TR don't have players, we have soldiers you liberal tree hugging dissident!
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Hey I like trees you Totally Repugnant slave

Especially ones with holes

TR don't have players, we have soldiers you liberal tree hugging dissident!
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Is this game as good as this guy makes out?
Is this game as good as this guy makes out?
I may do in the future but this close to xmas I'm thinking more about supporting myself.Why don't you buy a bit of stuff to support the devs? They do need supporting for the game to flourish?
Is this game as good as this guy makes out?
it's a bit Marmite, you either love it or you don't get it.
1) Will exp be continent based instead of server? Probably going to change it to be continent based.
2) Will resources gained go back to being global? No.
3) What classes need the most love and have the most features coming? All of them, but especially the Light Assault and close second the MAX.
4) Sticky grenades for Light Assault? Probably not. We are thinking of designing the Light Assault to be more of a lone wolf player/1v1 assassin. We are thinking of making them have ammo scavenging tools. Like gaining ammo after each kill.
5) Will the Light Assault get recon tools like real light infantry? We've thought about that a lot, but right now, all the new recon tools are going to go to the infiltrator, like spotting for artillery (he might be referring to orbital strike).
6) Will Maxes be able to spec to be tankier but lower DPS? Probably, or other interesting customization options.
7) Will the other factions' tanks be brought down to match the prowler's weak level? No. We are going to buff the prowler.
8) What faction's guns are the weakest? NC, by a considerable amount (there was a chance he was being sarcastic).
9) Will there be camo bundles so we can just buy one camo and apply it to everything? In the future, yes.
10) Will the mission system allow for specific missions like "overload this generator." Yes. It will have broad and specific mission capabilities. There will be rewards for completing missions, but not necessarily cert rewards.
11) Will mission system objectives have distance and direction markers on the screen to guide new players? Higby didn't actually answer this one, but someone else in the room (not affiliated with SOE) laughed it off saying it is a noobie idea and a clone of Halo UI. Higby didn't respond.
12) Will Auraxium be coming back? Maybe. Or maybe something similar. There will be big changes coming to resources in the future. No ETA.
13) Will other classes besides HA and MAXes be able to deal with vehicles? Yes. We will add tools so that more classes can deal with vehicles.
14) Will infantry be able to deal with liberators? Yes. Right now only air can kill liberators effectively. We want to add tools to allow infantry to stay infantry and still be able to combat libs.
15) Will there be larger group units than the platoon? Yes. No ETA.
16) Will commanders be able to draw on the map? That feature was built into the game, but not ready.
About performance - I started to 'notice' my fps more and more recently, in heavy base assaults it was going down to around 35fps and it was bugging me. I read on reddit about 'unparking' your cpu for more performance, so decided to give it a try.
http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility
Unparking my cpu and disabling shadows has given me a very noticeable boost. Hard to say exactly, but I'd guess around 10-15 fps. Give it a try and see what you think.
Performance is killing me, I just rage and quit after losing a 1v1 at 25fps, **** poor coding.
Lots of interesting info most things seem fairly minor tweaks but I think the most pressing need is optimization, the game runs fairly well but it does chug a little in a big bust ups.Also, Higby answered some questions in a stream he did yesterday. These are the questions/answers paraphrased:
God I'm glad they think the MAX needs work, at the moment its basically an AA platform. I want the feeling of panic when I run round a corner and come face to face with an enemy max back. They are just too vulnerable to small arms fire at the moment.
Or maybe it's not bad coding but having 2000 players on a map?
Like PS1, PS2 is at the bleeding edge of technology - we shouldn't be expecting mediocre rigs to be hitting vsync limits. But then again I don't understand how your only getting 25fps when my rig only drops to 45fps in big battles and sits at 60fps vsync the rest of the time![]()