**** Official Microsoft Flight Simulator Thread ****

for the video at 30:00 just kicks my ass but little dissapointed there is no water splashing/waves as the plane makes its way through the water.

(nit pick!)
 
for the video at 30:00 just kicks my ass but little dissapointed there is no water splashing/waves as the plane makes its way through the water.

(nit pick!)

Ya I noticed that, then I forgave them as I noticed the flex going through the planes body and wings as it was hitting the waves.
 
VR apparently to arrive "this fall" and in conjunction with the upcoming HP Reverb G2 headset, with support for other headsets turning up "later".

The choice of the HP unit is an interesting one, bearing in mind that it's one of the hardest to drive units due to it's rather good resolution. Sure, it'll look amazing, but as FS2020 is already maxing out GPUs on monitors, what's performance going to be like in VR?
 
FS2020 is already maxing out GPUs on monitors, what's performance going to be like in VR?

You can chop the G2 down to 60hz on the hardware. Save the Index with it's hardware scaling, the other have software fillers that carry varying opinion to their effectiveness, as you are no doubt aware.

My only experience with the WMR software was when it first surfaced, i hope they've improved things with SteamVR because it ran like a dog back then. That's the greatest concern i have have with the G2 in general, let alone MS flight.
 
Back
Top Bottom