Poll: ***Official Formula One 2010 Thread***

What version of F1 2010 did you purchase

  • Steam / Digital Copy

    Votes: 225 57.8%
  • Retail Boxed Copy

    Votes: 164 42.2%

  • Total voters
    389
its a tad bit too easy to control the car for my liking but when you hit the tarmack your basically screwed as it aint easy to come off it
did you do shanghai yet? one of the corners on that circuit gave me a bit of trouble and catalunya at the last chicane was a right ballache if you hit the kerb on the exit of the chicane wrong it seems as if your almost garunteed to lose the back end unless your going in a straight line towards the wall

f12010game2010092214470.jpg
 
btw codemasters issued a copy/paste fix for anyone with a 6core cpu so you dont have to disable 2 cores or force dx11 for the game to not crash
cut the CPU bit out of hardware_settings_restrictions which is located in the folder "F1 2010/system/" and put this code in its place

Code:
<cpu>
<restrict_info>
<restrict_if name="cores" op="int_eq" value="2">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_eq" value="3">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_eq" value="4">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_eq" value="6">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_ge" value="8">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</restrict_add>
</restrict_if>
<restrict_if name="hyperThreading" op="bo_eq" value="true">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_else>
<restrict_add>
<threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0" />
</restrict_add>
</restrict_else>
</restrict_info>
</cpu>
 
Jonney, are those screenies DX11 or DX9? Look much nicer than other screenies on here. 2nd one looks like a photo.
 
What happens in a race if you get a warning for cutting corners?

Jonney, are those screenies DX11 or DX9? Look much nicer than other screenies on here. 2nd one looks like a photo.

Resized screenshot no doubt makes it look better than it is
 
Just found this I took from the codemasters forum earlier, copied and pasted from chatlog:
"IF YOU HAVE A 6 CORE CPU THE GAME IS NOT CODED TO DETECT IT AND IT WILL ONLY USE A SINGLE CORE

START MSCONFIG AND IN ADVANCED BOOT OPTIONS SET CPU'S TO 4 IF YOU DONT YOU WILL EVENTUALLY ENCOUNTER A BUG WHERE THE GAME WILL CRASH TRYING TO LOAD A RACE AND YOUR GAME PERFORMANCE WILL OBVIOUSLY BE POOR."

Other posts I've found have said using this method fix's the problem
http://community.codemasters.com/fo...8639-game-crashes-prior-race.html#post6507951

http://community.codemasters.com/forum/showthread.php?p=6507951.#post6507995

Hope this helps mate.

Nope, this hasnt helped but thanks for trying. :)
 
I am convinced this game does not like my gtx460 runs the same at low setting as ultra setting fast but stutter like many other people are having > tried the sound thing and v-s options but no joy it will all come out in the wash soon :D
 
I am convinced this game does not like my gtx460 runs the same at low setting as ultra setting fast but stutter like many other people are having > tried the sound thing and v-s options but no joy it will all come out in the wash soon :D

What drivers are you using i,m not getting any stutter on my 460 with the 260.63 drivers...
 
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