**** Official Fallout 76 Thread ****

Yeah, you're quite right - I haven't gone into the higher level areas yet.

I am saving up black titanium in order to build a set of excavator armour, and I'll give it a go then.

Black titanium is easy to get, go claim Gorge junkyard and build a mineral extractor there. You'll get 1x Black Titanium ore every few minutes from it which you then smelt at a bench, just make sure you have plenty of acid.
 
Which vendor has the plans for the armour itself? Watoga Shopping Plaza vendor certainly doesn't - I just went there before yet another server disconnect. He has oodles of plans for mods for PA, but not for PA itself which is what I was referring to when I wrote "I don't have L50 T51b or L50 T60 legs or the plans to make them" and "but I haven't seen any for the armour itself."
You cannot buy any Plans for complete PA or PA pieces. That is why I gave you a link to all the known spawn locations for PA pieces you have to round robin trip those locations to gather the pieces you need. That is easy to do right now as the game world is pretty much empty due to how many players not bothering anymore. I came across many pieces you require earlier as the game world is so empty right now. If you reach a PA spawn point & its empty quit to the main menu & keep doing that until it appears as it means someone else took the pieces on the server your currently on or just fast travel to the next spawn point then return later they do respawn eventually.

You can only buy Plans & Mods for PA Mods not the actual pieces just the extras like Calibrated Shocks, Internal Database etc etc.

For Excavator, X01 & Ultracite you can earn the full Plans by doing certain difficult missions. Then you can craft these 3 PA & any pieces as long as you have the hefty material requirements! If you accidently scrap the Ultracite Armour (many players did as they were too low a level to wear it I know I did !) you receive as a reward then only way to get it back is do about 20-30 SBQ level 95 runs which right now is pretty much impossible & would take months due to so many higher level players leaving the game.

T45,T51,T60 & Raider no Full crafting Plans exist only Plans for mods (which are x10 more expensive than the Mod on its own but you lose the Mod if the PA piece breaks or you accidently scrap it).
 
Wait...intelligence and endurance make a massive difference to carry weight? Indirectly yes as they let you craft higher quality weapons & perform longer lasting repairs!

By the way, there's a mod to add hotkeying for swapping between active perk cards. You arrange one hand, hotkey it to a number, arrange another hand, hotkey it to a different number, etc. You can then switch between hands with shift+[number]. Or maybe alt+[number]. One of those. I'm not using it, but if I continue playing I will and have one hand for adventuring and one hand for crafting/repairing/trading. I know about this but I am going to wait to see if Bethesda fix this as mods can be flagged as bannable do not want to take that chance!

You don't "need to constantly exit & re-enter the PA if you want to use workbenches like crafting or repairing weapons" because you don't need to constantly use workbenches. I haven't even reached the ["repair weapon type] 76 times" challenge yet, in ~140 hours of play. Pop weapon artisan on to repair, play with Gunsmith on and repair your weapon every now and again. The workbench I use most often is tinker for crafting ammo and I usually craft ~2000 at a time which lasts for hours of play.
You do need to constantly use workbenches all the time as there are many foods you can craft which give useful boosts to XP, INT, END etc etc these make a big difference to gameplay as well so I am constantly crafting & scrapping items as I go otherwise carry weight goes through the roof even with 705 at times. For instance yesterday I was getting 90% DMG boost by using a certain potion this meant I could 1 hit melee kill anything up to lvl68 in a few mins I killed approx 30 creature for about 2000XP ;)

Not even bothered with Serums yet but I know they can add further useful boosts to gameplay just not got that far yet as it stands its tiring & complex enough with juggling perk cards constantly, crafting foods & drinks etc etc :eek::)
 
I got all my black titanium from mole miner suits, and I now have a full set of excavator armour.
But I had time to put it on and complete the mission by pressing a button, and then I had to log off.

