**** Official Fallout 76 Thread ****

5 years away is a proper Fallout 5 SP according to Todd Howard. Starfield is the next BSG SP title in about 3 years.
 
The issue is because everyone is dead,there is really no motivation to care,and what is the point at the end?

In theory it would be better to repurpose Vault 76 somehow and live in the entrance.

Within the context of the gameworld, these things are true:

You are intelligent, well educated, healthy both physically and mentally and you (at least initially) have a goal of reclaiming the remains of the USA and restoring civilisation.

On leaving the vault, you find out that something has killed everyone in the area and there are strange hostile humanoid creatures called Scorched all over the place.

The slightest investigation shows you that these Scorched were some of the people in the area and it appears that Scorched is a disease of some kind, a plague. Which you have no reason to think you're immune to.

So you could "repurpose Vault 76 somehow" (despite being explicitly told that it will quickly become uninhabitable and being in it would be fatal - perhaps you could change that) and live in the entrance...until you were killed by the Scorched or became Scorched yourself, which probably would happen quickly given how well the disease has spread so far.

Or you could attempt to discover a way to vaccinate yourself against the Scorched disease so you can continue to survive. Even if your motivation is solely your own short term survival, that's a motivation, a reason to care, a point at the end. Even if you're playing a bona fide sociopath genuinely devoid of the slightest care for anyone else, it would still benefit you to have some other non-hostile people around for trade and mutual defence. Then there's the fact that the Scorched disease spreads in some manner. What's to stop it spreading over the whole of America? Both Americas? The world? Even if you're roleplaying a misanthropic sociopath you'd still have a reason to care about stopping that because even if you'd vaccinated yourself you wouldn't last long in a world, or even just a region of the world, thoroughly infected with the Scorched disease.

I think the main story of FO76 is more involving than that of FO4.

Then there's the fact that Fallout games have never been solely about the main story. I played FO4 for a couple of hundred hours before finishing the main story and I only did so to get it out of the way. I wasn't interested in it. I was far more interested in the other aspects of a Fallout game, the numerous side stories, the environmental storytelling, the exploration. Which FO76 has.

Imagine if instead of this cashin they let Obsidian or Arkane create a singleplayer spin-off like New Vegas was. What a shame.

I agree, but I think there's enough of a Fallout game in the badly made cash-in that is FO76 to make it worth buying. Maybe. I'm still undecided. It's definitely not worth £50 plus ludicrously priced macrotransactions. $3 for a door, $5 for a wall section, etc, and that's just for base building. Bethesda must have been aware how popular building was/is in FO4, so they decided that since mods aren't really possible in FO76 they could charge whatever ludicrous price they wanted for building in FO76 and get some suckers to pay up.

I do want to buy FO76, but I feel morally compromised by paying to have the **** taken out of me by Bethesda.
 
Last edited:
Within the context of the gameworld, these things are true:

You are intelligent, well educated, healthy both physically and mentally and you (at least initially) have a goal of reclaiming the remains of the USA and restoring civilisation.

On leaving the vault, you find out that something has killed everyone in the area and there are strange hostile humanoid creatures called Scorched all over the place.

The slightest investigation shows you that these Scorched were some of the people in the area and it appears that Scorched is a disease of some kind, a plague. Which you have no reason to think you're immune to.

So you could "repurpose Vault 76 somehow" (despite being explicitly told that it will quickly become uninhabitable and being in it would be fatal - perhaps you could change that) and live in the entrance...until you were killed by the Scorched or became Scorched yourself, which probably would happen quickly given how well the disease has spread so far.

Or you could attempt to discover a way to vaccinate yourself against the Scorched disease so you can continue to survive. Even if your motivation is solely your own short term survival, that's a motivation, a reason to care, a point at the end. Even if you're playing a bona fide sociopath genuinely devoid of the slightest care for anyone else, it would still benefit you to have some other non-hostile people around for trade and mutual defence. Then there's the fact that the Scorched disease spreads in some manner. What's to stop it spreading over the whole of America? Both Americas? The world? Even if you're roleplaying a misanthropic sociopath you'd still have a reason to care about stopping that because even if you'd vaccinated yourself you wouldn't last long in a world, or even just a region of the world, thoroughly infected with the Scorched disease.

