Bledd going down (as in dying) at the saferoom door on level 2 was pretty funny. When we organised the attack we really didn't realize it was going to be so effective!
Good game though guys.![]()
It wasn't really organised, bledd just carried on walking after i boomed him while everyone else stayed in the safe room. Then the cluster**** ensued when i blew up in there faces and everyone piled in

When they came back with the defib we were so close to pinning all 3... if my Jockey hadn't missed i think we'd of had em. Would've been perfect

Seems they've put out another miniupdate to fix the door exploit ><
Edit: Looking at the TF2 update notes they really aren't having much luck recently. The door exploit fix didn't work and neither did there 2 fixes for multiple sentries on TF2.
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