*** Official Planetside 2 Thread ***

Yeah but lets be honest, you probably want to pay something for the unlocks you fancy. Wont give you a huge advantage, especially the further along the game gets and everyone has unlocked everything, but it does smooth the process over.

This is about as close as you can get to not giving people who pay an advantage, but realistically, I have yet to see a game that pays for staff and servers and is completely free.
 
I had my first real session last night & it is a very good game but looking at the cert system it does seem to lean toward a pay to win game right now IMO, at least that's my first impression, I unlocked a couple of optics, but looking through all the available certs it seems like anyone who pays real cash is going to have a massive advantage over someone who is grinding it, earning certs is going to be a very slow process & means to make any real progress anytime soon you will probably have to stick to one class, this may not be a problem for some people but personally I like to vary my play style depending on situation which is defiantly hampered with the system the way it is, like I said it is just a first impression so please hold off on the flame throwing.

I havn't seen it being pay to win at all yet - even with a brand new character I'm racking up a decent K/D ratio and good score by flanking behind groups of enemies or using grenades on an enemy zerg - I can't see new weapons changing that all that much.
 
Had such a blast last night with the Outfit. Running an OP taking a station with our 12 man squad. As soon as it's captured 11 of us on command of the squad leader jump into Magriders and the last guy in a sunderer and roll on the next capture.

All the enemy must have seen was a train of 11 magriders coming round the corner into their base :D

Also, apologies to any Vanu at the Amerish Warp Gate on Miller server last night. There is no excuse for crashing 3 Liberators into the spawn point.
 
Regarding PayToWin, as others have said, in 1v1's with upgraded people it is difficult to win.
But really the only time in the 4 hours I played last night that it was an issue was when just my small outfit were spearheading and 1 guy with amazing gear was camping a building, and wasn't flankable.
The rest of the evening we were taking points and working together, even with bad K/D ratio it was still super fun.
 
I don't agree with the Pay2Win thing for 1v1's - the weapons you buy with cash are not upgrades, they really are sidegrades. I've spent cash on some weapons and there isn't anything that really outshines the others - I've gone back to the default Medic weapon because IMO that's the best one. The upgrades for the weapons/class upgrades are all done with certs so you can't buy those anyway.

The only thing I think gives you a real advantage if purchasing with cash (this early in the game, anyway) are things like rocket pods for ESF, second burster for MAX, and Zepher/Dalton for Liberator.

The Zepher is just CRAZILY good, if there isn't anyone harrassing me/my gunner, he rakes in the kills so fast - it kills people in 1-2 shots, can shoot about 12 before having to reload, and with night vision (cert upgrade) it makes it really easy to see people. Even if we get shot down pretty fast, we can take out at least 10 people.

Give it time though and people will be able to buy those with certs, so it's more like Pay4SlightAdvantage... for now.
 
Had my outfit (MAP) rolling with combined arms last night (3 Sundies, 12 fully gunned mags, 1 Galaxy, 3 skygaurds and loads of AA maxes) - spear headed stright east from the VS wg on Indar to the NC WG - we took the station right outside the NC WG and managed to hold the base for 10 mins on our won whilst the NC threw everything (and yes, I mean everything) at us - they were proper peed off!

By the time we left our kills numbered the 300 mark for the outfit!

Simply epic night and every night throws something different at us.

And we're not even 1 week into launch yet!
 
Just from what I've seen so far I still think paying gives an advantage, if two new players start at the same time one who pays & one who does not, the one who pays will have access to more certs straight off the bat & much quicker progress if that is not an advantage I don't know what is, the certs include better armour & shields meaning if I come up against a subscriber in say a base defense 1 on 1 which happens they have an advantage, so it's not an even playing field when skill or quick reflexes can be over come by better equipment! maybe over time my view will change but it's my opinion at the moment, the game is fantastic but this is a black mark against it IMO.
 
had a great game on Sunday. some lucky sod destroyed a sunderer that was a spawn point on the side of a sreep hill and it rolled down and killed about 20 of us. I couldn't stop laughing for about 5 mins.
love this game.
 
