***Official GTAV PC Thread*** [Important warning updated in the OP]

It's very unlikely that Take-Two will renege on their decision. Their revenue easily supersedes anything that a minority of players can deprive them of.

I'm not entirely unsympathetic of your plight, but I think people need to touch base with reality. We're dealing with a corporation that favours a much larger demographic, namely the console market. The modding scene is something they can afford to relinquish.

Yeah, saw your post on GTA forums.

Still not replied to my points on R* stance of this.

It is the thin end of the wedge for modding full stop. If take2 get their way many other publishers will follow suit.

However I get the impression you are not sympathetic to modding games?? I might be wrong on that but would you mind giving us some insight to why?
 
Still not replied to my points on R* stance of this.

From Rockstar's FAQ:

Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing. It also bears mentioning that because game mods are by definition unauthorized, they may be broken by technical updates, cause instability, or affect your game in other unforeseen ways.

They've never provided the tools to facilitate modding, even if they haven't opposed them directly. Both Rockstar and Take-Two reserve the right to retract any prior statement if they perceive modding as a threat to their intellectual properties.

However I get the impression you are not sympathetic to modding games?? I might be wrong on that but would you mind giving us some insight to why?

I previously mentioned that I'm not averse to modding provided it's fully endorsed by the developers.

Rockstar made a statement after the recent upheaval:

"Take-Two's actions were not specifically targeting single player mods. Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players."
 
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You are quite right in some ways Bishie, I don't agree with your stance on modding though but yes that is the sad thing, all this talk of boycotting etc. is always nothing but all bark and no bite, people say it time and time again for everything, "never pre-ordering", "never buying another ea/ubi game" but push come to shove, they never follow through with all their talk and looking at gta 5 steam stats, it doesn't look like many people are keeping to their words:

ZqEqfOu.png

Either that or most PC gamers just don't care about modding and the ones who do are just being very vocal about it.....

At the end of the day, the only ones to blame for the way the gaming market is with regards to DLC, micro-transactions, buggy broken games on release day, modding support being removed are us, the consumer base, the only way to win the fight against such practices is for people to stick to their word and vote with their wallets.
 
R* have indeed, on the quiet, gently assisted in the modding scene since GTA1 (I'm a ~20 year GTA community veteran although not been interested in the last few years but there is a wheel with my name on it ingame :D). I'm certain in the last few years though that won't have been the case however.

With online centric games and cheating rife we can't blame them for protecting their player base. Nobody can argue with stopping hackers, cheaters and the like. This is GTA, so it will attract the characters it bases it self on. I guess the problem here is the way it has been handled. Instead of throwing money at the legal route, they could have assisted the modding tool developers so their software can only affect the offline experience definitively. They would also need to make sure they don't push out unreleased content they don't want leaking that modders can find and patch the game to help the situation all round. It's a very big ask though and game devs don't have an abundance of time.

There has been forums dedicated to GTA and the modding scene for nearly two decades and the franchises success owes a good chunk to that community IMO. Although I understand they are protecting their online eco system, it's a real shame the modding community is going to lose out. Then again, times have changed, decent single player games are short and few and modding isn't all that prevalent these days like it used to be. It's all online with micro transactions. I don't have the time to grind away at the game and as an adult, the money to spend on frivolous digital goods. Maybe it's just old fashioned now. The backlash seems to say not, but to me, I think the glory days of modding are fading now.
 
TBH there is no point in debating with you on this issue Bishie.

We will agree to disagree but I think you are missing the point with regards to the benefits of PC gaming and the history of GTA. It is and always will be a game that will be modded. Regardless of the bully tactics of Take2, Rockstar themselves are figuring out ways to support the creative community.

Just to add outside our conversation.

Most of the Paid for Mod menus have been taken down as well. (one with a video of the now mod owner pleading not to do charge backs) All except the Nword which as we know is the most destructive for online players.

Also the use of external Mod menu's is becoming more sophisticated. As a result the online experience is not going to be any different after all this. In fact it is a nightmare atm as the cheaters are very cross and taking it out on all of us yet again.
 
Can snipers really take out a Hydra with two shots these days? I wasn't sure if it was a modder or legit, but I got hit by two explosive rounds the other night and my jet literally fell apart.
 
Can snipers really take out a Hydra with two shots these days? I wasn't sure if it was a modder or legit, but I got hit by two explosive rounds the other night and my jet literally fell apart.

Yep, Exploding ammo is now an official thing. Its quite over powering but at the same time awesome. Also is using Half track, weaponised tampa on heists and missions etc.....

Its all gone a bit nuts truth be know.
 
Do you know if your friends use firewall tweaks to keep the session exclusive to your group?

