I mentioned "you (at least initially) have a goal of reclaiming the remains of the USA and restoring civilisation." once. I didn't "keep going on about saving the world".
Not going to happen when out of the loads of people in your vault hardly any survived(out of 500) and no wonder when people are sent into a wasteland with nothing. Why because the writers for this game are using crap logic which makes no sense. Even ARK sending you naked into the biosphere made some sense since you are an experiment.
This makes zero sense.
So how are you going to rebuild humanity in any way running around by yourself or even with 3 other folks on a server. Most of your Vault has perished. Vault 76 is a failure.
LOOK at ALL the larger factions in the universe. Vault City,NCR,BoS,etc all had security in numbers.
The story is only pushed cause' MMO.
Having a defendable position is a good idea if you're not in the middle of a disease outbreak. But you are. In your scenario of living in the entrance of Vault 76 it would only be a question of which killed you first - suicide, the Scorched disease or the large number of enemies who might overcome a single person even in a defendable position.
It makes entire sense,since its fortified and defendable,and if anything running around in the middle of a disease outbreak is the last thing you want to do.It also increases the chance of getting infected.
Also the Vault Door is so thick that nothing got through it for decades. Its a fortfied bunker.
Running around like a tool makes you more of a target. Examine how real world disease outbreaks are solved - by loads of people,and by isolating things.
So the whole concept is lazy writing which won't work in the real world. Its not supported by the canon.
The whole Vault instead of running around like idiots,should be working as one - its a bloody control Vault stacked full of scientists. Most of my science friends in this situation would be working together,not running out like mad people.
I mention Prometheus for the same reason.
Working together as one,means security in numbers,a better chance of survival,and a better chance of fighting any plagues.
Instead Bethesda logic is that they send people one by one into the new world with no real weapons or armour,and subsequently most of your Vault died in the process.
FFS,if a bunch of wild Bears made a camp near the Vault entrance it would have been a slaughter!! I mean its a forested area with Bears,Cougars,etc.
The is NO ONE locally. Although within the context of the game you couldn't know that for sure. There are other vaults, for example. But even if everyone is dead locally, that's only locally.
Everyone is dead in this game,so unless you want to hike for a 100+ km,you are screwed,plus within a few days in the game you soon find out nobody is alive.
I would quite happily hike away from this dead zone to civilisation thank you. They don't even give us that option.
BY REMOVING ALL LIVING NPCS!
They didn't want to hire voice actors,etc so decided to make rubbish holotape quests.
How many MMOs,etc have live quest givers - most.
Its a joke beyond jokes. They are so penny pinching that BGS CBA even to implement some survivors.
Imagine that as an end goal - you actually have to save the "last" human settlement in the region.
That would be motivation to destroy the Scorch Queen,cure the plague,etc.
As a result the moment I tried getting a bit involved in any stories,it was pointless,why??
I mean FFS,why if you leaving a Vault after seeing your world burn,25 years earlier,want to read more about how some other people died literally 100 times?? After the 20th holotape sob story,just for your own sanity you probably will just not bother.
Plus then you see out of your 500 person Vault,most have died,especially people you knew for 25 years?? Emm?? Most people wouldn't be able to handle all the futility of it,as history has shown.
Those who can are most likely to be natural loners who would be more worried about surviving selfishly,less worried about other people,especially if you see how people who live off the grid have to do to survive.
In FO76, you have the motivation of stopping the spread of the Scorched disease and finding other people elsewhere. Or simply curiosity, a powerful motivation for many people. In Red Dwarf, there was nothing useful that Lister could do. The two situations are quite different.
Lister needed the company to stop going mad. So if you are literally by yourself,how long before the loneliness gets to you??
It needs a massive group effort to solve an outbreak,so running around is not going to solve anything and if you are infected you risk spreading it.
There is nothing you could do,if the other much larger groups couldn't do it themselves,and were killed by Bethesda.
Also virtually by yourself,you would be more worried about surviving(like off gridders do),and the fact is there is nothing useful you can do here as character,because Bethesda poor writing.
They don't provide you with any useful avenues,apart from nukes. Since they knew if you could cure the plague,they would need to have more content,so they make sure its permanent.
So,meh.
The fact is we already know due to Bethesda poor writing killing off the people,and the fact you can explore the map within a relatively short time,nobody is alive.
So at this point,if you were looking for survivors,you won't be staying for much longer,especially since the whole area is screwed.
After all in the canon,people even left the post-apocalyptic UK to go to the US.
That's not an alternative because you'd die the same as other people in the area with a secure place died. Even groups, with organisation, training and weapons. Dying of old age is not an option unless you can find a way to cure the disease or destroy the transmission vector of the disease if that's possible.
They are options,if you look at the canon. People in the Fallout universe did the same after the bombs dropped. They either killed themselves,died trying to find other survivors,banded together or became survivalists and lived for decades alone. Also if there were diseases people left the areas and looked for places which were safer.Look back at some of the stories.
But all that is moot,unless you have the numbers and you don't since BGS lazy writing and penny pinching decided they CBA to hire voice actors or script writers.
