**** Official Microsoft Flight Simulator Thread ****

This sounds very promising, for VR in particular...

  • Using the cursor or the camera center pointer, you can highlight any interactive cockpit instrument.
  • Once highlighted, you can interact with the instrument:
    • If the instrument is simple (buttons, 2 positions switches), tapping Xbox Controller A or Mouse left button will interact with it.
      If the instrument is complex (knobs, levers…), tapping Xbox Controller A or holding Mouse left button will lock on it.
    • Once locked on an instrument, you can:
      • Use primary (Xbox Controller A/ Mouse left button), secondary (Xbox Controller X/ Mouse right button) or tertiary (Xbox Controller Y/ Mouse middle button) interactions.
      • Increase/ decrease the instrument (Xbox Controller LT/ RT or Mouse wheel)
      • Use gestures (Xbox Controller left stick or Mouse movements)
      • Unlock the instrument (Xbox Controller B or release Mouse left button)
 
I don't think the community folder will affect the download. Seems a reasonable chance it will crash when launching, but rename it then and keep fingers crossed when restarting.

Guess you could risk removing stuff from it while the download is in progress. It shouldn't be accessing anything in there.
 
his sounds very promising, for VR in particular...

  • Using the cursor or the camera center pointer, you can highlight any interactive cockpit instrument.
  • Once highlighted, you can interact with the instrument:
    • If the instrument is simple (buttons, 2 positions switches), tapping Xbox Controller A or Mouse left button will interact with it.
      If the instrument is complex (knobs, levers…), tapping Xbox Controller A or holding Mouse left button will lock on it.
    • Once locked on an instrument, you can:
      • Use primary (Xbox Controller A/ Mouse left button), secondary (Xbox Controller X/ Mouse right button) or tertiary (Xbox Controller Y/ Mouse middle button) interactions.
      • Increase/ decrease the instrument (Xbox Controller LT/ RT or Mouse wheel)
      • Use gestures (Xbox Controller left stick or Mouse movements)
      • Unlock the instrument (Xbox Controller B or release Mouse left button)


That is really cool, an acceptable bridging solution between VR functionality and physical interaction. Id presume this can be all mapped to a HOTAS control, dial and switch system. Non seen any benchmarks involving VR yet, but desktop has a healthy boost it seems, so hopefully it replicates over.
 
I don’t think I’ve been looking forward to an update this much before! It will be nice to no longer be main thread limited and see it using cores more efficiently.. really hope this is not wishful thinking!
 
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