Just to add to the mix my Flatmate plays with us too and he has no problems at all, plugged into the same router, only using different Ethernet over power adapters. MIne are zyxel his is Dlink.
And no our sessions are the ones that everyone can join.

It's probably not that then. There's a bunch of other stuff, and I do think Gunrunners has changed some things. I think the ones more affected now tend to be those who never had the need to do port forwarding, check their network is set to private not public, set up a static IP, firewall rules, adapter rules (Flow Control disabled, Interrupt Moderation disabled, etc), Windows Defender exclusions for all GTA/Rockstar Social Club/Steam folders and main processes, check for/and set the MTU size their router can handle without dropping, etc.

I did all of that in the past and it helped a fair bit (plugging router into wall later was the icing on the cake).

Doing several trace routes wouldn't hurt either, just to rule out your connection to the Rockstar cloud itself (although the issue will probably be peer-to-peer dependent). Open Command Prompt and enter:

tracert prod.cloud.rockstargames.com

Do it like 5 times, what's the slowest ping you see in any of the hops?

I've not tried any of the forwarding or the settings you mentioned, I am just baFFLED that it started, as I was playing the game for a year, loads of people I see struggling have problems from begging.
 
Yep, Exploding ammo is now an official thing. Its quite over powering but at the same time awesome. Also is using Half track, weaponised tampa on heists and missions etc.....

Its all gone a bit nuts truth be know.

Wow, that's gonna be the end of the Hydra then if two shots will take one down - in a few months once most people have the upgraded weapons, I fear the jets will become as useless as the helicopters :( Shame really, I really enjoyed flying around and taking out the occasional clown that was trying to shoot me down for no reason.
 
Wow, that's gonna be the end of the Hydra then if two shots will take one down - in a few months once most people have the upgraded weapons, I fear the jets will become as useless as the helicopters :( Shame really, I really enjoyed flying around and taking out the occasional clown that was trying to shoot me down for no reason.

Seems to the the conclusion of others to. The rest of the GR anti air is unless as the homing launcher.

I think there is a video of someone camped at the building site taking out the hydras as they take off. So yeah pretty much dead. Limited ammo is the key though as you can only rearm in the MOC. But as that can be called to you
 
Wow, that's gonna be the end of the Hydra then if two shots will take one down - in a few months once most people have the upgraded weapons, I fear the jets will become as useless as the helicopters :( Shame really, I really enjoyed flying around and taking out the occasional clown that was trying to shoot me down for no reason.

Bully.
 
I found a bug, dunno if someone got it before, but my mobile operation centre was invisible... I drove it out of the bunker and I was floating in the air while the mobile operation centre icon was elsewhere.
 
Played online the other night with crispy again, it was great fun being back (aside from the loading.........), it is moments like this that make gaming for me!

y3xdQvs.gif

:D :o
 
I can report that plugging directly to router seems to eliminate the everyone left the game problem.

Good stuff :)


I have given up with Gun running business. To slow to make money.

However I am making slow progress with the shooting range. 6 more to get before I get the increase in the number of throwables I can hold.. so worth it /S

Over all the Gun running was a massive money grab. I have spent 33 million in all. I am not sure how many hours has that taken me to earn that, 300? something like that.
 
Power creep is getting silly. Obviously they have to power creep to keep selling shark cards but at this rate I'd rather pay 8.99 for dlc content (races, maps, sp missions etc), especially if it ended with big paychecks.

And I HATE paying for dlc. But it'd still be better.
 
Yeah the whole online side of things for this game is a complete joke, either grind for weeks/months just to be able to buy one car and upgrade it or fork out £30 for 10 million shark card just so that you can buy an extra 2/3 super cars and get them upgraded as well, sad thing is this has been extremely profitable for R* and take 2 so expect any future games to be just like this or even worse :o It does seem like paid for DLC is being dropped for micro transactions across the gaming industry now.
 
Well you are a bit too critical nex, I see your point but the game is quite old and still good fun and played buly lots with new content, its one of those if you have time you grind it or if not you pay. Thats how it goes this days
 
Uninstalled last week. The game has become a joke and Rockstar/TT have run it into the ground. Noobs can't even get anywhere without begging for money or grinding. Everything smacks of a massive MMO timesink designed like freemium mobile games now. All this research garbage, or pay $10mill to speed it up just proves it. This is the new face of Rockstar that we've seen maturing over the past few big GTA updates :/

One of my younger family members send me a video a few days ago of an external hack that was dumping money into his account. Apparently not detectable. I had to explain to him that Rockstar will find out and shirley if you have to go to such lengths to 'play' a game then you might as well stop right there and then.
 
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