**** Official Fallout 4 Thread ****

The only time I found the Local Leader II donkey service remotely useful was setting up defences at The Castle. The rest of the time, doing settlements etc., I just loaded up myself/companion from my Sanctuary warehouse and fast travelled. Unless you're really into the settlement building thing, waste of two perks IMHO on my first playthrough and won't be rushing to take them this time round.
 
The only time I found the Local Leader II donkey service remotely useful was setting up defences at The Castle. The rest of the time, doing settlements etc., I just loaded up myself/companion from my Sanctuary warehouse and fast travelled. Unless you're really into the settlement building thing, waste of two perks IMHO on my first playthrough and won't be rushing to take them this time round.


I found the building kinda... fun actually. Each settlement got a quick bit of defence built, a couple a proper fortress around them (ones I knew I could bait enemies into easily). I'm finishing the main quest line now and it's starting to feel like my interest is winding down a bit.

Oh well, only 19 more days till X-com 2 which I've got high hopes for :D (please be amazing, please be amazing, ple....) It should last me that long I reckon.
 
I found the building kinda... fun actually. Each settlement got a quick bit of defence built, a couple a proper fortress around them (ones I knew I could bait enemies into easily). I'm finishing the main quest line now and it's starting to feel like my interest is winding down a bit.

Oh well, only 19 more days till X-com 2 which I've got high hopes for :D (please be amazing, please be amazing, ple....) It should last me that long I reckon.

I had my moments in F4 for few mounths now, but I ahve to admit that the game is no everlasting, so I do understand why your interest is winding away, but hey, I hope there will be plenty of rooting DLCs

As for X-com 2, mate, It will be awesome. I also hope it will be more loke Long war mode fore X-com, not like the original product.
 
Isn't there a perk that connects all of your settlements workbenches? Atm I keep having to go back to Sanctuary to get a particular weapon item :(

Not directly.

If you have rank 2 of the local leader perk, you can assign a settler to be a provisioner between 2 settlements. Settlements linked by a provisioning route share almost all workbench contents. Bottlecaps from shop taxes don't share and I think a few other things don't. Weapons definitely do, as does armour and junk for building materials.

EDIT: OK, maybe I was wrong. I could have sworn I saw weapons in there before I crafted containers for items of various kinds (weapons for settlers, armour for settlers, legendary weapons...etc) rather than keeping everything in the workshop.
 
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Talking of settlers...they are silly people.

I ran out of concrete and didn't finish the walls of Sanctuary. The bridge and about 1/3rd of the way each side is walled to form a sort of U shape and the settlement is within that. The walls are defended by turrets and each building is defended by turrets, so there's a large safe area for settlers.

I travelled back there to drop stuff off in my main storeroom and the alarm went off. The settlers milled around a bit, pointed in a direction and half a dozen started running that way. I slowly travelled in that direction because I was encumbered by loot I hadn't yet sorted out.

The damn silly settlers had wandered out of Sanctuary entirely and into the woodland in order to chase a deathclaw (legendary, IIRC) and attack it. With .38 basic pipe pistols. Rather than heading for the safe area and letting a dozen heavy machinegun turrets deal with the deathclaw if it did happen to come into Sanctuary.
 
Also, you may try to play this game without fast travel on survival difficulty. This type of gameplay made the game interesting for me at the first place.

I tend to mix it up a bit. I'll fast travel sometimes, if I'm out of really interesting things to do without obviously pushing a huge chunk of the main plot forward I'll walk around places and get "distracted" :)
Survival I haven't tried yet. See a good few legendary enemies though (I think I'm on hard, I went somewhere between normal and survival). Might actually turn it up to that from now on and see how it goes.
 
Talking of settlers...they are silly people.

I ran out of concrete and didn't finish the walls of Sanctuary. The bridge and about 1/3rd of the way each side is walled to form a sort of U shape and the settlement is within that. The walls are defended by turrets and each building is defended by turrets, so there's a large safe area for settlers.

I travelled back there to drop stuff off in my main storeroom and the alarm went off. The settlers milled around a bit, pointed in a direction and half a dozen started running that way. I slowly travelled in that direction because I was encumbered by loot I hadn't yet sorted out.

