Soldato
So what's peoples verdict then on this?
Pick it up when it's £10.
Based on the reception so far I'd say that'll only be a couple of months
So what's peoples verdict then on this?
I've seen some people saying that there aren't any stories in FO76. That particular criticism is invalid. In addition to the main story and the faction stories (yes, there are factions - all dead of course, but factions none the less) there are numerous side stories and they're fitting for Fallout, i.e. mostly very grim. Here's one story from one location in the game, told in various holotapes and notes and some environmental storytelling:
You find the corpse of a young woman with an odd veil, which triggers a quest to investigate Riverside Manor. If you go there, you find a large mansion and guest house that was the home of Shannon Rivers. The name might be familiar to anyone who played Fallout 4 - she was the voice actor who played the Mistress of Mystery in the radio plays for decades, the one who was dumped by Hubris Comics for the upcoming Silver Shroud film that had the two characters working together in favour of a pretty young woman who didn't fit the character at all. In her home, you find that her husband (working with Kent Connolly, the avid Silver Shroud fan from FO4) had a precise replica of the Mistress of Mytery's training facility built under their house and hired a variety of trainers for her - he knew how worried she was about playing the character on screen so he gave her the chance to train to be able to do it for real in order to help her gain the necessary confidence. A lovely story...which doesn't stay lovely. This is the Fallout world, not the Disney world.
After the war, Shannon Rivers used those real combat skills she'd learned when some raiders attacked. After that, she decided to take in orphaned girls and only girls. Boys were turned away by force (she presumably killed those who wouldn't leave and presumably some starving desperate children wouldn't leave), as were adults (presumably - the only adults mentioned were old men and nothing was said about what she did to them). The girls were trained the same way, forming an organisation - The Order of Mysteries.
But it gets even grimmer than that. Shannon and her husband had a daughter, Olivia. A big turning point in Olivia's life was when she watched one of her childhood friends being turned away to fend for himself (and probably die) in the post-apocalypse world because he was the "wrong" sex. Olivia went through the Order of Mystery training, but was skipped for any important role in the organisation. Correctly so because she was rather lacking in any sort of leadership ability and not a very nice person anyway, but it festered and took her further along the path she followed. All the killing she did certainly didn't help, especially since it didn't matter how many raiders she killed - more kept coming. Nor did it help that her mother kept the Order secret, not openly helping anyone, because the Mistress of Mystery was a secret identity in the comics. She came to consider her mother to be deluded, ludicrously trying to apply a pre-war comic book to post-war reality. Then she met that childhood friend her mother had dismissed to fend for himself or die because he was the "wrong" sex. He'd survived by joining a band of raiders. Olivia devised a scheme to become a raider leader, planning to unite all the local raiders under her command. That childhood friend was her essential liason with the most powerful local raider leader and through him she sold out the Order, providing that raider leader with information about Order movements that enabled him to ambush and kill Order members one by one. In exchange, she'd get a high position in that raider gang. Finally, she killed her mother and thus ended the Order...and her childhood friend then killed her because she was no longer useful to the raider gang and was now a threat. The raider leader wasn't an idiot - he knew she'd betray him sooner or later, killing him to take his place as part of her plan to become grand dictator of all raiders. So he had someone she trusted kill her in exchange for favour. You find the final part of the story on the corpses of Olivia and Shannon Rivers.
Now that's a Fallout story - grim and ugly and all round nasty.
There's a lot that's wrong with FO76, but storytelling isn't one of the things that's wrong with it. It's not just fetch quests that are for long dead people and thus completely pointless even in the context of the game.
Lvl 95 scorchbeast battle after launching a nuke
https://www.pcgamer.com/uk/fallout-76-players-launch-nuke-and-unleash-massive-scorchbeast-queen/
They didn't wipe the BETA characters? lol.
I've seen some people saying that there aren't any stories in FO76. That particular criticism is invalid. In addition to the main story and the faction stories (yes, there are factions - all dead of course, but factions none the less) there are numerous side stories and they're fitting for Fallout, i.e. mostly very grim. Here's one story from one location in the game, told in various holotapes and notes and some environmental storytelling:
There's a lot that's wrong with FO76, but storytelling isn't one of the things that's wrong with it. It's not just fetch quests that are for long dead people and thus completely pointless even in the context of the game.
