***Official Left 4 Dead 2 Thread***

wish steam would have a rating system, rage quilters spoil the game,

Its been discussed to death, it doesn't work, full stop. Griefers abuse the system by making people ragequit and suffer or leave and suffer. Quitting =/= Ragequit. Disconnect =/= Ragequit. Enforced penalties for leaving a game = no-one plays the game incase they get stuck in a **** match against pubstompers. Rating systems fail by design and the only way to avoid it is to make it so ridiculously complex it'd be unusable.

Pookie... if Midnight turned up at your house with a Beret and a Gimp Mask... you'd be scared :p
 
Update released btw.

OcUK 1,2,5+6 all updated.
ahhh damnit, updating my servers now :D

assuming my magical update script worked as planned, my servers are up :D

edit: "Charger now applies a small amount of damage when charging through physic props" time to start charging through some bins :D
 
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my people we make le omellete
we make le frying pan
i know all of le tricks

i am currently sitting out in the snow with my fedora on and my beard smoking a cohiba robusto. i think im turning spy/20's gangster/cuban

20's gangster molotovs, just wait until tonight ma fwends..
 
Steam said:
Gameplay
Fixed where last round of upgraded ammo didn't have upgrade effect
Jockeyed survivor now glows for infected team in all cases
Fixed exploit that allowed Jockey players to get instant recharge of their ability
Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
Charger now applies a small amount of damage when charging through physic props

Match Making
Changed how requests are made to master server for group servers
Fixed sorting on group servers UI
Reduced update work on group servers UI

Miscellaneous
Made the water shader support splitscreen on the PC
Miscellaneous fixes in the subtitles
Updated system tray icon
Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes
When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
Changed base.fgd default skybox to one that exists in L4D2
Added env_instructor_hint to fgd, as well as content/game icon images
Deadline URL fix
Added missing vmt for env_instructor_hint
L4D Addon Support - restored missing delivery van modified VMT
L4D Addon Support - restored missing shelves metal 3
L4D Addon Support - restored floodlight generator switch
L4D Addon Support - restored missing airliner content
Updated vbsp to correctly handle instances within instances
Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer

I get the feeling that Charger change will be meaningless... unless you actually go THROUGH movable props anyway.
 
Yeah charge distance duration limit is still in place isn't it? I've charged people before in an open space and the charge could have gone on longer but it suddenly stops and he begins slamming them as per normal.
 
Good game yesterday whoever i was playing with and against, definately makes things a lot more fun on the finale when you get 2 tanks followed by 4 tanks

Also love the witch damage and sensitivity!
 
Yeah charge distance duration limit is still in place isn't it? I've charged people before in an open space and the charge could have gone on longer but it suddenly stops and he begins slamming them as per normal.

Why would that of changed?

And yeah i agree Chargers should get more damage based on the distance they charge before they hit a survivor or the distance they carry them (so long as they collide with an object to stop).
 
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