Poll: ***Official Formula One 2010 Thread***

What version of F1 2010 did you purchase

  • Steam / Digital Copy

    Votes: 225 57.8%
  • Retail Boxed Copy

    Votes: 164 42.2%

  • Total voters
    389
Im interested in getting this as at heart all boys are F1 fans.... seriously though, bar the concerns it might not work on the current laptop I have at a decent FPS... my may concerns are with the gameplay.

Are the threads on Codemasters forums correct?

Rubber band AI
AI do not actually drive their laps - the times are just created for them (sounds silly, yes the cars go round to block you and hold a racing line, BUT this does not actually reflect their time)... this is the thread they have atm, backed up with various data including no splits for CPU cars? No replays for CPU cars? Times not related to position ie 3rd place is 4 seconds faster on a lap than 2nd, but is behind them

All sorts of stuff on there if true makes the game an absolute mockery.

Is that how people are finding it? Or has no one really looked at those possible problems etc?

Ill try dig out the thread and link it up.

Here is the AI thread - http://community.codemasters.com/forum/f1-2010-game-1316/431006-confirmed-race-ai-phoney.html

Codies have said that the race is not scripted and the AI do drive their laps. I do not like the rubber band AI though. Still really enjoying the game though!!!
 
Codies have said that the race is not scripted and the AI do drive their laps. I do not like the rubber band AI though. Still really enjoying the game though!!!

I saw that, but then looking at that Youtube video (you might have quoted me before I edited) either there is a timing bug somewhere, OR as the video creator mentioned, Codemaster put the times in automatically to script it, rather than reflect anything going on in the race.

Do AI cars smash each other off the road without human influence at all? That would be a good way to prove things... and if they do, are their lap times reflecting that?

Ill probably still grab a copy at a store tomorrow and just hope its teething problems, as im sure Codemaster will patch it.
 
Yes.

I have seen this in one of the races I was in. Webber was leading and was dicing with the 2nd place driver. Webber spun, which allowed me to move into 2nd place.

Have also seen AI cars retire with mechanical failures. Still not sure if all the AI cars are pitting - not convinced Alonso did in the last race.
 
Still not sure if all the AI cars are pitting -

In the races which I've taken part in, the drivers DEFINITELY pitted. This was on 20% and 30% race distances. I've seen them. And even when I havent seen them, I've either maintained my lead after I've pitted OR I've moved into 1st place (after all the front runners (who were ahead of me before they pitted), without overtaking them on the race-track.
 
In the races which I've taken part in, the drivers DEFINITELY pitted. This was on 20% and 30% race distances. I've seen them. And even when I havent seen them, I've either maintained my lead after I've pitted OR I've moved into 1st place (after all the front runners (who were ahead of me before they pitted), without overtaking them on the race-track.

Yea but some times it bugs out and AI drivers won't pit. Kovalainen just finished 2nd in my Australia race from 18th on the grid. He can't have done that without pitting (The rest of the order was fine)
 
I dont know if the difficulty needs some massive tuning.. I'm not amazing, so I played on medium to get to grips with it. I completely destroy them now, ending 30 seconds ahead in some races.

So I swapped to hard, and the AI just steamrolls me and I end up at the back or near the back. This is with a red bull so can't be a car issue :eek:

Guess I'm stuck in the middle.

Also the corner cutting system is seriously frustrating - you take some of the lines they do for real and you're apparently cutting the corner?! Even when you get shunted off and are recovering, you're classed as cutting the corner. :(
 
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I dont know if the difficulty needs some massive tuning.. I'm not amazing, so I played on medium to get to grips with it. I completely destroy them now, ending 30 seconds ahead in some races.

So I swapped to hard, and the AI just steamrolls me and I end up at the back or near the back. This is with a red bull so can't be a car issue :eek:

Guess I'm stuck in the middle.

Also the corner cutting system is seriously frustrating - you take some of the lines they do for real and you're apparently cutting the corner?! Even when you get shunted off and are recovering, you're classed as cutting the corner. :(

What driver assists are you running? Medium/No traction control should slow your lap times quite a bit as you try to stay on track! Also Fuel and Tyre simulation should slow you down too.
 
