**** Official Fallout 76 Thread ****

What amazes me is that they seem so focused on nerfing....sorry ahem 'balancing' the game.

They still havent added one bit of new content yet and its still a buggy unstable experience. Genuinely cannot get my head around the decisions being made and if Bethesda want this game to die they are doing their very best to do it quickly.
 
What amazes me is that they seem so focused on nerfing....sorry ahem 'balancing' the game.

They still havent added one bit of new content yet and its still a buggy unstable experience. Genuinely cannot get my head around the decisions being made and if Bethesda want this game to die they are doing their very best to do it quickly.
Its clear they want a mass market of causal gamers who want to play daily & purchase the cosmetic Atomic Shop items with real money. The game is clearly being moulded to fit that audience with the increasing focus on team up with others events wearing new Atomic store cosmetics few are bothering with as they are so lame!! They seem to be doing everything they can to push other more serious players away!

Some of the nerfs were required as the dupers really do cause ingame issues like constant server disconnects (last night it was highly unstable due to dupers trying to dump all their stuff at once).

I guess that is where they figure the real money is with casual gamers but they are forgetting their core player base who want so much more from a Fallout game.
 
What amazes me is that they seem so focused on nerfing....sorry ahem 'balancing' the game.

They still havent added one bit of new content yet and its still a buggy unstable experience. Genuinely cannot get my head around the decisions being made and if Bethesda want this game to die they are doing their very best to do it quickly.

Yep I've been saying that, they take 1 step forward and 10 steps backwards.

I mean believe it or not, I actually found the game most stable when there was that hang when quitting to desktop and you had to force close it. Yes that was annoying, but at least the rest of the game was playable.

As I said a few posts back, I'm gonna swap to a melee build for now (got my BSS which already does a huge amount of damage). Then I'll focus on picking up these plans, but after that there's nothing really left for me to do.

SBQ fights are pointless now you can just buy her loot. And if you're after legendaries you'd be better off nuking whitesprings and farming there. Oh actually I think prime plans are only from SBQ.
 
Best places right now are:

1: Camden Park Vendor - All the Plans are sold here for Excavator Power Armour but you need about 100K Caps LOL :rolleyes:
2: Watoga Shopping Plaza- This Vendor has ALL Power Armour Plans except for Excavator & X01. He is selling everything for T45,T51b,T60 you will need about 150K Caps :rolleyes: per Power Armour so about 450K Caps if you have all 3!!
3: Whitesprings Golf Club & outlying buildings are where you can pickup about 5-10 LEG items per run. No need to Nuke just keep farming it & server hopping. I managed to get another Grognaks Axe & few other decent LEG items to sell.

Whitesprings Bunker X01 Plans are not obtainable right now its bugged so you cannot buy or sell anything for the X01.
Bobby Pins weight is messed up again do not carry that many it takes a lot of carry weigh up.

Game is so unstable right now constant long load times & server disconnects its more unstable than its ever been including the BETA :(

Bobblehead & Magazines are now nerfed so it counts out of game time as part of the double time period :rolleyes: This nerfs Melee builds as that made a big difference to DMG per hit. Now its way harder & your weapons break more easily.

Bethesda should just clearly state who exactly they want as the player base the more they nerf the less faithful hardcore players they retain :mad: it seems to me they want to be the next Fortnite selling cosmetic items to casual players ONLY :(
 
3: Whitesprings Golf Club & outlying buildings are where you can pickup about 5-10 LEG items per run. No need to Nuke just keep farming it & server hopping. I managed to get another Grognaks Axe & few other decent LEG items to sell.

The point of nuking is to spawn 3* legendary ghouls more frequently. It's fairly rare to be able to run around whitesprings when it hasn't been nuked and pick up 3* legendary weapons/armour.

I haven't bothered adding up the costs of all the PA plans, but there's quite a few so lets assume they're about 150k, add on the serums @20k a piece and i think there's 20 of those. You're talking half a million caps. That's more than a years game time and selling every day to raise enough caps.

Maybe when they bring in player vending that'll speed things up, but really your only way of obtaining enough caps to buy all of those plans will be to sell to other players.
 
@ Semple for ages I have farmed LEG Ghouls at Whitesprings without Nukes! The trick is do a run at the golf club then move onto the 2 rows of huts. The ones you can enter if you wait a few moments. You nearly always get overwhelmed & plenty of LEG Ghouls. Sometimes as many as 5 in a very short space of time with a 1 in 5 chance of a few radiated as well. You nearly always get at least 1-2 decent LEG weapon drops from this. Its not rare at all!!

Then you also have about a 30% chance of getting a rare monster to fight on the greens below the huts. Either grafton or honey monster but sometimes a lvl 95 Deathclaw (which is easy to kill as well).

The biggest issue is other higher level players are also onto this & hover taking your kills & some of your drops :(

As for caps easier to buy a cheap cdkey use a mule player with cheat engine to add caps then sell back to your self the Caps ;) this is how many dupers are getting by using mule accounts so they are not bothered if it gets banned or not as the player they sell to escapes the ban. Its another negative consequence of the price being so low now players who want to do this are not bothered about being banned at all they are still flaunting the games economy systems as Bethesda have said if they promise to not do it again they will not be banned :rolleyes::eek:
 
What amazes me is that they seem so focused on nerfing....sorry ahem 'balancing' the game.

They still havent added one bit of new content yet and its still a buggy unstable experience. Genuinely cannot get my head around the decisions being made and if Bethesda want this game to die they are doing their very best to do it quickly.

