Really nice touch that actually, I've nearly done the DLC now a few hours a day. Just about to start companion quest and then I'm done.
There are two full sets of companion quests (Beckett and Sofia). I think they're both worth doing for the story for each character. Just scrap (or store) one companion's camp item when you've done their questline and build the other. I did Beckett then Sofia and decided Sofia got on my nerves more so switched back to Beckett. There are also some new locations and big changes at some other locations. Plus there are daily quests from at least the two major companions and maybe the minor companions. There are at least 4 minor companions (raider punk, settler forager, settle wanderer and settler...something I've forgotten because I only saw them once at one player's camp). Plus the faction rep daily quests, which require far less time than chasing bullion and unlock new plans. I'm after the ammunition-making machine for my camp, which requires max rep with the raiders. That'll take a while, but nothing like as long as bullion. If you just do daily rep quests, it will take 39-65 days to get rep from neutral to ally with both factions, depending on how you turn in the quests. Refuse rewards from the quest-givers, sell the photos you take to the other faction rather than giving them to Davenport (he won't like it, but all you'll lose out on is some caps you won't need anyway), kill the ex gang members or tell them to go to Foundation (if you have 8+ charisma). Sell queen mirelurk meat to Blackeye at the Ohio River raider fishing camp outpost for a bit extra. If you really want to farm rep, teleport around the conflict random encounter spawn points and help out raiders or settlers when you find them. There are other types of random encounters that can give rep too. I never bothered looking into it in detail because I don't care enough to bother. It's not like I'm not going to get paid a real money prize for getting rep faster.
There are also some new secret things that are partially known, which might be complete now and which might be a teaser for future content in a similar way to how the Grafton pawn shop was before Wastelanders. There's a prototype steel mill PA helmet, which adds resistances. It's sort of a paint job, only it shows as additional metal plating. Is there a complete prototype steel mill PA suit? Nobody knows. There's a new location that's a henge. Markings on it make a map and a puzzle. A map to where? What does it mean? Nobody knows.
I won't be grinding out the stupid gold bullion things because I'm only at home 3 days weeks (in normal times!) and generally only play on a Sat or Sunday so it will take me until 2025 or something to get anything of use...it's a pretty stupid mechanic to be honest and very much punishes those that can't live on the game 7 days a week.
It's another mechanic from "free to play" (i.e. very expensive indeed) mobile games. The whole point is to coerce people to play the game every day. It's an attempt to foster addiction.
People on Bethesda forums and Reddit's FO76 section (which is in some ways the de facto FO76 forum as Bethesda is more active there than on its own forum) have been asking for the gold cap to be weekly. Still the same total - 1400 per week from treasury notes, 300 per week from Smiley for 6000 caps - but weekly rather than daily because, as the OP on Reddit put it, many FO76 players have jobs. Maybe Bethesda will do it. Maybe not. It's only the people who Must Play Every Day who are at all likely to pay real money for useless ingame items like camp stuff you can't use because of the miniscule camp budget.
I'm currently furloughed, so I can do it every day. But I'm not because I have other entertainments. When my furlough ends, well, never mind about FO76. I'll play when I play and unlock stuff when I unlock it.
So...playing 2 days a week you can get 700 bullion a week (300 from Smiley, 2x200 for daily limit). Buying
every plan that requires bullion costs 72,200 bullion. So you could do it in 103 weeks and be done by mid 2022. Much earlier than 2025!
On a more positive point the I had hit the 30k cap limit so had to take down my shop...logged in this morning and a guy was selling these for 15k each so I bought them both
.
I'll never ever use them as I'm a Bloodied Heavy build but they'll be fun to mess with I guess.
The best two bloodied exploding rifles. Hmm...sneak bloodied sniper build with that Fixer? Never seen. Never heard. The invisible silent death from afar. If you want to go ultimate stealthy glass cannon try it with the Chinese stealth armour, which is almost worthless as armour and breaks if a bloatfly looks at you hard. I'd replace the stock on it though. Forceful stock is for melee, isn't it? A bloodied stealth build using an explosive weapon is really not going to want to ever be in melee. Also the sights. It's specialised for stealth, so I'd put a scope on it for sniping. For the handmade gun, I'd try full GD nutjob mode, make it full auto and Stand And Bang against everything.
But I'd probably stay with heavy weapons because I like them. Not a bloodied build though. I'm not really an anything build, more of a generalist scavver.
EDIT:
On another more positive point, they fixed the fusion core draining. Again. Maybe they'll break it again next time.
On a more negative point, there's a very bad bug with anything that draws from your stash, most notably vending machines. The bug moves items from your stash to things that draw from your stash. Sometimes when a player interacts with them, sometimes for no known reason. It's not terrible with displays because other players can't take anything and it's funny to see the game doing things such as trying to display a PA frame in a magazine rack. It is terrible with anything else, especially vending machines, because it dispenses anything from your stash to other players. At default prices. So, for example, every time a player interacts with your vending machines there's a chance they'll see your L50 bloodied explosive faster reloading Fixer on sale for a few hundred caps. And they can buy it. It appears them exactly as if you intended to put it in your vending machine at that price. Apparently it can happen with punch bowls - instead of a drink they get, for example, your L45 bloodied explosive handmade -and anything else that draws from your stash. The only workaround is to scrap or store everything that draws from your stash. Not just cut power to it. It must not exist in your camp.
Bethesda have said nothing about it on their own forum. On the FO76 Reddit section Bethesda have said they're looking into it.