I thought I was doing really well until I had a poke around in the menus and realised how much help I had turned on. Going to try with tyre and fuel simulation on and ABS/traction control off - bet I'll slide a fair way back.
 
I've found the following to be the main reasons I’m not fully enjoying the game:

Low FPS compared to Dirt 2 no matter what i do. In Dirt 2 i have everything max with 60+fps, F12010 is on Med/High with crowd and trees on low and I’m stuck at 35-40fps. I've changed from my 23inch monitor to a 17 with no difference, changed settings to low etc
It's not a CPU bottleneck because it's the same fps in time trial as it is in a full on race. Usually the FPS would dip when you have a full grid but it doesn't really change. Also the CPU and GPU aren’t really being fully used.

AI quali times are plucked out of thin air and don't represent what they are doing on track. In quali sessions i can be 2-3 seconds slower on track over a full lap than most yet still be on Pole with the AI times 2-3 seconds slower until i pit and fast forward the time sheet then they all go quick.

If it rains in the middle of a dry session i don't lose any grip when on the slicks. I've stayed out for 15 laps until the track has become fully wet and been as quick as when it was dry. I only lose grip (even then, just mild under steer) if i pit and go out again. If I start a wet session and go out on slicks I can’t get around 2 turns without spinning so there is a problem with grip levels changing on the fly.

AI cars don’t appear to have fuel effect. They run "quali times" during the race so you have to turn fuel effect off in order to keep up.

I've also had the slow release bug and the AI not pitting Bug.

Slip streaming doesn't do anything and the AI pace isn't consistent during a race. I'll be catching a car by 1 or 2 seconds, pass him then have him shoot past me with some sort of nitro.

Last on the list is not enough locking of brakes and lack of "feel" for loss of grip.

Errr, that’s quite a big list isn't it? Judging by what happened with Operation Flashpoint Dragon Rising most of these bugs won't get fixed. I hope I’m wrong though!
 
WHY haven't they tested it prior to release :confused: or they did and they just thought we wouldn't notice :p

Looking at the long bug list on the codemasters forums a patch will be MONTHS away. Might as well just put up with it till 2011
 
I've also noticed slip streaming does absolutely nothing and infact, your engineer tells you to get out of his 'dirty air'. Realistic? I think not.

I've only been told to get out of dirty air when I'm overheating, as I'd expect to be, and I've definitely noticed slipstreaming on the straights. :confused:

You can't get slipstreaming on a short sprint, only when you're really flying on the main straight.
 
I've also noticed slip streaming does absolutely nothing and infact, your engineer tells you to get out of his 'dirty air'. Realistic? I think not.

F1 cars do not benefit much from slip streaming and in most cases it slows them down as they loose downforce which means less grip and braking force... For slip streaming to be effecive they need to be almost touching..

I,m no F1 Guru I just remember watching a program about it on the Tv was quite interseting and showed how Aerodynamic an F1 car is. F1 cars leave wakes behind them like a boat and a plane, this is what is refered to as Dirty Air.
 
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I haven't been able to get it to work in-game at all, even on the longest straights no matter how close to the car in front.

And F1 cars do benefit from slip-streaming lol? That's pretty much the technique any f1 driver will use on a straight to overtake or get alongside his opponent. Don't know what F1 you're watching.

Some maths for you,

For some distance behind a high drag car, such as an open wheeled Formula car, the drag of a following car is reduced. This can be of the order of 30% reduction at 25 metres distance, and depends on the aerodynamic details of the two cars. This reduction in drag means that less power is needed to maintain the top speed and enables the car to accelerate (around 0.2g for a 450bhp car of the late �60's), even though it may be travelling at it's clean air top speed. If the driver accelerates from some 50 metres back behind the car in front, while in it's slipstream (drivers claim that they can feel the effect up to 100 metres behind), he will be travelling around 5 kph faster when he comes right up behind it. Popping out of the slipstream now enables him to use this speed advantage to overtake, but he will still use over 0.25 km to draw alongside and hopefully claim the next corner. Fast corners leading onto long straights were ideal for this manoeuvre.

So sometimes slip-stream effects are felt up to 100m behind. I'd, personally, say thats quite a distance.
 
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