I think the main story of FO76 is more involving than that of FO4.

Then there's the fact that Fallout games have never been solely about the main story. I played FO4 for a couple of hundred hours before finishing the main story and I only did so to get it out of the way. I wasn't interested in it. I was far more interested in the other aspects of a Fallout game, the numerous side stories, the environmental storytelling, the exploration. Which FO76 has.

The Vault is an easily defendable location at high elevation,so it makes sense to actually live there,and look at places like Vault City,etc which were control Vaults which succeeded. Also,the whole thing about it becoming fatal quickly is a ton of BS from Bethesda,which is as plausable as the morons in Prometheus.

So it makes zero sense for you to run around an area,where there is no guarantee that there is anywhere safe. Only silly game logic has you running around exposing yourself to danger and not even the canon supports it. If people could stay in a Vault they do so. You scout the area,and then you would push more resources to your main base(the Vault). Then you would start making smaller bases around the map,etc. Its what me and my mates did in ARK - we had a big base in a safe place and had secondary bases elsewhere in more dangerous areas.

In the end why would you care,when after days of going everywhere,everyone is dead?? You keep going on about "saving the world" but that makes no sense?? There is NO ONE. So for all intents,you are the last human alive.


Look at Red Dwarf,at least Lister had Holly,The Cat and hologram Rimmer. Why did Holly make hologram Rimmer? To give him some motivation to live. What would have happened if he awoke there was no one,then what??

You will either kill or yourself or decide to just leave the whole region in some desperate way to find someone alive,and probably die in the process. The other alternative is you accept that there is no one and just live out your days in a secure place and die of old age. Going back to Red Dwarf,look what happened when Rimmer got trapped on a world,and decades passed? He cloned himself since he was lonely.

My attitude is the story is so poor,and the penny pinching on human NPCs means I don't give a damn about the world in anyway.

I actually liked the fact I could do my own thing in Fallout 4,but more importantly I had my own band of followers,ie,I actually have my own gang(I use multiple follower mods),and I like the fact I have my own vibrant settlements. I even used mods to turn Raiders into settlers,since I believed they deserved a better life than being just killed all the time.

Then there are no followers who I might have some interest in their own stories,etc. There are no interesting side stories with living people where I can actually help anyone,as all the people are dead.

The world in Fallout 76 is pointless - if everyone is dead,what are you going to rebuild??

How is going to even happen with so few numbers??

Nothing,unless you start cloning yourself. For all intents and purposes the region in Fallout 76 is dead and the control Vault was an absolute failure compared to the others.

I mean as a control Vault,who the heck would just dump all the people into a hostile land in 24 hours,with NO WEAPONs,etc and then expect a thriving community to arise? Its a insult to the canon of Fallout and makes no bloody sense. It would make more sense for the Vault to work as a whole,send recon teams out,etc,and start slowly reclaiming the land AS A GROUP. This is how Vault City and the NCR happened.

Even to find a cure for the plague,needs numbers,not a whole load of people running around going LOL!! Look in the realworld how much effort and works is needed to combat diseases.

The Fallout 4 story is far more plausible than Fallout 76 in its end goals,and that is not a good thing.

Vault 76 looks more and more like another failed Vault-Tec experiment.

Edit!!

Even the whole MP aspect also should have been done differently.

It should have pushed all the players on the map together to work as a group,since you should be acting as one Vault to rebuild society. The whole point of a control Vault is to have people with a range of skills,etc who specialise in certain areas,and then as a group you would try to rebuild society.

Then depending on how well you worked together,you would win or lose.

If everyone just ran around doing their own thing,then its mostly likely everyone apart from a soldier or survivalist would die,and even the Vault 76 terminals indicate most of the Vault is not full of these people.

In the end I will only get this game when its cheaper to experience the added lore,but since no one I know really cares that much,its going to be walking around mostly with no end goal other than to read all the lore.

