someone broke midnight.... uh ohce soir vous mourrez tout dans le feu
a huit heure.... LE FEU!!!!!!!!
au revoir!
oh yeah, should be on at 8 to throw fire at you

someone broke midnight.... uh ohce soir vous mourrez tout dans le feu
a huit heure.... LE FEU!!!!!!!!
au revoir!

ce soir vous mourrez tout dans le feu
a huit heure.... LE FEU!!!!!!!!
au revoir!
I'm sure this is similar to a terrorist threat...Not convinced that I should be scared of a raggedy-arse southerner in a gimp mask and a beret, to be honest.Tonight you die while in the heat
has eight hours .... FIRE !!!!!!!!
bye
Google translator ***I'm sure this is similar to a terrorist threat...
we have our own rating system. if you rage an ocuk game, we don't play with you anymorewish steam would have a rating system, rage quilters spoil the game,
wish steam would have a rating system, rage quilters spoil the game,

ahhh damnit, updating my servers nowUpdate released btw.
OcUK 1,2,5+6 all updated.



Momentarily, then I'd beat him to death with a frying panPookie... if Midnight turned up at your house with a Beret and a Gimp Mask... you'd be scared![]()

Steam said:Gameplay
Fixed where last round of upgraded ammo didn't have upgrade effect
Jockeyed survivor now glows for infected team in all cases
Fixed exploit that allowed Jockey players to get instant recharge of their ability
Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
Charger now applies a small amount of damage when charging through physic props
Match Making
Changed how requests are made to master server for group servers
Fixed sorting on group servers UI
Reduced update work on group servers UI
Miscellaneous
Made the water shader support splitscreen on the PC
Miscellaneous fixes in the subtitles
Updated system tray icon
Fixed Survival timer issue caused when voting for round restart
SDK/L4D2-LD/Hammer changes
When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
Changed base.fgd default skybox to one that exists in L4D2
Added env_instructor_hint to fgd, as well as content/game icon images
Deadline URL fix
Added missing vmt for env_instructor_hint
L4D Addon Support - restored missing delivery van modified VMT
L4D Addon Support - restored missing shelves metal 3
L4D Addon Support - restored floodlight generator switch
L4D Addon Support - restored missing airliner content
Updated vbsp to correctly handle instances within instances
Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer
new icon is sys tray? it finally not the l4d1 one?Glad to see a change to the much needed system tray icon - woo!
I get the feeling that Charger change will be meaningless... unless you actually go THROUGH movable props anyway.
Hate it when the charger stops when common infected get in way. Common infected should be knocked out of the way too.
the emo fifth member of the A-Team!
Yeah charge distance duration limit is still in place isn't it? I've charged people before in an open space and the charge could have gone on longer but it suddenly stops and he begins slamming them as per normal.