**** Official Fallout 76 Thread ****

Latest hotfix notes are up. The part about Vendor price caps increase makes no sense whatsoever surely the plans are made cheaper if they are readily available not the other way around x10 dearer :rolleyes: making it unobtainium to most players now :(

https://fallout.bethesda.net/articl...O/fallout-76-inside-the-vault-january-31-2019

Patch 5 released on Tuesday with many fixes and adjustments to balance. Amongst the feedback, we saw some questions about a few of the updates and some concerns about problems coming out of the patch including bobby pin weight reverting back to 0.10 lb, problems with Bulk Junk auto-scrapping, and others. Below we’ll shed light on some of the decisions we made and what we’re doing to resolve any new issues.

  • Patch 5 reverted Bobby Pin weight. In Patch 4, we had reduced Bobby Pin weight from 0.10 lb to 0.001 lb each, and this was mistakenly undone in patch 5. We are addressing this in a hotfix going live later today. This issue occurred when a merge of our development builds failed to execute properly prior to releasing patch 5. We are working on ways to prevent this from happening again in the future.
  • Bulk Scrap can no longer be auto-scrapped. This was an unintended side-effect of our change to stop loose mods from being auto-scrapped when you didn’t have enough materials while trying to craft. We’ve identified the cause of the issue and are currently planning to address it with our upcoming hotfix so that you can get back to crafting without having to manually scrap your bulk items.
  • Plans and Recipes appearing as (Known) across all characters. This is a UI issue introduced with Patch 5 that caused all plans and recipes a player had learned on one character to appear as “(Known)” across all their characters in trade and inventory menus. Known plans and recipes are intended to be tracked separately for each character on an account, and we’re currently planning to address this in the upcoming hotfix.
  • Concerns that Ultracite Power Armor plans being available at Taggerdy’s Terminal negates the need to fight the Scorchbeast Queen. One of the key rewards for Belly of the Beast is a full set of Ultracite Power Armor. Some players accidentally deleted this reward and were understandably upset. We made this fix to ensure everyone that completed Belly of the Beast could remake this power armor even if they accidentally dropped or deleted it. These recipes can also drop from the Scorchbeast Queen, but this wasn’t meant to be one of her primary rewards, since everyone in the Scorched Earth event already should have access to the Ultracite Power Armor.
  • Energy and Heavy Weapons Improvements. We've heard and share your feedback that energy weapons need to be brought inline with other weapon types. We're also looking to adjust laser weapon durability in a future update. Additionally, after recent balance changes related to Perks and Legendary Mods, players have expressed that explosive non-legendary weapons are now less powerful. We agree there are improvements we can make. We’re doing an audit of heavy weapons damage and their ammo weights. We plan to increase damage in light of the perk and mod reductions, and plan to reduce ammo weight to make heavy weapons generally more viable. These adjustments will roll those out in a future update.
  • Perk balance adjustments. Demolition Expert was reduced to match related damage perks. The damage bonus it previously provided was very high and was causing balance problems, especially when combined with the

  • Explosive Rounds Legendary mod. We also reduced the condition loss and repair bonuses offered by the White Knight and Licensed Plumber perks to help them better match perks like Power Patcher. We know the balance changes we made to these cards have caused some frustrations. We make these decisions to encourage more balanced pick rates across all perk cards, and even out perks that can start to feel mandatory when they’re overperforming compared to other cards. We’re hearing your feedback about repair costs and we’re currently looking into reducing them in general with future updates.
  • Vendor plans now cost more Caps. Vendor prices were originally based on rarity. Guaranteeing their appearance in a Vendor’s inventory significantly increased the availability of most plans and recipes, and we’ve increased their cap prices as a result. Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price.
 
Carry weight is all the over the place now! Logged back in for the first time in about 18 hours it showed as 655. Exited the Power Armour suit to do something its now stuck on 435 & also stuck loading forever!!
 
Since I haven't read the whole thread (sorry!) is now a good time to get Fallout 76? I assume most of the bugs have been fixed by this point?

Your assumption is wrong. Some bugs have been fixed. Some new bugs have been added. FO76 is a mess. It's fundamentally unfixable because the concept is wrong. Bethesda is throwing tweaks at it more than they're fixing bugs, but it's like paint on a turd. It's still a turd, regardless of which colour paint you use. Their changes seem like unplanned ad hoc things anyway.