Just from what I've seen so far I still think paying gives an advantage, if two new players start at the same time one who pays & one who does not, the one who pays will have access to more certs straight off the bat & much quicker progress if that is not an advantage I don't know what is, the certs include better armour & shields meaning if I come up against a subscriber in say a base defense 1 on 1 which happens they have an advantage, so it's not an even playing field when skill or quick reflexes can be over come by better equipment! maybe over time my view will change but it's my opinion at the moment, the game is fantastic but this is a black mark against it IMO.

That might have been true from launch, but stopped being true very shortly after. If you pay to start now, the person youre coming up against might never have paid a penny and will be much better equipped than you. How is that fair? Surely if I pay now I should be better off than people playing for free...

Yeah im being facetious, but Southy's post says it all really.

But really the only time in the 4 hours I played last night that it was an issue was when just my small outfit were spearheading and 1 guy with amazing gear was camping a building, and wasn't flankable.

The thing is, all of that amazing gear was cert bought. the actual weapon he used gave him a negligible benefit. For example, if he was a heavy, he could have upgraded his armor and scoped/gripped/suppressed his gun and he had to do all that with certs, not purchases. Theres discussion about which of the Heavies guns is better, the standard issue Carv certainly features promptly.

Anyway, im constantly posting about this, my main point is that 1. it doesnt make much difference and 2. its not like you couldnt pay if you wanted to. Its not an exclusive club, its just the price of three pints a month.
 
On 1080p with FOV set to max along with rendering. All settings are ultra bar lighting, shadows and terrain details which are on high.

No then theres nothing you can do to help CPU limiting at the moment, setting the graphics lower offloads more work from the GPU to the CPU so bizzarely if you have a good graphics card lower settings are slower! Since your running with high settings your just going to have to wait for them to optimize it. My old 4Ghz i5 750 is CPU limiting whilst sat at 50% load so theres obviously plenty of mileage for them in optimization.
 
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Just from what I've seen so far I still think paying gives an advantage, if two new players start at the same time one who pays & one who does not, the one who pays will have access to more certs straight off the bat & much quicker progress if that is not an advantage I don't know what is, the certs include better armour & shields meaning if I come up against a subscriber in say a base defense 1 on 1 which happens they have an advantage, so it's not an even playing field when skill or quick reflexes can be over come by better equipment! maybe over time my view will change but it's my opinion at the moment, the game is fantastic but this is a black mark against it IMO.


You cant expect them to make a game like this for free, host it for free , moderate it for free and then make no effort to make any money at all. If there was no advantage 'at all' in paying then no one would pay and the game would never have been made. Paying gives you a step up but importantly there is nothing you can buy that you cant earn. I spent £20 on the last tripple station cash day and thats given me plenty of cash to buy everything I want so as long as your a little patient theres no need to spend loads of money the get a foot up.
 
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Had my outfit (MAP) rolling with combined arms last night (3 Sundies, 12 fully gunned mags, 1 Galaxy, 3 skygaurds and loads of AA maxes) - spear headed stright east from the VS wg on Indar to the NC WG - we took the station right outside the NC WG and managed to hold the base for 10 mins on our won whilst the NC threw everything (and yes, I mean everything) at us - they were proper peed off!

By the time we left our kills numbered the 300 mark for the outfit!

Simply epic night and every night throws something different at us.

And we're not even 1 week into launch yet!

What server do you play on?
 
No then theres nothing you can do to help CPU limiting at the moment, setting the graphics lower offloads more work onto the GPU to the CPU so bizzarely if you have a good graphics card lower settings are slower! Since your running with high settings your just going to have to wait for them to optimize it. My old 4Ghz i5 750 is CPU limiting whilst sat at 50% load so theres obviously plenty of mileage for them in optimization.

Fair enough, it's not totally unplayable :)

Anyone got an outfit on miller as TR? I'm gagging for some organised fighting. I've been the lone wolf all the way through beta and release :(
 
Not sure if it has been mentioned but editing the RenderDistance= line in the "UserOptions.ini" to RenderDistance=1000 will give you increased performance. I think the default setting makes the engine work out how far to render on its own.
 
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