@Angilion Sorry I meant PA Mod Plans not PA Plans.
Ah well, I'll make do without being able to craft most PA. I just like to collect all the things, you know how it is. I could collect the PA itself, but that's not the same. Also, stuff I craft has a higher maximum condition than stuff I find (my luck stat is low because I put most of my points in perception, strength and intelligence in that order).
I'll stick with my plan for T-60 legs with calibrated shocks and the rest being X-01. X-01 mods don't seem to be available at all at the moment and I'm certainly not going to incessantly server hop in the hope of maybe finding 2 random X-01 calibrated shocks mods if they do exist at the moment. T-51b might be good if the lead plating mod was available, but it appears that Bethesda didn't carry that over from FO4. Rad resistance is the weak point of T-51b. L50 T-51b is better than even L50 X-01 for ballistic and energy resistance. Maybe I'll make a complete pick 'n' mix suit from T-51b, T-60 and X-01 to try to find the best balance of resistances.
As for special foods & potions some give massive boosts so if XP is important then it saves a lot of time & makes weapons do way more DMG. In my must collect everything Fallout fan mode I am trying to get all Perk cards so need all the XP I can harness (up to lvl151 now).
I can understand that, but I'm still playing the game. When I run out of quests and unexplored locations, I might go the same way. But I'll probably just switch to a better game. FO76 isn't good enough to grind for no purpose other than to acquire all the perk cards. Not for me, anyway.
The game is so annoying still. I keep getting ticks attacking my home camp even though its sealed with 2 x Lvl3 lockpick steel doors they are coming through the solid walls destroying my home
despite having a lvl3 heavy machine gun in there they are disabling that as well!
I
think Bethesda are using the same approach they used in FO4 - settlement defence rating is mostly irrelevant. Whether or not your camp defeats an attack is mostly random, with
all defence above a fixed value being completely ignored. Yes, that makes no sense. But Bethesda don't care about sense. In FO4, that absolutely definitely was how the game was "designed". Success or failure was determined by an RNG with a limited bias depending on settlement defence up to a low limit and ignoring everything above that. Even at the max, there was still a significant chance of the settlement being conquered by
any attackers, regardless of how little attack or defence rating they had. I built some settlements with >1000 defence rating and concrete walls 10+ feet and ~8 feet thick and they were conquered by a few low-level raiders with pipe guns. While defended by 24 settlers wearing combat armour and carrying modified assault rifles with infinite ammunition. Through a gate covered by 30 turrets in a killzone corridor. A mixture of machine guns and lasers. With spotlights, so it was never dark.
I've been in my FO76 camp when it was under attack and saw that the turrets sometimes don't fire on attackers despite the attackers being illuminated and in range and in line of sight. I am almost sure it's as random as it was in vanilla FO4.
Of course, in FO4 someone quickly made a mod to get rid of that Bethesda nonsense. In FO76, we're stuck with whatever nonsense Bethesda chuck up on us.
Think I worked out the carry weight issues. After last weeks nerf patch the absolute weight is now 1710 lb. So if you use items or resource & your weight reduces it seems to auto adjust to make it back up to the 1710 absolute weight limit. Its very confusing as Bethesda have never clearly explained this either!
Like the settlement defence system. Bethesda usually mushrooms people who play their games, it seems to be their corporate policy.
I think I will be fine with a 320 unencumbered carry limit. I don't often go over that and if I was more careful with fusion cores I would exceed it even less often. I don't need to carry 20+ fusion cores around with me all the time plus another 30 or so in my stash, which is what I'm doing now.
EDIT:
An additional comment on camp defence. I
think that traps work. I have a walled camp with punji traps on the outside of the walls so anything doing melee attacks on the walls has to stand on the punji traps. I also have dozens of punji traps in the gap in the wall that's the way in (not enough building budget to build a powered door). Punji traps use very little building budget, so you can make lots of them. I
think they're effective against attackers trying to enter the camp, but with Bethesda's...interesting...game design decisions, well, who knows?