Increasing the cost of plans, for example. At the old prices, it would still take a player a couple of years of playing for hours every day and maximising income (a tedious and time-consuming thing) to be able to buy all the plans. Bethesda increased the price further in an attempt to force players to interact more, which just makes the game even less appealing. Especially since caps will be made worth even less by the change. The carry limit on caps is 25,000. So if a player had by great luck acquired a second copy of an important plan, why would they sell it for caps? They can't have more than 25K caps and what would they buy with the caps? Only another plan, if there was one they wanted.

If you can get FO76 for <£10 I'd say it's worth a punt if you really like Fallout and you won't be too annoyed at what a mess Bethesda have made of it. CD keys are selling it for about £8 now. The fact that the market price has dropped so much so quickly says it all, really. If you treat it as a SP game solely for exploration and questing and you don't mind not even being able to read some notes and not even knowing if there was a note you didn't read (because notes aren't instanced per player, so if another player has taken it you won't even know it was supposed to be there) and you're going to stop playing when you've finished exploring and questing and you're not interested in base building then it's worth a punt for a small amount of money. Maybe.
 
Your assumption is wrong. Some bugs have been fixed. Some new bugs have been added. FO76 is a mess. It's fundamentally unfixable because the concept is wrong. Bethesda is throwing tweaks at it more than they're fixing bugs, but it's like paint on a turd. It's still a turd, regardless of which colour paint you use. Their changes seem like unplanned ad hoc things anyway.

Increasing the cost of plans, for example. At the old prices, it would still take a player a couple of years of playing for hours every day and maximising income (a tedious and time-consuming thing) to be able to buy all the plans. Bethesda increased the price further in an attempt to force players to interact more, which just makes the game even less appealing. Especially since caps will be made worth even less by the change. The carry limit on caps is 25,000. So if a player had by great luck acquired a second copy of an important plan, why would they sell it for caps? They can't have more than 25K caps and what would they buy with the caps? Only another plan, if there was one they wanted.

If you can get FO76 for <£10 I'd say it's worth a punt if you really like Fallout and you won't be too annoyed at what a mess Bethesda have made of it. CD keys are selling it for about £8 now. The fact that the market price has dropped so much so quickly says it all, really. If you treat it as a SP game solely for exploration and questing and you don't mind not even being able to read some notes and not even knowing if there was a note you didn't read (because notes aren't instanced per player, so if another player has taken it you won't even know it was supposed to be there) and you're going to stop playing when you've finished exploring and questing and you're not interested in base building then it's worth a punt for a small amount of money. Maybe.
Very useful post as I have bern toying on buying this being a Fallout fan but I think I will leave it for now, only really interested in the SP experience anyway.
 
Very useful post as I have bern toying on buying this being a Fallout fan but I think I will leave it for now, only really interested in the SP experience anyway.

As am I. It's...tolerable when you can play it (it's also unstable - Bethesda either aren't up to managing an online-only game, don't want to spend any money keeping FO76 going or both). The lag is ridiculous, too. Lagspikes can last for seconds. No joke. Not milliseconds. Seconds. You will also sometimes have the "fun" of shooting at a mob and missing because it's moved in the gameworld but the updated positioning hasn't reached your PC yet. Really. That happens. In 2019. It's not bad aiming - when it happens with a mob a metre away and you're using a shotgun, you're not really missing. Then the mob appears in a different position when the positioning finally syncs back up. And sometimes explodes. Which is at least funny. Presumably that's because I have the Bloody Mess perk. Anyway...where was I? Oh yeah, it's tolerable when you can play it.

It's also frustrating because there's a good Fallout game in it. The world-building and story-telling has been done well despite the restrictions placed on the people doing it. No NPCs, for example, but the big problem is the multiplayer aspect. That blights the game even though few people are playing and almost everyone ignores everyone else. It's like Fallout players want Fallout games to be single player, like almost all of them have said. FO76 mashes SP and MP together in an engine designed for SP and a gameworld designed for SP and a type of game designed for SP. It doesn't work. It's like chocolate and beer. You might like both chocolate and beer, but you probably wouldn't chop up a bar of chocolate, throw it in a pint of beer, call that a job well done and enjoy the resulting mixture.

