***Official Left 4 Dead 2 Thread***

Because not playing it competitively means we lack the mental capacity to analyse a games suitability for it?

Please stop trying to pull 'official' terms out of your arse when you're getting it completely wrong. Forced horde spawns and the wandering infected are completely different things. An area full of commons for 1 team and an area with no infected can be a game changer if its a dangerous location. The 'forced horde' coming from all over the place and coming from a single location can be a game changer. The Witch taking a left turn instead of a right turn can be a game changer. The Witch ****ing up and climbing on some random object and standing there doing nothing instead of ripping someone a new 1 can be a game changer.
AI and competitive games does NOT mix, and L4D2 uses a lot of it.

That's is correct, you do not even understand what THE competitve mod does so how can you possibly analyse it? common density in confogl is treated differently in confogl, their are no wandering witches in confogl, Witches are still very stupid yes, the whole point of confogl is to limit the effect of the AI director as much as possible. All the ai does is randomise item spawns and choose where the tank triggers. That's it.

Don't bash what you don't understand :/
 
common density in confogl is treated differently in confogl

Heh.

Ok so for those of us not intimitely familiar with confogl, in your own words, what exactly are the differences between confogl and vanilla?

Oh and you are aware that infected are spawned in a given order for both teams right? So if 1 team knows the other team has no Charger spawn they can run straight past a 'death spot' while the other team isn't aware of this and it may spawn next cycle and they instakill someone? I supposed you'd call that strategy not a game completely decided by the imbalances in the core gameplay.
 
Heh.



Oh and you are aware that infected are spawned in a given order for both teams right? So if 1 team knows the other team has no Charger spawn they can run straight past a 'death spot' while the other team isn't aware of this and it may spawn next cycle and they instakill someone? I supposed you'd call that strategy not a game completely decided by the imbalances in the core gameplay.

You are a very silly person
 
Move on chaps.

jimmy is entitled to his opinion and so are we.

fyi - I don't recall ever insisting I was the best player either, so please get your facts right before you start spouting or quote me to prove me wrong, comments like this don't do you any favours in a debate.

/discussion.
 
fyi - I don't recall ever insisting I was the best player either, so please get your facts right before you start spouting or quote me to prove me wrong, comments like this don't do you any favours in a debate.

From what i've gathered so far... most people don't even know who he is in game ><

And i'd do well to erase todays game from my memory i died so much... :(
 
I still claim he's a troll, stop feeding him.

Evilsod, didn't you get the "First to die" award every round last night? That smoker/charger combo on you at the start of the first level was hilarious.
 
Evilsod, didn't you get the "First to die" award every round last night? That smoker/charger combo on you at the start of the first level was hilarious.

We didn't get a Charger till halfway down the last corridor as the tank spawned so i carried on completely forgetting you ******** could throw infected out the window till you got 1 and i walked straight into it!

Then link decided to burn the ground behind me and a Boomer stumbles me into the fire!

Then the Charger that was nowhere near me launches me off the escalator for instant death!

At least I didn't die first on the finale :D
 
Some updates have been made to Insanity Versus. Long time since I've done this.

Changes:

General:
-Game mode now locked to Versus.
-Extra Gore now added.

Survivors:
-A fix has been added meaning that survivors now take damage while they are getting up after a charge in spit for example.
-Medpacks removed outside saferoom, replaced with pills.
-Have slightly more revive health. 35 now instead of 30.

Infected:
-Witch is now calmed down slightly. She still instakills though.
-Max spawn time for Infected ghosts are now 22 seconds.
-Ghost run speed increased very slightly.
-Ghosts can now jump by right-clicking (default).
-The Smoker Cloud is now more useful for the Infected. It now blocks revival of downed survivors when it is active.
-The boomer slap mod has been added. Boomer's can slap survivors for some bonus damage and a little message. Also sending them on an unscheduled flight...
-Boomer claw damage after initial big slap reduced from 8 per hit to 7.
-DoubleTank and End Tanks not spawning bug Fixed.

As ever if these changes cause a large amount of inbalance I will look at changing them again.

I will probably be testing it out tonight. Who's interested?
 
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