I did glance at my resistances, and they seemed to be ~20 higher than in my normal armour (apart from head which is 109 and I suddenly realise I've never found any normal armour which is anything more than cosmetic. Have I been missing something, or can you really not get head armour?)

But I, at a quick glance, couldn't see any way of checking what the energy or rad resistance properties were for the power armour. I'll check again this evening.
 
You cannot buy any Plans for complete PA or PA pieces. That is why I gave you a link to all the known spawn locations for PA pieces you have to round robin trip those locations to gather the pieces you need. [..] You can only buy Plans & Mods for PA Mods not the actual pieces just the extras like Calibrated Shocks, Internal Database etc etc.

That's what I thought, but when you replied to my question explicitly about plans for crafting the armour itself with a statement "You can now buy all plans at vendors for all PA except Ultracite." I thought maybe you knew something I didn't.

For Excavator, X01 & Ultracite you can earn the full Plans by doing certain difficult missions.

I did the X-01 mission a while back. I got as far in the BoS questline as the final cave in the glassed cavern system then the game crashed, so I was only a few minutes away from getting the plans for the Ultracite armour. The missions are quite easy for me despite not having any useful legendaries. My rifle is a 1 star legendary that does extra damage to robots, so that's irrelevant to that quest. I'm specialised in rifle and shotgun and can solo multiple scorchbeasts and packs of scorched simultaneously with little trouble despite wearing Excavator armour with no mods apart from the +2str mod on the torso (which I just happened to find as a random mod while exploring).

Then you can craft these 3 PA & any pieces as long as you have the hefty material requirements! If you accidently scrap the Ultracite Armour (many players did as they were too low a level to wear it I know I did !) you receive as a reward then only way to get it back is do about 20-30 SBQ level 95 runs which right now is pretty much impossible & would take months due to so many higher level players leaving the game.

Not any more - the plans can be acquired from Taggerdy's terminal now. So if you've done the "Belly of the Beast" BoS quest to get the ultracite armour and access to the top floor of Fort Defiance (and thus to Taggerdy's terminal) you can just pop back to her terminal and get the plans. That was in one of the recent patches because, as you say, many players had scrapped the Ultracite armour not knowing at the time how hard it was to acquire any more.

T45,T51,T60 & Raider no Full crafting Plans exist only Plans for mods (which are x10 more expensive than the Mod on its own but you lose the Mod if the PA piece breaks or you accidently scrap it).

I prefer to have the plans for things anyway, even if I only ever craft them once. Even if I never craft them at all, actually. I think I've probably spent >10,000 caps just on decorations for my camp that I have never made because the building budget is so small. I have one sign in my camp, that's the sole decoration. It's an illuminated advert for a pre-war brand of ammunition with the advert text being "Who cares about accuracy when everything you shoot explodes?" It made me laugh, so I crafted it and stuck it on the outside of my cabin.

You do need to constantly use workbenches all the time as there are many foods you can craft which give useful boosts to XP, INT, END etc etc [..]

None of which I use. The only food I make is some corn or razorgrain soup, almost none of which I eat. It's mostly to sell to vendors when I've run out of scav to sell to them. My native int of 10 seems more than adequate, my native end of 5 seems more than adequate and I make more XP than I need anyway. I'm L83. What difference would it make if I was a few levels higher because I spent ages gathering ingredients and making xp-boosting foods? Would the xp gain from the food even offset the xp loss from gathering ingredients rather than gathering xp? Not that it matters - the only reason I care at all about gaining more levels is to get all the perk cards and that's just the usual "collect all the things" mentality that's common to Fallout players.

Black titanium is easy to get, go claim Gorge junkyard and build a mineral extractor there. You'll get 1x Black Titanium ore every few minutes from it which you then smelt at a bench, just make sure you have plenty of acid.

I did that to begin with, but I found that it was easy enough to get enough black titanium scrap by killing mole miners and scrapping the bits of their gear that have black titanium in them. I have ~300 spare black titanium scrap now. It's just taking up stash space and you can't even bulk it to reduce the "weight" a bit.