Then there are some inexplicable gameworld design decisions from a lore perspective. The Brotherhood of Steel is a good example. BoS in West Virginia not long after the war? How? They were thousands of miles away near the Mariposa base where the BoS was founded. That's well established Fallout lore. What the hell are they doing in West Virginia at that time? There isn't an explanation given, not even a crap one! Well, actually, there's a very good and completely plausible explanation given in lovely detail, but it can only be found in an unmarked location that's a cave with the only entrance concealed in a lake. Which you won't find until some way into the game, if you find it at all. The story-telling was done very well, but the game design was not. I think the BoS background story is an illustration of the game as a whole.

I'm approaching the end of FO76 now and I'm finding that I'm looking forward to finishing it so I can get back to base building in FO4. And I like FO76 more than most people who've played it. You can see that even AWPC, who likes the game more than almost anyone, is pretty cheesed off with it now.

But...there's a good Fallout game buried in the ordure of FO76. It's a question of whether the upside of the buried game outweighs the ordure plus the purchase price. I think it might if the purchase price is very low.

Oh, and there's a new pip-boy game in the game that I stumbled on recently - Wastelad. I found it quite entertaining. It's like Grognak and the Ruby Ruins. It's reminiscent of some early 1980s games on something like a ZX Spectrum.
 
Oh, and there's a new pip-boy game in the game that I stumbled on recently - Wastelad. I found it quite entertaining. It's like Grognak and the Ruby Ruins. It's reminiscent of some early 1980s games on something like a ZX Spectrum.
Where did you find Wastelad please been looking for that for ages its the last pipboy game I need! Also if you want I can let you have loads of Plans which now cost a lot of money for nothing I want to dump them as they are duplicates I have about 26lb worth I need the stash space so if you want to meet up ingame I can let you have them save you a lot of caps with current prices!
 
anyone else getting random frame drops now? i was playing yesterday and it was sitting at around 80ish fps and then suddenly drops to 30 and then goes back to normal. its really frustrating!
 
Not random FPS drops but constant crashing especially fast travelling they take your caps it just loads forever so you lose your caps & have not fast travelled anywhere! Game is very unstable some of it is the dupers who cause the server to crash as it cannot track the items they are carrying but I reckon most of it is Bethesda are not allowing the right dev team into fixing as they have moved onto Starfield & Fallout 5.
 
Not played for a few weeks, cant be bothered wasting my time waiting for it to load(or not), waiting to see if fast travel will glitch. All the bugs just detract from what is a fairly enjoyable game. :(
 
As am I. It's...tolerable when you can play it (it's also unstable - Bethesda either aren't up to managing an online-only game, don't want to spend any money keeping FO76 going or both). The lag is ridiculous, too. Lagspikes can last for seconds. No joke. Not milliseconds. Seconds. You will also sometimes have the "fun" of shooting at a mob and missing because it's moved in the gameworld but the updated positioning hasn't reached your PC yet. Really. That happens. In 2019. It's not bad aiming - when it happens with a mob a metre away and you're using a shotgun, you're not really missing. Then the mob appears in a different position when the positioning finally syncs back up. And sometimes explodes. Which is at least funny. Presumably that's because I have the Bloody Mess perk. Anyway...where was I? Oh yeah, it's tolerable when you can play it.

It's also frustrating because there's a good Fallout game in it. The world-building and story-telling has been done well despite the restrictions placed on the people doing it. No NPCs, for example, but the big problem is the multiplayer aspect. That blights the game even though few people are playing and almost everyone ignores everyone else. It's like Fallout players want Fallout games to be single player, like almost all of them have said. FO76 mashes SP and MP together in an engine designed for SP and a gameworld designed for SP and a type of game designed for SP. It doesn't work. It's like chocolate and beer. You might like both chocolate and beer, but you probably wouldn't chop up a bar of chocolate, throw it in a pint of beer, call that a job well done and enjoy the resulting mixture.

