**** Official Microsoft Flight Simulator Thread ****

Have you got a spare game pad?

The best set-up if you haven't got a stick or a yoke is to use a controller for basic movement, with a keyboard for extra keys, and a mouse for clicking on cockpit elements. It's quite playable like this.
When I posted that I'd spent ages trying to get my Switch Pro Controller to work unsuccessfully. I finally found some software called ReWASD which has set it up as a virtual Xbox controller and it's working great :)
 
Anybody had issues with the "VR Update" - I just get a CTD if I try to activate VR, otherwise its fine - and VR is working fine with other titles - and pointers appreciated.

Tried directly running it through OpenXR?

I don't know how oculus software operates, but you can reg edit the oculus recognition out and change it to use XR directly. You can grab the Open XR software from the ms store.


Timestamp to the video to around 5 minutes, that guy waffles on quite a bit.
 
What's the consensus for VR with this sim ? Worth getting, and if so, which VR device ? I'm not keen on having to link myself to Facebook, so that puts me off Oculus somewhat.
 
Is anyone playing this using a keyboard and mouse? I've downloaded it for my dad to mess around with over Christmas as he used to fly, so don't want to buy a yoke just for a couple of hours, but the keyboard controls seem super sensitive with no nuance at all. Any ideas?
I tried using keyboard, mouse but no luck. My son has spare XBox controller which is mych better
 
Thanks; been holding out for the Airbus Officers Pack (Joystick and Throttle) but this looks the business and its actually available!!!

N.P.

Saw it posted on HUKD. Wasn't really the stick I wanted either. But as you say, available product > unavailable product. And the price is reasonably good; not the cheapest it's ever been, but less than the average retail price according to camelcamelcamel.
 
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N.P.

Saw it posted on HUKD. Wasn't really the stick I wanted either. But as you say, available product > unavailable product. And the price is reasonably good; not the cheapest it's ever been, but less than the average retail price according to camelcamelcamel.

Yeah looks like its been around £110 although that was last year; not too bothered about the extra £20 considering its also free delivery as its Amazon (if it comes!) - was showing as in stock in 1-2 days for delivery on 31/12 when I ordered.
Really wanted the Airbus but the costs of those are ridiculous at the moment.
 
Would this game work on a Macbook 13" ?

Am Asking for someone from work as i don't own a macbook or know anything about macbooks as i never owned one :o
 
All the photo textures look like PS1 textures when you get too close. The submerged boats are simply the 2d photo tile that Asobo/MS add water over the top of. Bit like a coral reef or costal areas where the sea/river bed shows through the water. Maybe one day their algorithms will get clever enough to understand these but not yet.
 
What's the consensus for VR with this sim ? Worth getting, and if so, which VR device ? I'm not keen on having to link myself to Facebook, so that puts me off Oculus somewhat.

It’s amazing and horrendous all at once.

It’s the most immersive flying game I’ve played in VR, especially in weather it’s just incredible.

The performance however sucks balls. Even if you lower all the resolution to a blurry mess and visual settings down to potato mode you will struggle to maintain 45fps in all areas due to cpu limitations. Put the resolution to a half decent level and turn up a few visual settings and you’ll likely be around 30fps. You can use reprojection (if you have WMR as I believe their OpenXR runtime is currently the only once allowed 1:3 reprojection) to smooth things out but there is a lot of wobbling and shimmering that puts me off and I prefer to play without.

Thankfully I don’t suffer at all from VR sickness so it’s just irritating rather than show stopping for me.

If you don’t like Facebook then you only really have two current worthwhile options - an index or a G2.
 
It’s amazing and horrendous all at once.

It’s the most immersive flying game I’ve played in VR, especially in weather it’s just incredible.

The performance however sucks balls. Even if you lower all the resolution to a blurry mess and visual settings down to potato mode you will struggle to maintain 45fps in all areas due to cpu limitations. Put the resolution to a half decent level and turn up a few visual settings and you’ll likely be around 30fps. You can use reprojection (if you have WMR as I believe their OpenXR runtime is currently the only once allowed 1:3 reprojection) to smooth things out but there is a lot of wobbling and shimmering that puts me off and I prefer to play without.

Thankfully I don’t suffer at all from VR sickness so it’s just irritating rather than show stopping for me.

If you don’t like Facebook then you only really have two current worthwhile options - an index or a G2.

Thanks. Sounds like VR has a long way to go yet. I'm assuming the poor performance you are getting is despite using high-end hardware eg. RTX GPU etc ?
 
@xaldub RTX3070, 3900X, 32gb 3600mhz CL14 ram and all on an m.2 drive... so middle-high end I suppose.

I think when they roll out DX12U it will be a significant help as that brings with it some great graphics optimisation tech (sampler feedback alone could be a significant VR boost, let alone the rest), potentially reduces some of the CPU dependencies and the work they will be doing to optimise the game for series X/S for the summer release will undoubtedly pay dividends too. There is of course undoubtedly more optimisation they could do in the mean time, and it would be good in terms of accessibility with older hardware if they could decouple the cockpits and world rendering like some other games do - that would allow you to have smooth and high resolution cockpit while sacrificing refresh rates and resolution where it is less immediately noticeable outside the aircraft. Don't know if that is viable with their engine though, may well not be.

To me it is the very definition of a beautiful mess, once the perf is sorted through optimisations and/or new tech it will be the definitive general VR flying experience in my mind without a shadow of a doubt.

For interest using my G2 I turned up the settings to 140% in game res, 100% OXR res, and turned up some of the settings to high/ultra - it was a positively beautiful image, but about 5-10fps lol.
 
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@xaldub RTX3070, 3900X, 32gb 3600mhz CL14 ram and all on an m.2 drive... so middle-high end I suppose.

For interest using my G2 I turned up the settings to 140% in game res, 100% OXR res, and turned up some of the settings to high/ultra - it was a positively beautiful image, but about 5-10fps lol.

Ouch ! I have a similar setup except for a RTX 3090 - doesn't sound like that will help much, however. I can't wait for VR to become a mature technology ; in the meantime I guess I'll persevere with ultrawide/multiple monitors.
 
So I've been flying the TBM930 from cold start and got used to the procedure now. However I thought I'd try the Citation Longtitude and working through the cold startup both the RUN buttons (L&R) are already lit and I cant switch to STOP (it just flicks back to run) anyone have this issue ? as I cant start the engines on it as NG doesnt rise above 25.
 
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