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Can you still run the default graphics on the clients with those mods or will it not work?
 
What do you mean by default graphics? I had a try at running the grfs for a game, and had no real issues. The industries are all completely replaced with a new supply chain and new graphics for all the buildings. The UK railway Set adds a large number of trains, which all have new graphics. Ditto the trees mod.

I've also been experimenting with an earlier version of the time mod, pushing it up to a setting of 10 means that a day takes ~22 seconds to complete, as opposed to the ~2.2seconds that a day does in the original game. Which is obviously 10x slower. Vehicle movement appears to be completely unaffected, so you get between stations a heck of a lot faster than normal. However, the production rates do seem to be affected, so vehicles will be waiting in stations for much longer, meaning you need less vehicles overall.

Essentially, if a vehicle moved 10 squares in 20 of our actual seconds at normal speed, it will still move those 10 squares in 20 of our seconds at 10x slower speed, technically meaning it moves 10x faster than it should. However, if an coal mine produces 100 coal/month, it will still produce 100 coal/month, no matter how slow that month goes.

If nobody else has an opinion, I'd say lets try it out at 5, so a day takes 5x longer, and see how it goes from there.
 
Anyway of taking inflation off the current server? Getting ridiculous now, costs me nearly £2bn to replace my bloody trains every 20yrs.
 
I'm honestly not sure what would happen if I edited the game settings like that in the middle of the game, if it would let the server be restarted loading the game with the different setting. FrenchTart is working on getting us the updated server with the day length patch and the newgrfs, which should be done tomorrow. People will need a separate client to play the game, since it needs to be recompiled with the day length patch, meaning you'll need 2 openTTD installs, assuming you want to keep the 1.2.0 version as well.

The grfs should be downloadable when you try to connect the server. Fingers crossed it will detect the grfs on the server and prompt you to download them to join, so that's not going to be hard to set up at least.
 
Only problem I had when joining this late in was having to take out the maximum loan just to get a short run going just the right distance to make some cash, expansion would be very slow unless you really knew what you were doing. My first character got killed off due to the train only having 55% reliability, the second character was starting to make cash on a double run but due to the max loan I was taken over (even though I was paying it off), my 3rd business was actually doing well until someone donated a bit of cash to build a second line, then it just took off.

My only issues are inflation and breakdowns.
Inflation makes running road vehicles completely useless (average profit of 50k a year for a medium trip bus on full loads, 750k over a 15 year lifespan, 1.3m buy price, busses cost far too much)
Breakdowns pretty much kill airtravel, already a maglev keeps up with most planes due to the scaled speed but a broken down plane travels about the same speed as a bus.

I don't have an issue paying 22m a train to replace it as my current average profit for a train is around 4m a year, so the replacement is paid for after 5 years.

Quite enjoyed the multiplayer aspect of it, used to having autoreplace on too so making the network more robust when you can't play it has been challenging.

Going bust Gracefully
Bankers Bonus Transport.
 
Well I just made the foolish decision of starting a new company before even looking at the map, and I couldn't see any routes the presented an option to make some money that also were expandable. As you say, passenger routes are almost a no go.

I mean, there are options there, but I don't really want to tread on anyone else's feet with lines and industries this late in the game. Seems relatively futile.
 
Ideally the new server will be up tomorrow evening.

Inflation will be off so that latecomers will still be able to actually play the game, and the breakdowns are going to be reduced because the current level is a bit silly. Disasters will also be turned off since UFOs were destroying pieces of track, and if you weren't online when it happened to you then you suddenly don't make any more money there.

Edit: And will make the map a little larger now as well, as there are so many people playing.
 
Sounds good. My query about the gfx was that, I like the originals for nostalgia reasons so rather keep to that.. but sounds like it won't be compatible? If not then obviously will play with the new ones but just wanted to know :)

Can we agree no aircraft? I think we had that before, as its just too easy to make silly money and take over the whole map.
 
