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This mod fixed that issue for me
This mod fixed that issue for me
How do you stop your companions/settlers going back to their original guns? I'm travelling with Piper atm and I've given her some pretty good weapons and although I equip her with then you can rest assure that right in the middle of an intense battle situation she'll revert back to the 10mm pistol I've previously taken off her
I heard about a trick in which you could give your settler/companions any weapon and just one 5mm round and that would give them unlimited ammo...
I just used a line I wasnt using at all and gave them thousands of rounds..in my case I didnt like the assault rifles, so my companion just gets the best one I can mod and thousands of rounds of 5.56
The companions only need one bullet for infinite ammo![]()
You should sell all of the rest - it's only worth 1 cap/round, but when you have thousands of them...![]()
is this a glitch or cheat? If you give them a weapon other than the standard one they have, they have only the ammo you give them. Once they run out, they'll go to their standard weapon.
Oh... to be honest I haven't paid much attention to this since I first started playing, so maybe they "fixed" it in the first patch? I stand corrected!
Edit: unless I'm thinking of settlers? I don't play with a companion.
Great! Can confirm this fix worked for me too - using the latest drivers.This mod fixed that issue for me
Level 49 now and my build concerns have abated to the extent that it's all a bit easysauce right now. Playing on hard difficulty and basically one-shotting everything from stealth with a >5x damage multiplier, crits banked in VATS should I need them (I almost never do) and massive damage reduction from Lone Wanderer and ballistic weave. Think I need to up to very hard or survivor for more challenge.
The combination of damage boosts from rifleman/gunslinger, ninja, mister sandman and bloody mess is immense. Add in banked crits when needed and nothing lasts a single shot or VATS session. And ballistic weave rank five is on the verge of being game-breaking. No longer a glass cannon, I...
Still having fun though. The Commonwealth is just a cool place to explore.
And not long ago did Travis' mission in Diamond City and just tuned back into Diamond City Radio and loving the change in his demeanour!
Yeah once i got a lot of perks i ended up with all the damage boosters for melee and stealth + the 10x melee stealth damage perk. I must have been doing well over 1000 damage with pickmans blade because i was 1 shotting every behemoth and deathclaw type I came across.
The Travis quest, how do you spawn that? Sick to death of his bs whiny nerve-wrecked attitude.
Just downloading this now. Is there any specific build that's good for a noob or a good site for me to get build tips from?
I have found that starting with a charisma of 4 is best. +1 with the bobble head and you have all of the useful perks related to it. If you enjoy the building side of the game you will need the local leader perk. You can then easily get it 10+ with armour/clothes buffs. I play a charisma character and I only put it to 4!
You can always add to it though.
I realised two things I didn't previously know today-
Charisma affects the main character's comments that he makes.
Deathclaws can throw cars at you!