**** Official Microsoft Flight Simulator Thread ****

The advantage with the G2 is not only with the resolution that works wonders on fine detail of objects like the cockpit displays, but also it's wonder sauce motion vector reprojection. It's night and day better than the Index in visually smooth gameplay in sim titles with very little visual distortion on the image compared to the standard steamVR projection. With Flightsim in mind i'll cite Trucksim which suffers from poor cpu usage that gets amplified in VR, the G2 and it's vector smoothing is a revelation in that game, gone are the stutters around towns and cites.
 
The advantage with the G2 is not only with the resolution that works wonders on fine detail of objects like the cockpit displays, but also it's wonder sauce motion vector reprojection. It's night and day better than the Index in visually smooth gameplay in sim titles with very little visual distortion on the image compared to the standard steamVR projection. With Flightsim in mind i'll cite Trucksim which suffers from poor cpu usage that gets amplified in VR, the G2 and it's vector smoothing is a revelation in that game, gone are the stutters around towns and cites.

I find it varies from game to game, but given sufficient overhead yes it works very well for the most part... tends to work better the higher the resolution is, which makes sense because it has more data to work from of course when plotting the motion vectors of given pixels.

In this game however I'm not sure... I think projecting from 30fps is just too much to ask as I get a lot of wobbling, especially behind props and wings. I can quite happily play at 30-40fps in this game with it turned off oddly enough, after having done the aforementioned tricks to reduce stuttering. At a smooth 30-40fps it's actually quite enjoyable for me, but I've never been affected by motion sickness so people's mileage may vary. Head movement is always smooth thanks to the buffer.
 
I've got a HTC Vive and want to try this but bit of a n00b question, basically the Vive uses/needs SteamVR so is it a case of just launch SteamVR before MSFS and it 'just works' or is there more to it than that? I don't need any of the Windows/MS VR stuff right?

Although my GTX1070 is just gonna cry so not sure it's worth it really :p
 
I've got a HTC Vive and want to try this but bit of a n00b question, basically the Vive uses/needs SteamVR so is it a case of just launch SteamVR before MSFS and it 'just works' or is there more to it than that? I don't need any of the Windows/MS VR stuff right?

Although my GTX1070 is just gonna cry so not sure it's worth it really :p

launch the VR software then load flight sim then acitvate VR mode
 
I find it varies from game to game, but given sufficient overhead yes it works very well for the most part... tends to work better the higher the resolution is, which makes sense because it has more data to work from of course when plotting the motion vectors of given pixels.

In this game however I'm not sure...

That's probably true, there's some variation. Name a few that have given me no joy, Stormlands, Sub Nautica, and No Mans Sky when it wants to play hardball. I was kind of looking for some reassuring opinion though with this game, £60 is something i want to spend:)
 
Well I down clocked my RAM from 3600 to 3200 and the long stutters seemed to disappear (I also had a hard crash whilst playing). The bios for the MSI X570 running the new chips still has some memory teething issues so hopefully once the new version is released it will be more stable.
 
Okay, so I went with the settings that Captain Lucky dude suggested here (think I left a few settings a smidgen higher like texture synthesis on high), and finally I could play the game with my quest2. Flew a cessna 172 out of zamperini airfield in Torrance CA and flew along the coast, and you know what... it was very awesome. I was getting high 30s/low 40s, occasionally bouncing up to 45fps reprojection. Bit stuttery on occasion, but smooth enough to enjoy it. Not gonna bother with airliners just yet because that is guaranteed to be awful, but man everything was perfectly readable (sharp even, with minor aliasing on the numbers on the radio panel). Bit of motion sickness with turbulence, so need to get my VR legs back, especially with the poor fps. A hort flight in a bumpy little plane was enough for me tonight

Normally I'm heavily CPU bound with my 2700X (and I still am in VR), but VR actually lets my 3080 stretch its legs a bit


From the top this is FPS, Frametimes, GPU usage throughout that short flight

You can see the fps creep up from the mid 30s as I leave the airfield and climb into the hills where it was mostly around the 40fps mark, along with my gpu usage and I become less cpu bound. I'd say that most of the frametime spikes were when I looked around quickly or banked the airplane quickly. the later end of things with the spikier frametimes was when the hills came up below me and I was only a few hundred feet over the ground looking for my old house.

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Certainly sounds better after tweaking! I’m having to wait a little while to try it as don’t currently have a VR Headset. I’m mainly limited by MainThread with my 3600 so wondering if an upgrade to 5600x would be beneficial. Would be paired with an RTX 3070. I’m getting 50-60fps at the moment in GA aircraft with settings on high at 1440p.
 
Sim looks amazing. :eek:

Must admit, has given me a goal to upgrade the PC this year - loving the idea of just sight seeing and stunt piloting! :D
 
Try glass cockpit refresh rate on high too, it can actually help smoothness in VR.

Bet it’s looking pretty good with those settings though - what FPS are you getting?
 
Try glass cockpit refresh rate on high too, it can actually help smoothness in VR.

Bet it’s looking pretty good with those settings though - what FPS are you getting?
Ill try that thanks for the tip. Im not sure what FPS im getting but even flying into Heathrow its 98% smooth and looks great...Also runing this on a deadicated SSD drive that may help also

Also im sure they will optimize it on future updates as they have done with the pancake version
 
Followed the instruction to run through Open XR, knocking the render scale down to 80%. Had a quick looksie last night after it had done updating, fearing the worst i came away quite pleased with the performance. Not messed around with it or ran through the numbers, but on the highend preset it ran and looked fine. I wouldn't say it was much of a stress test, just in a cessna over sparse african terrain, but the visual was clean and it was stutter free. Messing around with the in game rendering scale, i took it to 140 which did introduce some stutters, 120 was the happy medium.

The sense of scale is very much it's major selling point in VR, the skies and the ground bellow for me beats out the other flying games i've played in VR, perhaps though not as sharp visually as IL-2 maxed out or DCS in the cockpit, but i say that with both of those set at ultra.

The only problem i have now is sourcing a decent controller, i think i need a flight yolk. It felt like the first time i tried a racing game in VR, hard to feel it without that wheel which totally changes the experience.
 
Is anyone playing this using a keyboard and mouse? I've downloaded it for my dad to mess around with over Christmas as he used to fly, so don't want to buy a yoke just for a couple of hours, but the keyboard controls seem super sensitive with no nuance at all. Any ideas?
 
Anybody had issues with the "VR Update" - I just get a CTD if I try to activate VR, otherwise its fine - and VR is working fine with other titles - and pointers appreciated.
 
Is anyone playing this using a keyboard and mouse? I've downloaded it for my dad to mess around with over Christmas as he used to fly, so don't want to buy a yoke just for a couple of hours, but the keyboard controls seem super sensitive with no nuance at all. Any ideas?

Have you got a spare game pad?

The best set-up if you haven't got a stick or a yoke is to use a controller for basic movement, with a keyboard for extra keys, and a mouse for clicking on cockpit elements. It's quite playable like this.
 
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