The "end" is also dumb - oh you need to send a nuke to destroy the Scorch Queen,except it does nothing since apparently nuclear warheads can destroy whole cities,not an overgrown bat.

Also even does not matter,since they probably clone themselves,so its more rinse and repeat I suspect from nuclear missile silos which magically replenishes its nukes,as the bats jimmy up another Queen.

Reason? MMO logic thats why.

OTH,I could just watch Oxhorn instead and save some money.
 
Last edited:
The Vault is an easily defendable location at high elevation,so it makes sense to actually live there,and look at places like Vault City,etc which were control Vaults which succeeded. Also,the whole thing about it becoming fatal quickly is a ton of BS from Bethesda,which is as plausable as the morons in Prometheus.

So it makes zero sense for you to run around an area,where there is no guarantee that there is anywhere safe. Only silly game logic has you running around exposing yourself to danger and not even the canon supports it. If people could stay in a Vault they do so. You scout the area,and then you would push more resources to your main base(the Vault). Then you would start making smaller bases around the map,etc. Its what me and my mates did in ARK - we had a big base in a safe place and had secondary bases elsewhere in more dangerous areas.

In the end why would you care,when after days of going everywhere,everyone is dead?? You keep going on about "saving the world" but that makes no sense?? There is NO ONE. So for all intents,you are the last human alive.

I mentioned "you (at least initially) have a goal of reclaiming the remains of the USA and restoring civilisation." once. I didn't "keep going on about saving the world".

Having a defendable position is a good idea if you're not in the middle of a disease outbreak. But you are. In your scenario of living in the entrance of Vault 76 it would only be a question of which killed you first - suicide, the Scorched disease or the large number of enemies who might overcome a single person even in a defendable position.

The is NO ONE locally. Although within the context of the game you couldn't know that for sure. There are other vaults, for example. But even if everyone is dead locally, that's only locally.

Look at Red Dwarf,at least Lister had Holly,The Cat and hologram Rimmer. Why did Holly make hologram Rimmer? To give him some motivation to live. What would have happened if he awoke there was no one,then what??

In FO76, you have the motivation of stopping the spread of the Scorched disease and finding other people elsewhere. Or simply curiosity, a powerful motivation for many people. In Red Dwarf, there was nothing useful that Lister could do. The two situations are quite different.

You will either kill or yourself or decide to just leave the whole region in some desperate way to find someone alive,and probably die in the process. The other alternative is you accept that there is no one and just live out your days in a secure place and die of old age.

That's not an alternative because you'd die the same as other people in the area with a secure place died. Even groups, with organisation, training and weapons. Dying of old age is not an option unless you can find a way to cure the disease or destroy the transmission vector of the disease if that's possible.

My attitude is the story is so poor,and the penny pinching on human NPCs means I don't give a damn about the world in anyway.

Which is why you don't have any motivation for it regardless of what the story is, what the options are, etc. It wouldn't matter to you what the story is because you don't give a damn about it.

I actually liked the fact I could do my own thing in Fallout 4,but more importantly I had my own band of followers,ie,I actually have my own gang(I use multiple follower mods),and I like the fact I have my own vibrant settlements. I even used mods to turn Raiders into settlers,since I believed they deserved a better life than being just killed all the time.

I like the settlement building of FO4. It's the main reason why I'm level 203 now - I've done a lot of building and a lot of scavving to get the materials for building. But I am a lone wanderer. Founder of a new country, but not truly part of it. A benevolent but quite detached dictator.

Then there are no followers who I might have some interest in their own stories,etc. There are no interesting side stories with living people where I can actually help anyone,as all the people are dead.

The world in Fallout 76 is pointless - if everyone is dead,what are you going to rebuild??

How is going to even happen with so few numbers??

Nothing,unless you start cloning yourself. For all intents and purposes the region in Fallout 76 is dead and the control Vault was an absolute failure compared to the others.

