**** Official Microsoft Flight Simulator Thread ****

I'm getting 40fps, but can't get seating right, always to the right it seems, despite moving it about, also got like funny black boxes in top right that I can't get rid of :s
 
Pretty sure there is some issue with the fuel system on the FBW32nx, however Dev version has just updated in last 40 mins, finishing the download and i'm gonna give it a go.
 
I'm getting 40fps, but can't get seating right, always to the right it seems, despite moving it about, also got like funny black boxes in top right that I can't get rid of :s

Go to the Oculus Debug Tool and turn off the 'Use FOV Stencil' option.
 
I tried to get this going with my Quest 2, but as soon as I tried launching VR mode "your headset was disconnected" and steam VR would need restarting, at which point the game decides to crash
 
This thing ran like an absolute pig for me in VR - 5900x + 3090. Was averaging around 30 fps with everything on lowest settings I could manage. Given the quality of the pancake graphics I am gonna stick to that for the minute which is a bit of a shocker for me because I have not been back to 2d for any other game.
 
This. Is. Amazing.

I've dropped to Medium preset and I've swapped texture filtering to FXAA. No idea what the FPS is, but it's playable. That's with a 5700 XT.

Not a pretty game at Medium. But I'm happy, given my card isn't the most spritely. The experience of flying in VR is incredible. So much of the plane's movement now makes sense to me in a way that it didn't on a flat monitor. I'm blown away (even if I do now want a 3080...).
 
This thing ran like an absolute pig for me in VR - 5900x + 3090. Was averaging around 30 fps with everything on lowest settings I could manage. Given the quality of the pancake graphics I am gonna stick to that for the minute which is a bit of a shocker for me because I have not been back to 2d for any other game.

Seriously, have a read through the link I shared above - there's some counterintuitive stuff like setting the EFIS displays to high which reduces stutter giving a smoother performance as well as some great troubleshooting regarding drivers, windows settings etc.

I went from disappointing to really quite playable (even at low FPS it's smooth which is the important point) by starting with his settings and I'm on a 3070 and 3900X so you should be laughing with your setup.
 
Ok so I found the setting for reprojection in OpenXR Developer tools, setting this to Auto definitely helps smooth it out. You may need to install/update it from the Microsoft Store.

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Below I'm sharing my settings which are the best balance I can find for my 3900x and GTX1080 running a Reverb G2. It's not a great frame rate, somewhere around 22-24fps, but it's consistent and with the reprojection it's just passable to use and looks pretty decent.

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For all VR users I strongly recommend browsing through this thread and paying attention to any posts by CptLucky8:

My 2070 SUPER VR settings and suggestions (Valve Index) - Virtual Reality (VR) / Hardware & Performance - Microsoft Flight Simulator Forums

Just gone through this and done some of the stuff. It is an excellent guide, indeed. The resolution tips are really great and have made a huge difference for me. Still a lot to do on the performance front though; I'm getting ~27fps and ~105ms lag (Q2, VD).

I really hope motion controls are something they're thinking about, down the line. Using a mouse to click on dashboard items is both jarring (from an immersion point of view) and very janky. It'd be so much better if levers could be grabbed, and switches pressed, fully inside 3D space.
 
Seriously, have a read through the link I shared above - there's some counterintuitive stuff like setting the EFIS displays to high which reduces stutter giving a smoother performance as well as some great troubleshooting regarding drivers, windows settings etc.

I went from disappointing to really quite playable (even at low FPS it's smooth which is the important point) by starting with his settings and I'm on a 3070 and 3900X so you should be laughing with your setup.
Thanks - went through some of this and it has helped a lot - managed to turn some settings up and still get 40 fps with index motion projection. CPU frame times are taking a hammering though and am getting quite a few longish (0.5s) microstutters.
 
Well, I don't feel so bad about not being able to get a GPU now....hopefully by the time I can upgrade the software side will be improved!

Can't wait to fly in VR....but no touch controls sounds pretty bad.
 
Iv just had my first flight in VR flying the A320 from Newcastle to Heathrow omg its amazing
My specs are on the last page ,Runing med/high settings..Very playable, Just a bit more tweaking to do
 
The lack of touch controls doesn't bother me one bit. It wasn't very great in Xplane, I found it was difficult to hit switches with accuracy and was often hitting my desk in attempts to do so. The 3d mouse works great.
 
...still looked "ok", ...
Do u really think it looked "ok" in the S? I tried the JFK landing activity, the dials/gauges in the cockpit (such as the airspeed indicator readout) were blurry and the runway looked very indiscriminate for want of a better word. Tried it on high and low settings, was juddery on both but I am only using a gtx 1080. Even ignoring the juddering, I don't think I can live with the S's rubbish resolution with this game and I am now actively trying to get a HP Reverb G2.
 
Do u really think it looked "ok" in the S? I tried the JFK landing activity, the dials/gauges in the cockpit (such as the airspeed indicator readout) were blurry and the runway looked very indiscriminate for want of a better word. Tried it on high and low settings, was juddery on both but I am only using a gtx 1080. Even ignoring the juddering, I don't think I can live with the S's rubbish resolution with this game and I am now actively trying to get a HP Reverb G2.

I replaced my Rift S with a G2 fit that very reason, the lack of resulution and the prominent screen door effect was a huge let down on the S in any kind of sim game.

The G2 in comparison is utterly stunning, but it is pushing my gtx1080 to the absolute limits.
 
I replaced my Rift S with a G2 fit that very reason, the lack of resulution and the prominent screen door effect was a huge let down on the S in any kind of sim game.

The G2 in comparison is utterly stunning, but it is pushing my gtx1080 to the absolute limits.
I do have a quest 2 so I'm going to try that with a link cable, should be some what of an improvement but nowhere near the G2. I'm a bit envious you have a G2 :p I am trying to source one now and an RTX 3080/3090 and it's tough going.
 
I do have a quest 2 so I'm going to try that with a link cable, should be some what of an improvement but nowhere near the G2. I'm a bit envious you have a G2 :p I am trying to source one now and an RTX 3080/3090 and it's tough going.

The Quest 2 should give you a pretty damn good set of visuals plus being able to run a lot smoother! I'm on the hunt for a GPU now too but it's a struggle haha.
 
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