The damn silly settlers had wandered out of Sanctuary entirely and into the woodland in order to chase a deathclaw (legendary, IIRC) and attack it. With .38 basic pipe pistols. Rather than heading for the safe area and letting a dozen heavy machinegun turrets deal with the deathclaw if it did happen to come into Sanctuary.

I've tooled mine up

with mini-guns, launchers and gauss for this exact reason (looted from the bunker hill battle, I got everyone involved, didn't pick a side and let the institute agent kill everyone for me :D ) they've (nearly) all got the railroad heavy suits too :)
 
I have started to gear up my settlers a bit. The one in my clinic is dressed like a doctor, the guys on defence wear power armour etc.

I currently have 18 settlements all with at least one of every shop and round about 20 settlers, apart from a few that I disconnected the beacon as I want some smaller ones.

I like the manor by the sea, is it Coup Manor?... Got that pretty great.
 
I have started to gear up my settlers a bit. The one in my clinic is dressed like a doctor, the guys on defence wear power armour etc.

I currently have 18 settlements all with at least one of every shop and round about 20 settlers, apart from a few that I disconnected the beacon as I want some smaller ones.

I like the manor by the sea, is it Coup Manor?... Got that pretty great.

Coup manor is... about my best made fort :)

I found you can put the concrete foundation blocks on top of each other so 2 tiers of that with a covered walkway around the top and missile turrets on the approaches (more to it than this but... you get the idea) :)
 
I have started to gear up my settlers a bit. The one in my clinic is dressed like a doctor, the guys on defence wear power armour etc.

My provisioners are heavily armed and armoured (fully crafted combat, assault or laser rifle with ballistic weave mark 5 fatigues and hat with fully crafted combat armour is now standard issue).

My shopkeepers have clean suits and hats (ballistic weave rank 5 is now standard issue) apart from Trader Rylee who obviously likes her vault suit and a cheerful doctor who seemed better suited to a more comfortable, casual look.

But the other settlers aren't yet equipped. I am gathering weapons and armour in my stores in Sanctuary, ready to craft it all and issue it.

I'm currently building a 10 storey 6x8 structure in County Crossing, which will become my main market town and a showcase of what's to come for my country. A large bedsit for everyone, a bathhouse, a laundrette, food stores, kitchen, toilets, a bowling alley (with pins and balls), a pub, a lounge, an inn for visitors and a shopping centre. Fire escapes. A pool table (with balls and cues). None of which actually works ingame, obviously, but it's fun to roleplay. The initial shack that the 2 founders of the settlement used is to be left as a piece of history.

The problem is that it will take about 8000 wood and that's in very short supply. I could install Alternative Settlements and make the floors out of plastic and have nice carpets and suchlike, but I tried that and it looked too neat, too incongruous. It would require manufacturing facilities that wouldn't exist.

Which reminds me...is there any way to locate objects crafted with a mod? I thought I'd scrapped everything I made with Alternate Settlements, but if I disable it I get a warning that my saved game depends on a mod that isn't active.
 
Regarding trading and random encounters...

Has anyone encountered any of the wandering tier 4 traders? I've only found Trader Rylee and the Vault-Tec rep (who I've assigned to a trading emporium but who has less stock than the tier 3 general trader in the same settlement).
 
Regarding trading and random encounters...

Has anyone encountered any of the wandering tier 4 traders? I've only found Trader Rylee and the Vault-Tec rep (who I've assigned to a trading emporium but who has less stock than the tier 3 general trader in the same settlement).

I've noticed that too. I've done the same with him at Sanctuary Hills and I was a bit disappointed.
 
Starting to feel the limits of the game straining a bit now. Need to increase my settler limit as I don't have all of the people I want at my main one, I'm also gonna download a few mods that add new signs and stuff for stores. I'd also like to clean everything up a bit but can't find a mod that really does that well atm.
... Unfortunately, NMM is not working for me atm and I'd rather keep all mods in one place.

Can't wait for the day you will be able to download just one mod that will make the settlement building truly brilliant!
 
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