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- 9 Jun 2004
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Local leader. I think it is the tier 5 charisma perk.
Yep. But you need Local Leader level 2.
Local leader. I think it is the tier 5 charisma perk.
Local leader. I think it is the tier 5 charisma perk.
Doh! I was hoping it would cover weapons as wellAnd it doesn't share weapons or armour, only junk/materials
The only time I found the Local Leader II donkey service remotely useful was setting up defences at The Castle. The rest of the time, doing settlements etc., I just loaded up myself/companion from my Sanctuary warehouse and fast travelled. Unless you're really into the settlement building thing, waste of two perks IMHO on my first playthrough and won't be rushing to take them this time round.
I found the building kinda... fun actually. Each settlement got a quick bit of defence built, a couple a proper fortress around them (ones I knew I could bait enemies into easily). I'm finishing the main quest line now and it's starting to feel like my interest is winding down a bit.
Oh well, only 19 more days till X-com 2 which I've got high hopes for(please be amazing, please be amazing, ple....) It should last me that long I reckon.
I'm finishing the main quest line now and it's starting to feel like my interest is winding down a bit.
reckon.
Isn't there a perk that connects all of your settlements workbenches? Atm I keep having to go back to Sanctuary to get a particular weapon item![]()
Also, you may try to play this game without fast travel on survival difficulty. This type of gameplay made the game interesting for me at the first place.
Talking of settlers...they are silly people.
I ran out of concrete and didn't finish the walls of Sanctuary. The bridge and about 1/3rd of the way each side is walled to form a sort of U shape and the settlement is within that. The walls are defended by turrets and each building is defended by turrets, so there's a large safe area for settlers.
I travelled back there to drop stuff off in my main storeroom and the alarm went off. The settlers milled around a bit, pointed in a direction and half a dozen started running that way. I slowly travelled in that direction because I was encumbered by loot I hadn't yet sorted out.
The damn silly settlers had wandered out of Sanctuary entirely and into the woodland in order to chase a deathclaw (legendary, IIRC) and attack it. With .38 basic pipe pistols. Rather than heading for the safe area and letting a dozen heavy machinegun turrets deal with the deathclaw if it did happen to come into Sanctuary.
I have started to gear up my settlers a bit. The one in my clinic is dressed like a doctor, the guys on defence wear power armour etc.
I currently have 18 settlements all with at least one of every shop and round about 20 settlers, apart from a few that I disconnected the beacon as I want some smaller ones.
I like the manor by the sea, is it Coup Manor?... Got that pretty great.
I have started to gear up my settlers a bit. The one in my clinic is dressed like a doctor, the guys on defence wear power armour etc.
Regarding trading and random encounters...
Has anyone encountered any of the wandering tier 4 traders? I've only found Trader Rylee and the Vault-Tec rep (who I've assigned to a trading emporium but who has less stock than the tier 3 general trader in the same settlement).
Also, you may try to play this game without fast travel on survival difficulty. This type of gameplay made the game interesting for me at the first place.