I got all my black titanium from mole miner suits, and I now have a full set of excavator armour.
But I had time to put it on and complete the mission by pressing a button, and then I had to log off.

I did glance at my resistances, and they seemed to be ~20 higher than in my normal armour (apart from head which is 109 and I suddenly realise I've never found any normal armour which is anything more than cosmetic. Have I been missing something, or can you really not get head armour?)

I've seen a few non-PA helmets, but I don't know if they actually have any armour value. Some protect you from airborne diseases, which is extremely useful in some areas.

But I, at a quick glance, couldn't see any way of checking what the energy or rad resistance properties were for the power armour. I'll check again this evening.

If you switch to the "apparel" tab in your pip-boy inventory screen, your current ballistic, energy and radiation resistances are shown in the bottom right.

I'm wearing L45 Excavator armour and my resistances are 340, 300, 426. Most other PA gives higher resistances than that - the main advantage of Excavtor is the +100 carry weight bonus for wearing a full set.
 
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@Angilion Sorry I meant PA Mod Plans not PA Plans.

As for special foods & potions some give massive boosts so if XP is important then it saves a lot of time & makes weapons do way more DMG. In my must collect everything Fallout fan mode I am trying to get all Perk cards so need all the XP I can harness (up to lvl151 now).

The game is so annoying still. I keep getting ticks attacking my home camp even though its sealed with 2 x Lvl3 lockpick steel doors they are coming through the solid walls destroying my home :eek: despite having a lvl3 heavy machine gun in there they are disabling that as well!

Think I worked out the carry weight issues. After last weeks nerf patch the absolute weight is now 1710 lb. So if you use items or resource & your weight reduces it seems to auto adjust to make it back up to the 1710 absolute weight limit. Its very confusing as Bethesda have never clearly explained this either!
 
I was playing yesterday and all was well. I did a reinstall of windows this morning and now the game is all but unplayable, even low settings! Just lots of stuttering. Sad Face.
 
@Angilion Sorry I meant PA Mod Plans not PA Plans.

Ah well, I'll make do without being able to craft most PA. I just like to collect all the things, you know how it is. I could collect the PA itself, but that's not the same. Also, stuff I craft has a higher maximum condition than stuff I find (my luck stat is low because I put most of my points in perception, strength and intelligence in that order).

I'll stick with my plan for T-60 legs with calibrated shocks and the rest being X-01. X-01 mods don't seem to be available at all at the moment and I'm certainly not going to incessantly server hop in the hope of maybe finding 2 random X-01 calibrated shocks mods if they do exist at the moment. T-51b might be good if the lead plating mod was available, but it appears that Bethesda didn't carry that over from FO4. Rad resistance is the weak point of T-51b. L50 T-51b is better than even L50 X-01 for ballistic and energy resistance. Maybe I'll make a complete pick 'n' mix suit from T-51b, T-60 and X-01 to try to find the best balance of resistances.

As for special foods & potions some give massive boosts so if XP is important then it saves a lot of time & makes weapons do way more DMG. In my must collect everything Fallout fan mode I am trying to get all Perk cards so need all the XP I can harness (up to lvl151 now).

I can understand that, but I'm still playing the game. When I run out of quests and unexplored locations, I might go the same way. But I'll probably just switch to a better game. FO76 isn't good enough to grind for no purpose other than to acquire all the perk cards. Not for me, anyway.

The game is so annoying still. I keep getting ticks attacking my home camp even though its sealed with 2 x Lvl3 lockpick steel doors they are coming through the solid walls destroying my home :eek: despite having a lvl3 heavy machine gun in there they are disabling that as well!