Alternatively, the region in FO76 is free of raiders and therefore a remarkably good place to build settlements if you can cure the disease outbreak. People can still travel in the Fallout world, so settlers could come from elsewhere. Or you could solve the disease problem, travel to the edge of the Scorched outbreak zone, tell the survivors there that you've solved the problem that was threatening to kill them all and settle down there.

I mean as a control Vault,who the heck would just dump all the people into a hostile land in 24 hours,with NO WEAPONs,etc and then expect a thriving community to arise? Its a insult to the canon of Fallout and makes no bloody sense. It would make more sense for the Vault to work as a whole,send recon teams out,etc,and start slowly reclaiming the land AS A GROUP. This is how Vault City and the NCR happened.

Even to find a cure for the plague,needs numbers,not a whole load of people running around going LOL!! Look in the realworld how much effort and works is needed to combat diseases.

While that's true, it would completely rule out any kind of SP game. It would also be a very dull game. You'd be spending hours per day standing guard, watching for something that might or might not happen, weeding fields or any of the other things that one ordinary person amongst many would be doing in that scenario.

Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.

The Fallout 4 story is far more plausible than Fallout 76 in its end goals,and that is not a good thing.

Vault 76 looks more and more like another failed Vault-Tec experiment.

Edit!!

Even the whole MP aspect also should have been done differently.

It should have pushed all the players on the map together to work as a group,since you should be acting as one Vault to rebuild society. The whole point of a control Vault is to have people with a range of skills,etc who specialise in certain areas,and then as a group you would try to rebuild society.

Then depending on how well you worked together,you would win or lose.

Forced party MP is something that probably appeals to some people, but it's generally difficult to arrange for dozens of people to play together on a regular basis.

If everyone just ran around doing their own thing,then its mostly likely everyone apart from a soldier or survivalist would die,and even the Vault 76 terminals indicate most of the Vault is not full of these people.

I may as well repeat myself since it applies here too:

Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.

In the end I will only get this game when its cheaper to experience the added lore,but since no one I know really cares that much,its going to be walking around mostly with no end goal other than to read all the lore.

The "end" is also dumb - oh you need to send a nuke to destroy the Scorch Queen,except it does nothing since apparently nuclear warheads can destroy whole cities,not an overgrown bat.

Also even does not matter,since they probably clone themselves,so its more rinse and repeat I suspect from nuclear missile silos which magically replenishes its nukes,as the bats jimmy up another Queen.

Reason? MMO logic thats why.

Yes, just like the respawning enemies and loot in the previous Fallout games. Which weren't MMOs. Game logic. I could repeat my "most games make no bloody sense" comment again.

OTH,I could just watch Oxhorn instead and save some money.

That's what I've been doing. I still can't bring myself to give Bethesda money for this insulting cash grab that's a bad idea badly implemented.
 
I mentioned "you (at least initially) have a goal of reclaiming the remains of the USA and restoring civilisation." once. I didn't "keep going on about saving the world".

Not going to happen when out of the loads of people in your vault hardly any survived(out of 500) and no wonder when people are sent into a wasteland with nothing. Why because the writers for this game are using crap logic which makes no sense. Even ARK sending you naked into the biosphere made some sense since you are an experiment.

This makes zero sense.

So how are you going to rebuild humanity in any way running around by yourself or even with 3 other folks on a server. Most of your Vault has perished. Vault 76 is a failure.

LOOK at ALL the larger factions in the universe. Vault City,NCR,BoS,etc all had security in numbers.

The story is only pushed cause' MMO.


Having a defendable position is a good idea if you're not in the middle of a disease outbreak. But you are. In your scenario of living in the entrance of Vault 76 it would only be a question of which killed you first - suicide, the Scorched disease or the large number of enemies who might overcome a single person even in a defendable position.

It makes entire sense,since its fortified and defendable,and if anything running around in the middle of a disease outbreak is the last thing you want to do.It also increases the chance of getting infected.

Also the Vault Door is so thick that nothing got through it for decades. Its a fortfied bunker.

Running around like a tool makes you more of a target. Examine how real world disease outbreaks are solved - by loads of people,and by isolating things.

So the whole concept is lazy writing which won't work in the real world. Its not supported by the canon.

