I REALLY REALLY hope they have NMs and HNMs that are not instanced. part of the joy of ff11 was the competition, you had to work damn hard.
im confident there will be...
HNMs are horrible. Everyone knows
exactly when their spawn "window" opens, so several linkshells all turn up at once. HNM camping consisted of :
1) Turn up in time for window to open. Observe the dozens of people who've turned up.
2) Wait for spawn interval
3) When the HNM doesn't spawn, read a book for 4 minutes, 30 seconds
4) Pay attention for about 30 seconds and be ready to hit a quick-casting spell or ranged ability to claim it for your LS.
5) Repeat steps 3 & 4 until the HNM finally pops and spam for all you're worth. Will the name turn red, or purple? Did I just spend over an hour of boredom to do something worthwhile, or to watch some rival LS take the prize?
HNM competition is a matter of who is able to claim the mob. Let's not forget that these windows can be in the early hours of the morning, and were often pushed there by rival linkshells by deliberately delaying the kill into a time that's better for them and worse for you.
Yeah, I'm glad I left that behind. I loved FFXI but I hated that part of it. Heavily team-based mechanics like trick attack, skillchaining and magic bursting (more so in the early days), challenging missions, awesome cutscenes and characters, imaginitive environments and engaging storylines are what made it great. Grinding, HNM camping and one-dimensional classes are what made it bad.
Roll on XIV