Sounds good. My query about the gfx was that, I like the originals for nostagia reasons so rather keep to that.. but sounds like it won't be compatible? If not then obviously will play with the new ones but just wanted to know :)

Can we agree no aircraft? I think we had that before, as its just too easy to make silly money and take over the whole map.

I think the point of trees is that they make the local authorities happy. Bulldoze all the trees around them and they'll hate you, plant some more and they start to like you more. Plus they present an extra cost (however small) to clear them when building.

You should be perfectly fine with the default graphics, Duke. The uk town set does add some extra buildings in towns, the bridge renewal adds new bridges/speeds to build, the trains set replaces the current trains with a large quantity of new ones, and the Industry set replaces all the industries. The rest of the graphics are untouched.

What you could try out is going into the in-game downloader, grabbing the mods, enabling them and trying them out on your own, see how much changes. A bit of a faff, but I use the open graphics set so can't tell you how much exactly has changed. (Still use the original music though, nothing beats that :D )

And if people are agreed on no aircraft then I'll disable them and we can drop the aircraft grf as well!
 
Thanks for all the input! Tomorrow I'll try and speak with FrenchTart and get it all sorted out. Set the breakdowns to reduced, disasters, inflation and 90 turns are off, and the road layout is changed. Which is the better primary industry method? I'm liking the prospecting idea, but not tried it so can't really comment.

As mentioned above we'll try and get it working with the slower days mod to hopefully prevent people getting too far behind, though that will require some experimenting to get perfect.

With regards to the GRFs, is everyone happy with this list:



As provided by MonkeyNut? Any others that should be included, or not? Also, looking at the FIRS, it replaces all the industries? And then you need to be running the ECS & FIRS vehicle set to allow you to outfit all the current in-game vehicles so they can handle the new cargo created? I assume this works with the UK Railway set as that adds new wagons and so on, its all compatible?

Seriously, why keep breakdowns? They are still bloody annoying at the end of the day. What about reduced building costs? I want to get my #coop style network going ASAP. :p

One more thing, turn the never expire vehicles setting on so I can still build steam trains in the 2100s. :p

I'm happy with all of the GRFs apart from FIRS, I prefer my traditional industries. :o

EDIT:

Keep aircraft, although they are cheap it really does work at the start of the game to help kick start your network. Also because the plane pack is epic. :D

I'm sure everyone will agree that the plane limit should be less than 15, thus limiting the opportunity for profit in the late game.

Also increase the station spread from 12 to 20 as it could make for some epic stations.
 
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Thanks for all the input! Tomorrow I'll try and speak with FrenchTart and get it all sorted out. Set the breakdowns to reduced, disasters, inflation and 90 turns are off, and the road layout is changed. Which is the better primary industry method? I'm liking the prospecting idea, but not tried it so can't really comment.

As mentioned above we'll try and get it working with the slower days mod to hopefully prevent people getting too far behind, though that will require some experimenting to get perfect.

With regards to the GRFs, is everyone happy with this list:



As provided by MonkeyNut? Any others that should be included, or not? Also, looking at the FIRS, it replaces all the industries? And then you need to be running the ECS & FIRS vehicle set to allow you to outfit all the current in-game vehicles so they can handle the new cargo created? I assume this works with the UK Railway set as that adds new wagons and so on, its all compatible?

UKRS supports FIRS. You might want to look into new vehicles too, there's some OpenGFX+ ones, the current ones lack trams.
Thanks for taking my list into consideration! :)
 
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The server has been updated to use the newGRFs and to include all the changes mentioned a few posts ago. I'm currently looking into how to compile a windows version of it, which I'll post here and on the linktart website! In the meantime, the server will remain unconectable, I'm afraid.
 
i haven't installed anything new at all and TBH i'm not bothered to either. Will it still work with the defaults?

is the server being reset also?

oh, and inflation off or reduced if you can and a much bigger map size please!
 
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