Then there are some inexplicable gameworld design decisions from a lore perspective. The Brotherhood of Steel is a good example. BoS in West Virginia not long after the war? How? They were thousands of miles away near the Mariposa base where the BoS was founded. That's well established Fallout lore. What the hell are they doing in West Virginia at that time? There isn't an explanation given, not even a crap one! Well, actually, there's a very good and completely plausible explanation given in lovely detail, but it can only be found in an unmarked location that's a cave with the only entrance concealed in a lake. Which you won't find until some way into the game, if you find it at all. The story-telling was done very well, but the game design was not. I think the BoS background story is an illustration of the game as a whole.

I'm approaching the end of FO76 now and I'm finding that I'm looking forward to finishing it so I can get back to base building in FO4. And I like FO76 more than most people who've played it. You can see that even AWPC, who likes the game more than almost anyone, is pretty cheesed off with it now.

But...there's a good Fallout game buried in the ordure of FO76. It's a question of whether the upside of the buried game outweighs the ordure plus the purchase price. I think it might if the purchase price is very low.

Oh, and there's a new pip-boy game in the game that I stumbled on recently - Wastelad. I found it quite entertaining. It's like Grognak and the Ruby Ruins. It's reminiscent of some early 1980s games on something like a ZX Spectrum.

You're hoping now that Bethesda don't continue their online saga with FO5!

Personally i think FO76 could have been a great game had they perhaps delayed initial release and had a longer beta to iron out some of the major bugs.

You almost need to take some of the launch content and mix it with the current content to have something workable.

But major bugs like duping / xp glitches / breaking through the map to no-go areas / server crashes and disconnects, these should have all been resolved before the actual launch.
 
So one of the most frustrating mechanics for me is how the enemies level. Im at the Ski resort earlier today at my poxy LVL 30 happily shooting some level 30-40 mole miners, then a LVL 216 player spawns in and I'm suddenly out of nowhere facing LVL 60+ enemies without the proper kit and get trashed.

Also saw a LVL 343 player on the same server, I mean seriously thats a total lack of a life stuff there. There were about 10 players in Watoga and they triggered 5 Nuke Launches in a row on the same spot, presumably farming for crap or some other pointless excercise.
 
So one of the most frustrating mechanics for me is how the enemies level. Im at the Ski resort earlier today at my poxy LVL 30 happily shooting some level 30-40 mole miners, then a LVL 216 player spawns in and I'm suddenly out of nowhere facing LVL 60+ enemies without the proper kit and get trashed.

Also saw a LVL 343 player on the same server, I mean seriously thats a total lack of a life stuff there. There were about 10 players in Watoga and they triggered 5 Nuke Launches in a row on the same spot, presumably farming for crap or some other pointless excercise.

That would be SBQ runs.

I kinda see your point, but it's also annoying on the other foot when i'm roaming around and if there's been a lower level recently passed through, it's full of lvl9/22 Ghouls that i'm sure the rumble from my PA would kill them.
 
Gotta say I'm impressed at the perseverance of the stalwart Fallout fans on here that are continuing to "tolerate" this "game" :p

To be honest, I just haven't seen the majority of problems mentioned. I've probably had 3 or 4 crashes in the few weeks I've been playing. There have been minor inconveniences with stuff that affects carry weight or scrapping of items.

But generally speaking, given that I largely ignore players I don't know, it's been exactly like playing any other fallout game, but with a couple of friends along for the ride at times.
 
Where did you find Wastelad please been looking for that for ages its the last pipboy game I need! Also if you want I can let you have loads of Plans which now cost a lot of money for nothing I want to dump them as they are duplicates I have about 26lb worth I need the stash space so if you want to meet up ingame I can let you have them save you a lot of caps with current prices!

I can't remember where I found it. I explore everywhere in as much detail as possible and so far I have found 2 or 3 holotape games. The only section I haven't fully explored is the cranberry bog. FO76 being FO76, tape locations are probably randomised every time you log in and sometimes already picked up by another player anyway. It's not worth trying to find stuff in FO76. Maybe your best bet is to server hop for any known magazine spawn location. Apparently the magazine for each spawn is random, so eventually you'd find a Robco Fun magazine with Wastelad on it.

I've also stopped caring about plans. Plans for weapons I already have? Plans for weapons that are useless because another weapon is better in every way? Plans for camp items I won't be using because of the tiny build budget? Plans for armour I'll never use because power armour is far better than any other armour and de facto essential after the early stages of the game? Plans for clothing that doesn't matter because I'm wearing power armour?