The whole Vault instead of running around like idiots,should be working as one - its a bloody control Vault stacked full of scientists. Most of my science friends in this situation would be working together,not running out like mad people.

I mention Prometheus for the same reason.

Working together as one,means security in numbers,a better chance of survival,and a better chance of fighting any plagues.

Instead Bethesda logic is that they send people one by one into the new world with no real weapons or armour,and subsequently most of your Vault died in the process.

FFS,if a bunch of wild Bears made a camp near the Vault entrance it would have been a slaughter!! I mean its a forested area with Bears,Cougars,etc.




The is NO ONE locally. Although within the context of the game you couldn't know that for sure. There are other vaults, for example. But even if everyone is dead locally, that's only locally.

Everyone is dead in this game,so unless you want to hike for a 100+ km,you are screwed,plus within a few days in the game you soon find out nobody is alive.

I would quite happily hike away from this dead zone to civilisation thank you. They don't even give us that option.

BY REMOVING ALL LIVING NPCS!

They didn't want to hire voice actors,etc so decided to make rubbish holotape quests.

How many MMOs,etc have live quest givers - most.

Its a joke beyond jokes. They are so penny pinching that BGS CBA even to implement some survivors.

Imagine that as an end goal - you actually have to save the "last" human settlement in the region.

That would be motivation to destroy the Scorch Queen,cure the plague,etc.

As a result the moment I tried getting a bit involved in any stories,it was pointless,why??


I mean FFS,why if you leaving a Vault after seeing your world burn,25 years earlier,want to read more about how some other people died literally 100 times?? After the 20th holotape sob story,just for your own sanity you probably will just not bother.

Plus then you see out of your 500 person Vault,most have died,especially people you knew for 25 years?? Emm?? Most people wouldn't be able to handle all the futility of it,as history has shown.

Those who can are most likely to be natural loners who would be more worried about surviving selfishly,less worried about other people,especially if you see how people who live off the grid have to do to survive.




In FO76, you have the motivation of stopping the spread of the Scorched disease and finding other people elsewhere. Or simply curiosity, a powerful motivation for many people. In Red Dwarf, there was nothing useful that Lister could do. The two situations are quite different.

Lister needed the company to stop going mad. So if you are literally by yourself,how long before the loneliness gets to you??

It needs a massive group effort to solve an outbreak,so running around is not going to solve anything and if you are infected you risk spreading it.

There is nothing you could do,if the other much larger groups couldn't do it themselves,and were killed by Bethesda.

Also virtually by yourself,you would be more worried about surviving(like off gridders do),and the fact is there is nothing useful you can do here as character,because Bethesda poor writing.

They don't provide you with any useful avenues,apart from nukes. Since they knew if you could cure the plague,they would need to have more content,so they make sure its permanent.

So,meh.

The fact is we already know due to Bethesda poor writing killing off the people,and the fact you can explore the map within a relatively short time,nobody is alive.

So at this point,if you were looking for survivors,you won't be staying for much longer,especially since the whole area is screwed.

After all in the canon,people even left the post-apocalyptic UK to go to the US.



That's not an alternative because you'd die the same as other people in the area with a secure place died. Even groups, with organisation, training and weapons. Dying of old age is not an option unless you can find a way to cure the disease or destroy the transmission vector of the disease if that's possible.

They are options,if you look at the canon. People in the Fallout universe did the same after the bombs dropped. They either killed themselves,died trying to find other survivors,banded together or became survivalists and lived for decades alone. Also if there were diseases people left the areas and looked for places which were safer.Look back at some of the stories.

But all that is moot,unless you have the numbers and you don't since BGS lazy writing and penny pinching decided they CBA to hire voice actors or script writers.


Which is why you don't have any motivation for it regardless of what the story is, what the options are, etc. It wouldn't matter to you what the story is because you don't give a damn about it.

It is a rubbish story overall. Its is pointless since everyone is dead and you can't change anything meaningful in the game to aid civilisation rebuilding itself. How are you going to restart civilisation with so little people?? It does not work - look at something like I am Legend.