I've been loving this since I started. I didn't play beta so have nothing to compare release to but for someone who was hoping for an immersive, story led survival game in the Fallout universe it ticks all the boxes.
Some personal opinions on what it is getting slated for:
Performance: So far for me as smooth as butter on my rig but I am currently playing on a 144hz 1080p monitor. They are implementing a FOV and ultrawide support so will move over to my other monitor then. I should point out I used a new ini file that got rid of the horrible blur in the background and smoothed out my mouse and did some other alchemy. Textures can be pretty plain but I love the art style and overall it's an immersive world to be in.
Questing/Story: The logs, notes and terminals telling the story I have no issue with but you are just following the story and there is no option to effect the outcome. It has all happened and you know when you reach an NPC they will be dead and you are just reading about or listening to the outcome. I can see that if you want to have an impact on the story this is a big problem, and generally it is one big element of an RPG, but I've had fun so far reading and listening to the story.
Combat and VATS: Fallout combat, especially shooting, was never great anyway and it's not amazing in this. There are some perk cards that make VATS a lot more interesting but if you don't use those it is essentially auto aim. I'm playing mostly melee and that is a lot of fun so far and works the best with VATS imo.
I love the perk and character building system. Spending a lot of time looking at builds.
I have done some PVP and it's odd. You both have to initiate it and it can be as mess, especially as to who gets the first big hit in. I think it would be better to just have PVP only and PVE servers.
The world is huge, dense and wonderful to explore. You really never know what you will find. Lot's of storytelling everywhere at every location.
Some negatives:
The multiplayer is very odd. I was doing some really immersive quest a couple of days ago. Reading a terminal about someone, soaking up the twilight atmosphere, when all of a sudden I hear a racket and Phearlord1337 comes crashing through shooting up the place. Took me out of it completely and made plain the juxtaposition of the two playstyles they are mashing together. Just weird although I have enjoyed some duo play with me son.
They never seem to get this right but the rate at which you have to eat and drink and repair items. There are perk cards to negate these issues but until you get them you spend more time than necessary trying to survive.
Overall so far it's been an immersive (almost always) experience exploring a detailed world with what seems to be hundreds of hours of great sites to explore with a story running through it, albeit one that has already happened. Even the odd stuff like the tacked on multiplayer works more often than not. I hope they keep adding lots of new content to it.
I'm still in two minds about it. It's obviously a bad idea badly implemented by people who don't know what they're doing and/or didn't have the time to do it. Worthabuy says that if he didn't know beforehand he would have assumed this was a mod for FO4 made by a couple of people in their bedrooms in their spare time. I think that's unfair - FO4 mods are generally of much higher quality than FO76 is.
I noticed in his review that I was right about something - Bethesda are charging real money (and lots of it) for settlement building objects. $3 fior a crap door, for example. Just one crap door. $3. That's not surprising, given the extremes Bethesda go to in order to insult their customers. What is surprising is that having done that they made settlement building in FO76 much worse than settlement building in vanilla FO4. That's an achievement of sorts - I thought vanilla FO4 settlement building was such obviously cobbled together crap that barely worked and had a terrible UI because it was a rush job tacked on at the end by a few person-hours of work. But years later, here's FO76 with something far worse. Despite Bethesda knowing how popular the numerous settlement building mods have been, especially Place Everywhere (which is almost a requirement for settlement building in FO4). I think Bethesda must have intended building in FO76 as a deliberate insult to players. I find it hard to believe they really could be so incompetent to do that by mistake, especially as they're intending building as a means to extracting ludicrous amounts of money from customers in exchange for minimal work. $3 per sucker for a crap door that is at most a small amount of retexturing work and probably has already been done for the game itself anyway.
But despite Bethesda blatantly insulting their own customers and spewing out a bug-laden bad implementation of a bad idea that goes even further to insult anyone who plays on PC and despite the fact that the game can't even be finished solo (that hasn't been mentioned much) I am still in two minds about buying it because buried in the crap is an adequate game. I do want to buy it, but I'm balking at given money to a company that has gone to such lengths to insult me. They can't possibly be doing it by accident. They can't be that incompetent.
Add me on Beth net and can find time probably. Tuesday Wednesday to play some multi Nbktom
Macks review ouch lol