Soldato
- Joined
- 30 Sep 2005
- Posts
- 16,706
That's why I don't download until the game is out. If you have a fast line (mine is 1gb) you can download faster than unpacking
urgh! didn't know that
Yup, taking twice as long unpacking
That's why I don't download until the game is out. If you have a fast line (mine is 1gb) you can download faster than unpacking
My only critique of that is the foliage, it suffers from something that I see all too often in games, whereby all the foliage moves about as if theres a gale force 10 wind going on rather than a breeze[8k60] Horizon Forbidden West LOOKS ABSOLUTELY INSANE on PC! Ultra Realistic Graphics | RTX 4090 |
All mods are available here: coming soon, subscribe to not miss!| 8k 60fps HDR || Bit rate: 150Mbps AV1 |Horizon Forbidden West already looked incredible on ...www.youtube.com
1:10 onwards....wow, that's a good looking game
In Horizon they explain the reason behind that with deep and detailed lore so it makes sense.My only critique of that is the foliage, it suffers from something that I see all too often in games, whereby all the foliage moves about as if theres a gale force 10 wind going on rather than a breeze
By better do you mean worse?
How's that BG3 playthrough going?
[8k60] Horizon Forbidden West LOOKS ABSOLUTELY INSANE on PC! Ultra Realistic Graphics | RTX 4090 |
All mods are available here: coming soon, subscribe to not miss!| 8k 60fps HDR || Bit rate: 150Mbps AV1 |Horizon Forbidden West already looked incredible on ...www.youtube.com
1:10 onwards....wow, that's a good looking game
Damn. I thought my 46MB/s was fast...that's on a whole other level lol
117MB/s for me though
117MB/s for me though
117MB/s for me though
If I had a quid for every time you use the emoji I wouldn't have to work.
I swear it's a habit/muscle memory or something.
I picked Normal difficulty and Explorer for the hud.
You guys?
I recall someone saying normal was too hard. Well a few people I think it was.
Lies!
Not at this time when others using network
It is really nice looking![8k60] Horizon Forbidden West LOOKS ABSOLUTELY INSANE on PC! Ultra Realistic Graphics | RTX 4090 |
All mods are available here: coming soon, subscribe to not miss!| 8k 60fps HDR || Bit rate: 150Mbps AV1 |Horizon Forbidden West already looked incredible on ...www.youtube.com
1:10 onwards....wow, that's a good looking game
Do you think it’s better looking than Avatar?Normal here too. The first two hours went without too much of an issue, did die once though but nothing I didn't learn from.
It's 117MB/s any time of the day with toob, not on a congested ISP network
It is really nice looking!
(probably won't finish processing for a few hours as it was a 55GB video lol)
My thoughts having now played the first 2 hours or so?
It's really good and I am enjoying it more than the first game which I found got tedious lol. There's more exploration in this than I recall from the first game and the visuals still have that wow factor, just even more now due to the greater level of volumetrics, water detail etc.
That is not to say that it doesn't have flaws, you can tell the engine is quite dated now as there are numerous tells that highlight the issue. Fires in the game are 2d flat layers that "face" you at all times like a gravitationally locked moon, this is kind of unnerving lol. Screen space reflections are not as annoying as in some other games, but you do still see massive flat blocks of reflections here and there and some distant reflections to obscure as you move the camera around. Not majorly like in some games (Jedi Survivor), but it's still there. @TNA asked if I thoughts the graphics looked better than Cyberpunk before, now that I've played this on max, I can say that no it doesn't look better than Cyberpunk but still maintain that they are completely different world settings and styles of game so can't really be compared back to back.
I will retract one statement though, I said I didn't think ray tracing was needed in a game like this, and this thought was based on the Digital Foundry tech preview video they posted yesterday Having now played the game and seen the visuals at 5160x2160 on OLED at high framerates etc, I can say that ray tracing would certainly benefit in this and it's a shame the PC port didn't get an update in this area. There are a lot of indoor scenes that the pre baked GI looks excellent, but in some dark areas Aloy is still lit up like there's a constant light making her brighter than the rest of the area. RTGI would have sorted this nicely. I don't recall Uncharted 4 or Last of Us having this quirk at all.
Also Aloy's hair moves like it's one big block with bendy braids as opposed to strand based hair and so on. These are all hallmarks of a console focused visual presentation to keep to a fixed performance budget, and we already knew there were no dramatic improvements for the PC release other than uncapped fps and support for upscalers etc.
Speaking of which, I can play this over 60fps at 5160x2160 without frame gen and the max GFX preset without issue, but it's just much nicer playing at the target baseline of 100fps so frame gen is turned on to get that with DLSS left on Quality.
DLAA vs DLSS, once again DLSS is better detailed:
1: https://imgsli.com/MjQ5MTE2
2: https://imgsli.com/MjQ5MTE3
Overall I am very impressed, it's fun, especially fighting the machines and the bigger boss ones, looks great as a whole and runs great. No crashes regardless of how many times I flicked between settings, resolutions, DLAA, DLSS etc etc.
Pros:
- Excellent performance whatever settings you play at
- Cinematics are top-tier
- Fighting the bigger monsters is very satisfying, moreso than the first game due to the level of screen debris and action they create
- Much much better water than the first game
- Volumetric effects are superb, or as superb
- Another game where DLAA is less sharp/detailed than DLSS Quality. I don't know why some people bum DLAA so much when it's worse fps and worse IQ lol...
- Nixxes are like the PC Port Gods
Cons:
- Some shadows to stair-step especially noticeable in cutscenes. Shadowmap resolution isn't as high as it could be
- Screen space water reflections can still do that thing because just screen space things as you move the camera, but less noticeable than in other games
- Indoor GI not always excellent as Aloy can glow sometimes when in darker areas
- By default the audio loudness is lower than expected, I checked in settings and turns out the "default" preset limits the output volume, setting it to "TV" restores normal volume. No other changes other than how loud the base volume level is so a tip worth mentioning. I am on hifi speakers for reference.
Sceens:
Normal here too. The first two hours went without too much of an issue, did die once though but nothing I didn't learn from.
It's 117MB/s any time of the day with toob, not on a congested ISP network
It's really good and I am enjoying it more than the first game which I found got tedious lol
@TNA asked if I thoughts the graphics looked better than Cyberpunk before, now that I've played this on max, I can say that no it doesn't look better than Cyberpunk but still maintain that they are completely different world settings and styles of game so can't really be compared back to back.
It's a 50/50. AVATAR has ray traced shadows and reflections so immediately has better immersion. The jungle side of both games are scarily similar though as well as volumetrics. Both games use screen space GI too and texture detail between both is about similar.Do you think it’s better looking than Avatar?
Cool. Will leave it on Normal. How about hud? Explorer and Pansy?