There is no end goal as it has been reached on Day1.

The only good thing about this game is reading about lore.That is it. The rest is going to be like Rust.

You are just an observer of past events,and the game is so rigid you can't change anything,because it would cost more money.

You activate the nukes to kill the Scorch Queen,but this is repeatable since the Scorch Queen respawns AFAIK.

So at this point all you are doing is not even solving the plague,just lobbing an endless stream of endless nukes at the fissures.

Even that makes zero sense. You would want to kill them permanently by nuking the caverns underground by transporting the nukes there.

If the end game was destroy the Scorch Queen,then solve the plague,and suddenly after you do that you could build settlements,and have new settler NPCs inhabit those settlements it might be something.

Except that is not going to happen. So no end goal.

Literally whether you are in the world or not,you can't solve anything,since the poor writing and game mechanics means ultimately whatever every you do has no real lasting effect.

So rinse and repeat.




I like the settlement building of FO4. It's the main reason why I'm level 203 now - I've done a lot of building and a lot of scavving to get the materials for building. But I am a lone wanderer. Founder of a new country, but not truly part of it. A benevolent but quite detached dictator.

Which again means there are people.


Alternatively, the region in FO76 is free of raiders and therefore a remarkably good place to build settlements if you can cure the disease outbreak. People can still travel in the Fallout world, so settlers could come from elsewhere. Or you could solve the disease problem, travel to the edge of the Scorched outbreak zone, tell the survivors there that you've solved the problem that was threatening to kill them all and settle down there.

Again how are you going to solve a disease outbreak with one person?? Do you think diseases are solved by one or two people?? How is that going to work?

Did the NCR,Vault City,etc just come out with a few people?? The BoS?? They came out of largish groups of people working together.

That is the issue - there is no end goal,where you suddenly wipe out the Scorch Queen with your nukes,then suddenly its all over,and then you can build settlements with loads of NPCs.

Imagine that as an end goal - you actually have to save the "last" human settlement in the region.

That would be motivation to destroy the Scorch Queen,cure the plague,etc.But there is not even that.

No,its going to be the same end quest again,and again.


While that's true, it would completely rule out any kind of SP game. It would also be a very dull game. You'd be spending hours per day standing guard, watching for something that might or might not happen, weeding fields or any of the other things that one ordinary person amongst many would be doing in that scenario.

Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.

Forced party MP is something that probably appeals to some people, but it's generally difficult to arrange for dozens of people to play together on a regular basis.

I may as well repeat myself since it applies here too:

Most games make no bloody sense because they rely on the idea of one person with a frankly impossible array of skills doing almost everything by themself and either respawning or travelling back in time to when they last saved when they die. Not exactly realistic, is it? So we ignore the silly degree of implausibility in order to be entertained.


Yes, just like the respawning enemies and loot in the previous Fallout games. Which weren't MMOs. Game logic. I could repeat my "most games make no bloody sense" comment again.

Even as Fallout games go this is pushing things massively.

The whole game is an insult to a concept of a control Vault - its a bloody disaster before it even had a chance to do anything. You are meant to work together,and all you have is apparently most of the Vault dead by the time you enter the world - it was meant to have 500 people.

That means almost everyone has died within a short period of opening the Vault.

The rest might just shoot you instead.

Its not about "forced" MP - its a control Vault. If the NCR,BoS,Vault City,Institute,etc didn't work together they would have never gained any prominance.

If they wanted to make a big deal about it being a control Vault it needed to be about people working togeher to rebuild civilisation. It isn't, its about people running around a server like some kind of MMO.

If they wanted that,they should have made it an experimental Vault which people escaped from to save themselves. The whole first part should have been you escaping from the Vault with A FEW others.

At least it would better explain some of the plot holes much better,ie,the lack of survivors,the inability to go back to the Vault,the lack of weapons,armour and so on,and even why you want to run into danger.

This is the worst Fallout game since Tactics.

That's what I've been doing. I still can't bring myself to give Bethesda money for this insulting cash grab that's a bad idea badly implemented.