I'm Soloman1862 in game. If you like, I'll give you the Wastelad holotape. Might be difficult to arrange - I don't use chat (text or voice) and I ignore everyone by default and I don't even know how to trade with another player because I've never cared enough to look for how to do so. What name do you use in FO76? If I recognise you, I can at least drop the tape in a paper bag for you to pick up. Unless you'd prefer to find it yourself, of course.
 
I can't remember where I found it. I explore everywhere in as much detail as possible and so far I have found 2 or 3 holotape games. The only section I haven't fully explored is the cranberry bog. FO76 being FO76, tape locations are probably randomised every time you log in and sometimes already picked up by another player anyway. It's not worth trying to find stuff in FO76. Maybe your best bet is to server hop for any known magazine spawn location. Apparently the magazine for each spawn is random, so eventually you'd find a Robco Fun magazine with Wastelad on it.

I've also stopped caring about plans. Plans for weapons I already have? Plans for weapons that are useless because another weapon is better in every way? Plans for camp items I won't be using because of the tiny build budget? Plans for armour I'll never use because power armour is far better than any other armour and de facto essential after the early stages of the game? Plans for clothing that doesn't matter because I'm wearing power armour?

I'm Soloman1862 in game. If you like, I'll give you the Wastelad holotape. Might be difficult to arrange - I don't use chat (text or voice) and I ignore everyone by default and I don't even know how to trade with another player because I've never cared enough to look for how to do so. What name do you use in FO76? If I recognise you, I can at least drop the tape in a paper bag for you to pick up. Unless you'd prefer to find it yourself, of course.
Mine is: pc-gamer

Ok thanks I could use that holotape I can give it right back after I get the atoms for it. They are random drops (like everything else!) I have been searching for ages never ever get it just more of the same holotapes I already have many times over.

As for plans reason I said that is now they have nerfed the prices so these duplicate plans I have would cost you about 20-30K Caps to buy from the vendors I have some of the better more expensive PA plans as well as a few for decent weapons your welcome to have it at least saves you some hefty caps. When you pick them up from me if it says Known then leave those in the bag I can pick those up again & give to someone else not bothered about caps for them.
 
Mine is: pc-gamer

Ok thanks I could use that holotape I can give it right back after I get the atoms for it. They are random drops (like everything else!) I have been searching for ages never ever get it just more of the same holotapes I already have many times over.

As for plans reason I said that is now they have nerfed the prices so these duplicate plans I have would cost you about 20-30K Caps to buy from the vendors I have some of the better more expensive PA plans as well as a few for decent weapons your welcome to have it at least saves you some hefty caps. When you pick them up from me if it says Known then leave those in the bag I can pick those up again & give to someone else not bothered about caps for them.

You're welcome to keep the holotape so you can play the game. It has plenty of nostalgia appeal, but no replay value. Rather like FO76 itself :)

I'll take you up on your plans offer too. Even if I don't use them, there's the "must collect everything" thing that's common in Fallout players :)
 
Tonight has been a ****show for me.

Loads.
Cannot place camp.
Get at most 5 minutes of playtime.
Server not responding.
Disconnected from server.
Cant find a world.
Close 76 completely.
Reopen 76.
Restart the above again...

:mad::mad::mad::rolleyes::(
 
Tonight has been a ****show for me.

Loads.
Cannot place camp.
Get at most 5 minutes of playtime.
Server not responding.
Disconnected from server.
Cant find a world.
Close 76 completely.
Reopen 76.
Restart the above again...

:mad::mad::mad::rolleyes::(

I was thinking about getting this as it's only 8 quid, but posts like this and the ones on the fo76 forum on Reddit are putting me off.

Oh well, I'm still plugging away at FO4 for my fix.
 
Tonight has been a ****show for me.

Loads.
Cannot place camp.
Get at most 5 minutes of playtime.
Server not responding.
Disconnected from server.
Cant find a world.
Close 76 completely.
Reopen 76.
Restart the above again...

:mad::mad::mad::rolleyes::(
Dupers are causing this as they dump their millions of items causes the servers to become unstable. Bethesda message to dupers is promise to not do it again & they unban them :rolleyes:
 
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