That might be the right explanation. FO76 is a constant cost to Bethesda and they must have realised by now that it's not going to succeed. So their best course of action would be to kill the game off as quickly as possible to cut their losses, as long as they do it in a deniable way. Just openly killing the game off would be even more adverse publicity than they're already getting, so killing it off in a deniable way is their best course of action.

The patching so far has done this:

1) Not fixed the basic bugs that make the game unstable to the point of often being unplayable.
2) Not added any new content.
3) Strongly downgraded what little end game content previously existed.

All in a completely deniable way - they're "balancing" the game and "fixing bugs" while blaming players for the state of the game ("abusing exploits"). If I was in charge at Bethesda and I wanted FO76 killed off as quickly as possible without doing even more harm to the company's reputation, this is how I would have it done.

They even undid one fix they made in a pervious patch - bobby pins are back to weighing 10 times as much as they should. Although I suspect that was just a mistake, it might have been deliberate.

I had a plan for a nice camp. Since the camp building in FO76 is even worse than the settlement building in vanilla FO4 (which was terrible - making it worse is an achievement of sorts), it took much too long. And I ran out of building budget just short of finishing. Of course, Bethesda won't tell players how much of a building budget any camp object takes up because mushrooming its suckers customers is Bethesda's policy.
 
This patch seems to be somewhat between a nerf for a lot of people and complete and utter screw up.

Just a few things I've seen online include, bulk items no longer getting broken down when crafting, lockpick weight reverting, buffs not working, some perks working without the perk cards applied, others not working at all...

They can't be that incompetent... can they?
 
This patch seems to be somewhat between a nerf for a lot of people and complete and utter screw up.

Just a few things I've seen online include, bulk items no longer getting broken down when crafting, lockpick weight reverting, buffs not working, some perks working without the perk cards applied, others not working at all...

They can't be that incompetent... can they?

Maybe, if FO76 is very understaffed because almost everyone at Bethesda is working on something else, something that might be a success and isn't a loss-making thing that makes Bethesda look bad.

Bulk materials not getting broken down when crafting was probably a result of the changes to make mods not get broken down when crafting. Having to manually scrap bulk materials is less bad than having mods automatically scrapped, so it is an improvement. Two steps forward, one step back is better than Bethesda usually manages with FO76.

More annoying for me is that the new patch breaks the "Save My Stuff" mod, which prevents dropping, selling or scrapping equipped items and items marked as favourites. That was a nice failsafe to have.

It's a good job I don't care enough about FO76 to be bothered by what a mess Bethesda continues to make of it. I just hope they learn something from the fiasco and make a better job of FO5. I also hope that The Outer Worlds is as good as it appears to be as that would be direct competition for the Fallout franchise and might force Bethesda to stop coasting and aiming for the casual mobile gamer market (which is particularly dumb for a game which isn't even in that market).
 
Ah! I hadn't spotted it refusing to break down bulked stuff. That might explain why I was suddenly running short of things yesterday - I assumed I had just got careless.
 
When they allow either local offline play with mods or private servers and not 1 minute before. The bobby pin weight issue is silly and plainly just incompetent.
Its not just that its so many other things as well. They have reintroduced bugs which went away almost 2 months ago with the carry weight :eek: every time you exit the Power Armour you lose 100 Carry Weight unless you quit to the main menu to server hop & refresh it but as soon as you exit the PA it reverts back to -100 again :rolleyes: its not surprising its only £7.79 now on cdkeys no wonder gamers are buying a 2nd or 3rd copy at that price to then act as a mule account to sell items & caps to their main account :( I would not go that far myself & give them anymore money. I will just wait forever it seems for them to try to patch it further but I can see why some players are doing that out of sheer frustration!

Take Calibrated Shocks for Excavator Power Armour. I got 1 easily the other day after the patch. Since then I have server hopped for about 3 hours straight, server hopped another 30 or so times just to buy the other Calibrated Shock Mod for my other leg as I have 2 of them obviously! I cannot for the life of me find another mod so can either buy the Plans for 6820 Caps (5820 Caps with Perks & Buffs) or keep hoping for a random encounter with the mod in a vendor store.

So much hassle for an extra 100 Carry Weight :eek::(
 
Does anyone else have the issue where you have to completely close the launcher before running the game again?

Never been able to start it more than once from the launcher, but the desktop shortcut is fine.
 
Does anyone else have the issue where you have to completely close the launcher before running the game again?

Never been able to start it more than once from the launcher, but the desktop shortcut is fine.
Nope that's one thing they fixed weeks ago! Try verifying the files in the Bethesda launcher should fix it. Also, the game does not put any entries into the default Windows Firewall or Anti Virus Apps so you may want to manually add the exes for the game & launcher.
 
1st time I've logged in today since the update and now every time I take a Chem from the Pipboy menu the game locks up and I have to sign out of Windows......ffs!!
 
1:0.5.14 now being distributed.

Bulk auto scrapping fixed
Bobby pins reduced to 0.001 again
Plans that one character knows will no longer be listed by known by another character
 
Since I haven't read the whole thread (sorry!) is now a good time to get Fallout 76? I assume most of the bugs have been fixed by this point?

You assume wrong and Bethesda add as many as they fix. They also aren't fixing any of the bugs that actually properly affect game and server performance and instead seem to focus on nerfing buffs or increasing crafting requirements.
Still for £8 from CD Keys I'd still say there is your monies worth to be had, if you like exploring, shooting and just general messing around in a cool world then you'll have some fun, just don't expect a Fallout like story experience and be prepared for getting absolute irate at fighting against the carry weight limit for nearly of the game.
 
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