Which is why you don't have any motivation for it regardless of what the story is, what the options are, etc. It wouldn't matter to you what the story is because you don't give a damn about it.
It is a rubbish story overall. Its is pointless since everyone is dead and you can't change anything meaningful in the game to aid civilisation rebuilding itself. How are you going to restart civilisation with so little people?? It does not work - look at something like I am Legend.
There is no end goal as it has been reached on Day1.
The only good thing about this game is reading about lore.That is it. The rest is going to be like Rust.
You are just an observer of past events,and the game is so rigid you can't change anything,because it would cost more money.
You activate the nukes to kill the Scorch Queen,but this is repeatable since the Scorch Queen respawns AFAIK.
So at this point all you are doing is not even solving the plague,just lobbing an endless stream of endless nukes at the fissures.
Even that makes zero sense. You would want to kill them permanently by nuking the caverns underground by transporting the nukes there.
If the end game was destroy the Scorch Queen,then solve the plague,and suddenly after you do that you could build settlements,and have new settler NPCs inhabit those settlements it might be something.
Except that is not going to happen. So no end goal.
Literally whether you are in the world or not,you can't solve anything,since the poor writing and game mechanics means ultimately whatever every you do has no real lasting effect.
So rinse and repeat.
I like the settlement building of FO4. It's the main reason why I'm level 203 now - I've done a lot of building and a lot of scavving to get the materials for building. But I am a lone wanderer. Founder of a new country, but not truly part of it. A benevolent but quite detached dictator.
Which again means there are people.
Alternatively, the region in FO76 is free of raiders and therefore a remarkably good place to build settlements if you can cure the disease outbreak. People can still travel in the Fallout world, so settlers could come from elsewhere. Or you could solve the disease problem, travel to the edge of the Scorched outbreak zone, tell the survivors there that you've solved the problem that was threatening to kill them all and settle down there.
Again how are you going to solve a disease outbreak with one person?? Do you think diseases are solved by one or two people?? How is that going to work?
Did the NCR,Vault City,etc just come out with a few people?? The BoS?? They came out of largish groups of people working together.
That is the issue - there is no end goal,where you suddenly wipe out the Scorch Queen with your nukes,then suddenly its all over,and then you can build settlements with loads of NPCs.
Imagine that as an end goal - you actually have to save the "last" human settlement in the region.
That would be motivation to destroy the Scorch Queen,cure the plague,etc.But there is not even that.
No,its going to be the same end quest again,and again.
While that's true, it would completely rule out any kind of SP game. It would also be a very dull game. You'd be spending hours per day standing guard, watching for something that might or might not happen, weeding fields or any of the other things that one ordinary person amongst many would be doing in that scenario.
Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.
Forced party MP is something that probably appeals to some people, but it's generally difficult to arrange for dozens of people to play together on a regular basis.
I may as well repeat myself since it applies here too:
Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.
Yes, just like the respawning enemies and loot in the previous Fallout games. Which weren't MMOs. Game logic. I could repeat my "most games make no bloody sense" comment again.
Even as Fallout games go this is pushing things massively.
The whole game is an insult to a concept of a control Vault - its a bloody disaster before it even had a chance to do anything. You are meant to work together,and all you have is apparently most of the Vault dead by the time you enter the world - it was meant to have 500 people.
That means almost everyone has died within a short period of opening the Vault.
The rest might just shoot you instead.
Its not about "forced" MP - its a control Vault. If the NCR,BoS,Vault City,Institute,etc didn't work together they would have never gained any prominance.
If they wanted to make a big deal about it being a control Vault it needed to be about people working togeher to rebuild civilisation. It isn't, its about people running around a server like some kind of MMO.
If they wanted that,they should have made it an experimental Vault which people escaped from to save themselves. The whole first part should have been you escaping from the Vault with A FEW others.
At least it would better explain some of the plot holes much better,ie,the lack of survivors,the inability to go back to the Vault,the lack of weapons,armour and so on,and even why you want to run into danger.
This is the worst Fallout game since Tactics.
That's what I've been doing. I still can't bring myself to give Bethesda money for this insulting cash grab that's a bad idea badly implemented.
The game is a disaster at least in physical sales from retailers in the UK:
https://www.eurogamer.net/articles/...ore-physical-copies-at-launch-than-fallout-76
Fallout 4 did far better.
In the end even big Bethesda fans like Jim Sterling are savaging this game,and rightly so.
MAC from WAB also is a big Bethesda games fan.He was right,this felt like some cobbled together unfinished mod.
The Fallout:Miami and Fallout:Cascadia mods will make this look like a joke. Even Beyond Skyrim - Bruma,makes this look like a joke. People in their spare time seem to have more real passion for this series.
It could have been great,even with the crappy engine and the MP part,but no they couldn't even do that.
This smacks as a low effort,cash grab really. Sadly for Bethesda,there are other companies just producing fantastic efforts,especially after RDR2 was just released weeks before. I hope Starfield and ES6 isn't more of this kind of half arsed effort.