**** Official Microsoft Flight Simulator Thread ****

DX12 is now my preferred mode after the new Nvidia drivers. No stutters ever and smooth panning. I've seen others say it looks slightly better but I haven't noticed anything myself. I flew over to Canada in the TBM last week so I'm looking forward to having an explore around the new World update.
 
The new geforce 522.25 drivers have given me a significant boost in DX12 performance. Running three screens, I was seeing 26-29fps in the New York Discovery flight (in cockpit, auto pilot set to fly to the empire state building). Dev mode was reporting this as being mainly GPU limited. With the new drivers I've got a 10% boost in fps to 30-33fps and the game is now reporting i'm mainly MainThread limited, so it seems the drivers could be giving more than 10% if i had a stronger cpu than a 3700X.

Time for a CPU upgrade!
 
how in the world do you gain altitude in the tutorial?
using a honeycomb and a warthog throttle and TPR rudders and i only seem tobe able to get to 75 knots but not enough power to go up. wondering ifI have a setting wrong?

are there any settings or auto pilot to make this game a bit easier? im sure my dad was about to smash the screen after his 50th go LOL
 
Last edited:
The new geforce 522.25 drivers have given me a significant boost in DX12 performance. Running three screens, I was seeing 26-29fps in the New York Discovery flight (in cockpit, auto pilot set to fly to the empire state building). Dev mode was reporting this as being mainly GPU limited. With the new drivers I've got a 10% boost in fps to 30-33fps and the game is now reporting i'm mainly MainThread limited, so it seems the drivers could be giving more than 10% if i had a stronger cpu than a 3700X.

Time for a CPU upgrade!
They broke G-Sync compatibility for me. Very odd.
 
what flight stick do u guys reccomend for MSFS?
Logitech Extreme 3D Pro is a great place to start - Less than £50, probably the most popular joystick on PC, so very plug & play, works out of the box. If you love it, you can always expand to something more elaborate later. If you hate it, you can probably sell at a minimal loss.
It's a BIG upgrade over using an XBox controller. Which itself is not a terrible way to dip your toes in the water, if you already own one.
 
Last edited:
Well I just tested my 4090 out at 4k and the fps is terrible I'm pretty sure I was getting more FPS on my 3080 ! 4k ultra max of 25 fps , Just doesn't seem right to me , I'm pretty sure with my 3080 I was getting around 35-40. Anyone explain what is going on here ? Is my i7 8700k just not compatible with 4090 card ? I even moved the settings down to high and it didn't change the fps still stuck at around 25-30 max - Tried dlss quality settings and also native and it didn't make any different to the fps.
 
Last edited:
Well I just tested my 4090 out at 4k and the fps is terrible I'm pretty sure I was getting more FPS on my 3080 ! 4k ultra max of 25 fps , Just doesn't seem right to me , I'm pretty sure with my 3080 I was getting around 35-40. Anyone explain what is going on here ? Is my i7 8700k just not compatible with 4090 card ? I even moved the settings down to high and it didn't change the fps still stuck at around 25-30 max - Tried dlss quality settings and also native and it didn't make any different to the fps.
Fligth Sim is not really a game & it's performance profile is not like any game really. It has a pretty heavy CPU single-core bottleneck, so it's absolutely your CPU holding you back. The AMD 5800x3D is the best CPU for this Sim, as far as I know, it seems to respond really well to the huge cache. Other than that, the usual suspects like Intel 12900k & the new amd 7xxx CPus will do well. While it certainly taxes a high-end GPU, that GPU only gets to stretch it's legs with a very high end-CPU, though it doesn't really demand loads of CPU cores - the highly cored CPUs doing well are mostly doing so because they have the most generous caches out of their lines, I think.
 
Last edited:
As above the game is cpu limited and a 4090 will never fully stretch its legs even with a 58003d. Even a 3080 is cpu limited in my system with a 5950x.
 
Weird such a game is not designed to make full use of as many cores as possible. Any news on them sorting that out?

Also had a quick go of DLSS in this, seems broken to me. Is TAA better for this game?
 
Weird such a game is not designed to make full use of as many cores as possible. Any news on them sorting that out?

Also had a quick go of DLSS in this, seems broken to me. Is TAA better for this game?

It's a shame that a 4090 is yielding no better results than a 3080 at present, although still being CPU limited makes perfect sense. Flight sims by nature have always been this way. I am planning on upgrading to a 4080/16GB at some point, so I guess a CPU upgrade (with a very large cache) will also be on the cards in the next year or so to allow the GPU to stretch it's legs a bit!

I am surprised that FS2020 is not more optimised for hyperthreading though, especially after all the issues with FSX. Granted that FSX was released in 2006 when many still had single core, and at best dual/quad core processors.

I was using DLSS and it seemed great and with high FPS in quality mode and DX12. However, I was flying the PMDG 737 a couple of days ago and noticed the text on the PFD and ND becoming blurry. It eventually sorted itself out. I have now reverted to TAA, however still with DX12. It seems fine again, although the FPS is lower, which is to be expected given that DLSS renders at a lower res. Wonder if DLSS 3.0 will improve this.
 
Last edited:
  • Like
Reactions: TNA
Well I just tested my 4090 out at 4k and the fps is terrible I'm pretty sure I was getting more FPS on my 3080 ! 4k ultra max of 25 fps , Just doesn't seem right to me , I'm pretty sure with my 3080 I was getting around 35-40. Anyone explain what is going on here ? Is my i7 8700k just not compatible with 4090 card ? I even moved the settings down to high and it didn't change the fps still stuck at around 25-30 max - Tried dlss quality settings and also native and it didn't make any different to the fps.

Tried DX12? It can help with the CPU bottleneck.

Could always join the SU11 beta too, it has some DX12 improvements as well as DLSS 3.0 and also try enabling HAGS to offload some more from the CPU.

If you enable dev mode you can see what's limiting you. Might be worth dialling back some of the CPU intensive options like LOD, AI traffic etc.
 
I can't work out why DLSS appears to work for some and not others, both on my laptop and on PC, there is absolutely no difference in FPS with it enabled.

Laptop native 1080p, Intel 9850H / 2070MaxQ, PC, 4K native, 5800x3d/3080Ti
 
Really ? I am as fussy as it gets with regard to aliasing/jaggies and have not noticed increased jaggies at all. Blurring on glass cockpit displays seems to be the main side effect of DLSS

Will test it again. Do you use the DLSS that is shipped with the game or latest files from techpowerup?
 
Back
Top Bottom