrying about being spotted and taking your sweet time staying in the shadows and taking very careful pot-shots with your silenced weapons.

Oh, and with this build I've gained tens of thousands of extra XP up to this point from taking Idiot Savant early on (with my low Int it procs regularly and you can get almost 100 extra XP for each location discovered, and almost 1000 more when it procs on major quests - you can save scum if you like too!)

You could forego the VATS critical skills and drop Luck down a bit and spend more points elsewhere too (Cha for earlier LW and perhaps settlement perks/Agi for better sneaking/End for more HP/Int for hacking and Science!)

Pros:
You are a ninja! Very hard to detect and damage from stealth is huge!
Can mod all ballistic guns and armour you'll need for a very sturdy and hard-hitting build.
Don't need annoying companions!

Cons:
Low Cha means no chance of passing speech checks and limited settlement options.
Rather glass cannon until you can mod Ballistic Weave into your under-armour (which makes you totally OP)
No Science! for energy weapons and high-tech mods (though you could drop Luck and increase Int if you wanted)
You really want Covert Ops mags and at least a few bobbleheads

There's a huge Reddit thread on builds as well if you search for it.
 
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I have found that starting with a charisma of 4 is best. +1 with the bobble head and you have all of the useful perks related to it. If you enjoy the building side of the game you will need the local leader perk. You can then easily get it 10+ with armour/clothes buffs. I play a charisma character and I only put it to 4!

You can always add to it though.
 
I have found that starting with a charisma of 4 is best. +1 with the bobble head and you have all of the useful perks related to it. If you enjoy the building side of the game you will need the local leader perk. You can then easily get it 10+ with armour/clothes buffs. I play a charisma character and I only put it to 4!

You can always add to it though.

Yeah, in retrospect I wonder if I wouldn't lower my Luck and raise Cha if I started again. But then those banked high-damage crits are very nice to have as a back up if things go south (like last night when I fast-travelled to a location and right into the midst of a horde of super mutants, including two suiciders... VATS crits took care of those mini-nuke-carrying ******** whereas I doubt I'd have been quick enough on the trigger to get away with it in real time.)
 
Has anyone got rid of the huge metal door at the Castle after getting into the armory? It looks gastly, so I'm tempted to disable it via the console. It's not ever used again is it?
 
I realised two things I didn't previously know today-

Charisma affects the main character's comments that he makes.
Deathclaws can throw cars at you!

Yup. Drink Wine/Whiskey/Vodka etc, then go talk to an NPC :D

I have 160 hours, and the furthest I've got in any of the main quests is Old Guns (build the artillery) and meet Virgil in the Glowing Sea...
 
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