I think Bethesda are using the same approach they used in FO4 - settlement defence rating is mostly irrelevant. Whether or not your camp defeats an attack is mostly random, with all defence above a fixed value being completely ignored. Yes, that makes no sense. But Bethesda don't care about sense. In FO4, that absolutely definitely was how the game was "designed". Success or failure was determined by an RNG with a limited bias depending on settlement defence up to a low limit and ignoring everything above that. Even at the max, there was still a significant chance of the settlement being conquered by any attackers, regardless of how little attack or defence rating they had. I built some settlements with >1000 defence rating and concrete walls 10+ feet and ~8 feet thick and they were conquered by a few low-level raiders with pipe guns. While defended by 24 settlers wearing combat armour and carrying modified assault rifles with infinite ammunition. Through a gate covered by 30 turrets in a killzone corridor. A mixture of machine guns and lasers. With spotlights, so it was never dark.

I've been in my FO76 camp when it was under attack and saw that the turrets sometimes don't fire on attackers despite the attackers being illuminated and in range and in line of sight. I am almost sure it's as random as it was in vanilla FO4.

Of course, in FO4 someone quickly made a mod to get rid of that Bethesda nonsense. In FO76, we're stuck with whatever nonsense Bethesda chuck up on us.

Think I worked out the carry weight issues. After last weeks nerf patch the absolute weight is now 1710 lb. So if you use items or resource & your weight reduces it seems to auto adjust to make it back up to the 1710 absolute weight limit. Its very confusing as Bethesda have never clearly explained this either!

Like the settlement defence system. Bethesda usually mushrooms people who play their games, it seems to be their corporate policy.

I think I will be fine with a 320 unencumbered carry limit. I don't often go over that and if I was more careful with fusion cores I would exceed it even less often. I don't need to carry 20+ fusion cores around with me all the time plus another 30 or so in my stash, which is what I'm doing now.

EDIT:

An additional comment on camp defence. I think that traps work. I have a walled camp with punji traps on the outside of the walls so anything doing melee attacks on the walls has to stand on the punji traps. I also have dozens of punji traps in the gap in the wall that's the way in (not enough building budget to build a powered door). Punji traps use very little building budget, so you can make lots of them. I think they're effective against attackers trying to enter the camp, but with Bethesda's...interesting...game design decisions, well, who knows?
 
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@Angilion After yesterdays inside the vault it seems like Bethesda have literally given up & are hoping their own game dies now due to low sales :eek: they are not really addressing anything just asking for more feedback & ignoring the many serious issues. They must be close to pulling the plug hopefully this means they are also close to making it Solo play offline only on PC with mods ;) if they do that then it saves them millions on server hosting costs & they can always dump on Steam to get some more support from the PC Fallout community. Which I think will appear if its offline & Solo play with mods.

" We’ve been reading your feedback about Scorchbeasts and the Scorchbeast Queen and there are a couple of changes coming in Patch 6 later this month that we’d like to preview for you this week:
  • Sonic Scream Attack Frequency: One of the most common points of feedback we receive about Scorchbeasts is how they feel like they’re using their Sonic Scream attack too frequently. In Patch 6, we’re increasing the timer between successive Sonic Scream volleys to a minimum of 10 seconds for Scorchbeasts and the Scorchbeast Queen. Scorchbeasts and their Sonic Scream attacks will still be challenging, but this change should allow players more time to react in between volleys. Let us know how this feels once you’ve had a chance to play with this change following Patch 6 release. We’ll continue to monitor Sonic Scream and can make further adjustments as needed.
  • Scorchbeast Queen Loot: In Patch 6, we’re also planning to fix a bug affecting the Scorchbeast Queen’s loot list, which often results in receiving the same plan as loot even after multiple Queen kills. Once this fix is live, the Scorchbeast Queen will be able to drop a wider variety of plans from her loot list, which should also limit cases where players receive a duplicate plan. Additionally, we are also looking into ways we can make her loot list more “legendary” in the future. While we're still working on implementing that system, we will let you know as soon as we have more details to share.
We know that some of you have shared lots of thoughts with us on Scorchbeast fights in general, and we’re discussing your feedback internally to see where we can make potential balance adjustments in the future, while maintaining the challenge inherent in taking on Appalachia’s deadliest denizens. We’re also working to make additional performance improvements during encounters with the Scorchbeast Queen, and we should have more to share on that in a future update.
Thank you for continuing to share your thoughts with us—please keep it coming!