The game is a disaster at least in physical sales from retailers in the UK:

https://www.eurogamer.net/articles/...ore-physical-copies-at-launch-than-fallout-76

Fallout 4 did far better.

In the end even big Bethesda fans like Jim Sterling are savaging this game,and rightly so.

MAC from WAB also is a big Bethesda games fan.He was right,this felt like some cobbled together unfinished mod.

The Fallout:Miami and Fallout:Cascadia mods will make this look like a joke. Even Beyond Skyrim - Bruma,makes this look like a joke. People in their spare time seem to have more real passion for this series.

It could have been great,even with the crappy engine and the MP part,but no they couldn't even do that.

This smacks as a low effort,cash grab really. Sadly for Bethesda,there are other companies just producing fantastic efforts,especially after RDR2 was just released weeks before. I hope Starfield and ES6 isn't more of this kind of half arsed effort.
 
Last edited:
Can't you see the entire map from the start? Or are there lots of destinations not shown on the map?

You can see the whole map and some of the bigger buildings/towns etc (no names, just a picture of the building/town) however there are tons of places all over that only appear once you find them.
 
Best way to approach 76 is that its a large DLC release for Fallout 4. As effectively that is exactly what it is but resold as a full price release.

If Bethesda had sold it as DLC for Fallout 4 instead at a lower price point then it would not get as much attention or negativity despite it deserving a lot of negativity for the laziness it is full of!
 
You can see the whole map and some of the bigger buildings/towns etc (no names, just a picture of the building/town) however there are tons of places all over that only appear once you find them.
Lot of the locations are locked to high lvls you can see them on the map when you get near you get insta killed by a lvl 50 scorchbeast or robot as you need to me late 20 early 30s to get close to some of the more involved locations (again the gameplay designed for more than 1 player aspect!).
 
How... they can't be developing Elder Scrolls and FO5 at the same time.
Fallout 5 is being fast tracked due to how much money 4 made in 1 day in sales ($750M day one sales in 2015 still the highest day 1 entertainment launch ever!!). Starfield is next I think at the same time they are also going to be doing Fallout 5. TES6 is after that unless they hand it to another team!
 
Lot of the locations are locked to high lvls you can see them on the map when you get near you get insta killed by a lvl 50 scorchbeast or robot as you need to me late 20 early 30s to get close to some of the more involved locations (again the gameplay designed for more than 1 player aspect!).

Ah ok didn't know that, I'm still only level 17 and stayed pretty much in the middle to bottom left of the map. Hopefully start broadening our horizons as quests take us further afield!
 
Separate question, what are you guys doing with all the junk you are keeping in your stash?

I was thinking about it last night, my stash is probably 300 junk and 100 armour/meds etc but not sure what I need all that junk for. Apart from needing specific things for gun mods/armour mods (bloody screws) I'm not sure what I'm keeping all the extra junk for. Am I missing something or could I realistically start filtering out a lot of the excess and not worry about it.
 
Separate question, what are you guys doing with all the junk you are keeping in your stash?

I was thinking about it last night, my stash is probably 300 junk and 100 armour/meds etc but not sure what I need all that junk for. Apart from needing specific things for gun mods/armour mods (bloody screws) I'm not sure what I'm keeping all the extra junk for. Am I missing something or could I realistically start filtering out a lot of the excess and not worry about it.

Farm some plastic and bulk up your steel and then sell it to vendors, you don't need more than ~100 steel. If you do, it's super quick and easy to farm that it doesn't matter.
 
Lot of the locations are locked to high lvls you can see them on the map when you get near you get insta killed by a lvl 50 scorchbeast or robot as you need to me late 20 early 30s to get close to some of the more involved locations (again the gameplay designed for more than 1 player aspect!).

I haven't found that at all. There are loads of involved locations at all levels and your scope is very big even at lower levels. The Mire, some of The Divide and Cranberry Bog are the high level zones and that's less than half of the map. I've found I have been able to kill mobs sometimes 10+ levels above mine so it's not been a problem.
 
Back
Top Bottom