Aside from Scorchbeasts, we’re also looking to gather any feedback you may have for the wide variety of enemies you can encounter while wandering the Wasteland in Fallout 76. Your feedback is important to us in making changes that can improve the overall player experience, and we’d love to know what you’d like to see us do more of in the future, as well as areas where we can improve when it comes to shaping the creatures, cryptids, and other enemies who inhabit Appalachia.
Head to the official Fallout 76 forums to share answers to the following questions:
  • Which enemies are currently your favorites to fight? Why?
  • Which enemies do you currently dislike encountering? Why?
  • What makes an encounter with an enemy or creature fun or intriguing to you?
  • What types of enemies would you like to see added to Fallout 76 in the future? Why?
  • Other than legendary items, what types of loot help a fight feel rewarding to you?
  • Would you like to see more challenging enemies added in the future, that may require multiple players or a team to defeat? Why?
Providing feedback here is huge for us. We are grateful for all the amazing feedback you shared with us about in-game events. In case you haven’t checked out our recently-released Known Issues post yet, we’ve already begun addressing some of your event-related feedback about placing event timers on the map. We’re planning to share more of our thoughts on your event feedback in a future post, as well as any event changes we’re looking to make as a result of your feedback. Finally, we’ll be making regular updates to the Known Issues post, so be sure to revisit it often.
"

https://bethesda.net/en/article/4p6...3210=1&utm_medium=Social&utm_source=Community
 
I came across a couple of Fog Crawlers yesterday. Not an enemy I've ever seen before, but I wasn't in a new region to me.
I don't know much about what it does, as I killed it from a distance.

Oh, and then we had 3 scorchbeasts spawn on top of each other very near to us. We decided to avoid that fight.
 
hopefully this means they are also close to making it Solo play offline only on PC with mods

The problem with that is the game is still far lacking in endgame content. There's only so many times you can kill the SBQ or nuke sites before it starts to feel a bit too repetitive.

Whilst having the ability to fully mod the game might allow you to get around a few stupid design decisions (like camp budget etc), but i can't help but feel that if it does go solo, the world will feel a bit too empty. Private MP servers would be the best compromise imho, it would allow server owners to specify level requirements etc for joining, and you could choose area events, or setup greater PvP if that's what some are after.

Are you still finding much game content to do? I had intended to finish the majority of challenges as some form of "end-game" completion, but with so many challenges bugged the last time i played, i just felt like i couldn't be bothered anymore.
 
I've been fast travelling looking for more power armour and not getting any that I want from dozens of locations. I'm after the L50 T-60 and T-51b pieces I need to complete those sets and all I'm finding is nothing or lower level stuff. Is there any way to increase the chance of finding L50 pieces? I'm L84 and I've been looking mainly in the Mire and Cranberry Bog areas, so it's not my level or the area level that's the problem. What I really want is a L50 T-60 left leg so I have a pair I can fit calibrated shocks to.

Also, yet another bug or two. Firstly, the Belly of the Beast quest disappeared from my pip-boy entirely after the game crashed as I entered the final cave in the glassed cave complex. So I don't know if I can complete that quest. Secondly, I have never had the quest to give technical data to the BoS. The quest line somehow skipped from Defiance has Fallen to Belly of the Beast, ignoring all the stuff in between. I now have about 40 technical data documents because I was collecting them expecting them to be of some use at some point.
 
The problem with that is the game is still far lacking in endgame content. There's only so many times you can kill the SBQ or nuke sites before it starts to feel a bit too repetitive.

Whilst having the ability to fully mod the game might allow you to get around a few stupid design decisions (like camp budget etc), but i can't help but feel that if it does go solo, the world will feel a bit too empty. Private MP servers would be the best compromise imho, it would allow server owners to specify level requirements etc for joining, and you could choose area events, or setup greater PvP if that's what some are after.

Are you still finding much game content to do? I had intended to finish the majority of challenges as some form of "end-game" completion, but with so many challenges bugged the last time i played, i just felt like i couldn't be bothered anymore.
Nope your right its empty now nothing much to do I am only playing to level up a bit more. All I am doing now is challenges to earn more Atoms. I have 4000 unspent atoms right now nothing worth buying I will save for PA Paint Jobs (if they make anymore that is!). Seems like Bethesda are already pulling the plug they said more details were coming very soon on more content but 3 weeks after they have said nothing & now appear to be moving away from mentioning that & instead asked for feedback on which is your favorite enemy & why :rolleyes:
 
I've been fast travelling looking for more power armour and not getting any that I want from dozens of locations. I'm after the L50 T-60 and T-51b pieces I need to complete those sets and all I'm finding is nothing or lower level stuff. Is there any way to increase the chance of finding L50 pieces? I'm L84 and I've been looking mainly in the Mire and Cranberry Bog areas, so it's not my level or the area level that's the problem. What I really want is a L50 T-60 left leg so I have a pair I can fit calibrated shocks to.

Also, yet another bug or two. Firstly, the Belly of the Beast quest disappeared from my pip-boy entirely after the game crashed as I entered the final cave in the glassed cave complex. So I don't know if I can complete that quest. Secondly, I have never had the quest to give technical data to the BoS. The quest line somehow skipped from Defiance has Fallen to Belly of the Beast, ignoring all the stuff in between. I now have about 40 technical data documents because I was collecting them expecting them to be of some use at some point.
I will look out for those I often see PA pieces in my travels. Those 40 technical documents are valuable you get decent rewards for them. Make sure you ONLY carry 1 at a time though the slot you put them in if you use it only ever gives 1 reward per visit so if you are carry more than 1 you lose the lot but get just the 1 reward.

Try visiting the Camp Venture BOS slot put 1 document in see if it gives you a reward.

Also try reactivating the mission again:
http://dulfy.net/2018/11/16/fallout-76-brotherhood-of-steel-faction-quests-guide/

If you see me online ingame I can open the Camp Venture door for you so you can try your document in it.

By using Mentats for 27 INT I temp boosted my carry weight yesterday to 727!!!!
 
I will look out for those I often see PA pieces in my travels.

So did I until I was looking for them :)

Those 40 technical documents are valuable you get decent rewards for them. Make sure you ONLY carry 1 at a time though the slot you put them in if you use it only ever gives 1 reward per visit so if you are carry more than 1 you lose the lot but get just the 1 reward.

I looked online when I wasn't finding any use for them, to see if I'd missed something. Some sources say that the reward depends on how many documents you return. Almost all say that returning 2 documents at a time gives a better reward than returning 1 at a time. Maybe I'll do some limited testing with mine.

The game glitched and skipped from Defiance Has Fallen to Belly of the Beast. For example, I never had to go through the rigamarole of getting an official ID card.

Try visiting the Camp Venture BOS slot put 1 document in see if it gives you a reward.

I'll try that the next time I'm on.

If you see me online ingame I can open the Camp Venture door for you so you can try your document in it.

No need - I've got the key and can go there any time I like. It's in the basement of Vest hut, right?

By using Mentats for 27 INT I temp boosted my carry weight yesterday to 727!!!!

I'm fine with 320. That allows me to carry enough scav to sell to vendors to make as many caps as I can. Especially if I remember to swap in the Hard Bargaining perk before trading :)
 
OK, tried it again. No go - I can't interact with the slot at all. I tried re-reading the "NOTICE - Dangerous tech" entry on the terminal and re-listening to the "Preservation of Technology" holotape. No change.
 
Go back to Abbies Bunker it should allow you to restart that quest line that is what I had to do when it also crashed on me. Otherwise its broken for now log a support ticket!
 
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