*** Official Planetside 2 Thread ***

I'm still getting to grips with this game. Previously it just demanded too much from my pc (ancient build).

I've now upgraded my graphics card but it still seems to be struggling with my CPU; I'm looking to upgrade that now, it's long overdue.

PS2 does seem a pretty system intensive game.

Anyhow, the next step is to set myself up with an 'outfit', I've heard it's way better playing it in a group. Some of my clanmates play but we're too wee to have an outfit of just us.

Definitely the right choice to look for an outfit, server recruitment forums are probably one of the best places for info.
 
Yeah, joining an outfit is really a good way to go - it's the way PlanetSide 2 is supposed to be played really. And then if you and your outfit can negotiate agreements with other outfits of your faction on your server then you can make a significant difference to the battles and to how much territory you hold at all times.

For example, the Terran alliance on Miller has worked out well and saw TR locking all 3 continents a couple of days ago. I'm trying to get a similar agreement in play on Woodman as TR (where I play mostly), hopefully soon...
 
Haha Using TR on Miller as an example of anything other than numbers is a little pointless.

I play VS and have still to see them do anything nearly as well as NC without a massive population imbalance.
 
Berath what server and faction are you with?

PhysicsMan94, it's been hard work keeping our lock on all 3 continents with the major outfits hotswapping from one continent to the next whenever our locks are in danger but our uber TRAM system allows us to work together well.

Personally, am getting fed up fighting the VS at Indar/Surv Bio Lab.

Go fight the NC for once VS.
 
Berath what server and faction are you with?

PhysicsMan94, it's been hard work keeping our lock on all 3 continents with the major outfits hotswapping from one continent to the next whenever our locks are in danger but our uber TRAM system allows us to work together well.

Personally, am getting fed up fighting the VS at Indar/Surv Bio Lab.

Go fight the NC for once VS.

Well I'm on Miller. I've gone with TR because that's where the people I know are, but as I said there aren't many of us.
 
We at PCG are actually hoping for a Miller server merge. It's just no fun anymore with our really high populations. Not sure which server would suit the merge though.
 
Well I'm on Miller. I've gone with TR because that's where the people I know are, but as I said there aren't many of us.

Awesome, what is your game name and have you found a outfit yet?

There are many good outfits I could recommend you to join from BMC (My outfit) to Goon, OCB and BRTD. There are many others but the reason I recommend these are because these four are the major outfits of TRAM who are a butch of outfits who work together.

We at PCG are actually hoping for a Miller server merge. It's just no fun anymore with our really high populations. Not sure which server would suit the merge though.

I find it fun, there are always huge battles going on on all three maps. What problem are you having?
 
I find it fun, there are always huge battles going on on all three maps. What problem are you having?

Really? you find it fun winning most alerts unopposed and just dominating just through sheer population advantage?

Don't get me wrong TR on Miller has some very good outfits and players and we've had many good fights against them, including BMC, it isn't the long term TR players fault or anything. But you aren't dominating this server through skill IronWarrior so don't delude yourself into thinking it's all fine happiness and sunshine just because you win all the time.

http://sirisian.com/planetside2/population.php?world=10&timezone=0&allfactions=false
 
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thansk. what does heavy F do apart from making him glow? ta

It's a shield, by default you get the Nanite Mesh Generator (NMG) which absorbs a set amount of damage then shuts off (this can be improved through certs - Heavy Assault - Ability).

There are two others to choose from that you can cert up, one is a resist shield that lasts longer but doesn't just absorb all the damage, some creeps through but it absorbs more damage total if you stay alive. Lastly adrenaline shield, which is basically like the NMG but it regens up to 20% of it's energy when you get a kill, this comes with heavy cert costs and needs to be invested in to one of the final two ranks to make it worthwhile imo.

All of them are fine to use, it's just personal preference and how you play. For instance with resist you could turn it on before you enter a room, whereas NMG is better for reacting in combat as it blocks all damage for a while. Keep in mind having the shields active slows your movement.
 
Really? you find it fun winning most alerts unopposed and just dominating just through sheer population advantage?

Don't get me wrong TR on Miller has some very good outfits and players and we've had many good fights against them, including BMC, it isn't the long term TR players fault or anything. But you aren't dominating this server through skill IronWarrior so don't delude yourself into thinking it's all fine happiness and sunshine just because you win all the time.

http://sirisian.com/planetside2/population.php?world=10&timezone=0&allfactions=false

I don't quite see it as pure population advantage winning it for TR/Miller, VS at peak are about 800 with TR at 1050 or so, that's not a massive amount per map.

It's mis-match of population which is more of a problem, I see VS heading to the map which already has the largest population density of VS on it, leaving the other two maps fairly open for TR to dominate, I don't mention NS much as frankly they're in a similar boat by my limited experience recently (which means I'm not clouded by issues that are 6 months old).

I'm not sure how much co-ordination there is on VS amongst outfits but last night in particular was simply daft, most of VS were squashed into a northern lab fighting it out with both TR and NC, whilst we continued to lose bases to the south to about 50 NC who held air superiority for a good while. Don't get me wrong I was in that lab for about 45mins before I left solo down south to try to help out or at least slow down NC and later, TR.

The populations aren't that out of balance IMO but there's no way VS can take on both NC/TR, which is what we were trying at one point last night.
 
I don't quite see it as pure population advantage winning it for TR/Miller, VS at peak are about 800 with TR at 1050 or so, that's not a massive amount per map.

It's mis-match of population which is more of a problem, I see VS heading to the map which already has the largest population density of VS on it, leaving the other two maps fairly open for TR to dominate, I don't mention NS much as frankly they're in a similar boat by my limited experience recently (which means I'm not clouded by issues that are 6 months old).

I'm not sure how much co-ordination there is on VS amongst outfits but last night in particular was simply daft, most of VS were squashed into a northern lab fighting it out with both TR and NC, whilst we continued to lose bases to the south to about 50 NC who held air superiority for a good while. Don't get me wrong I was in that lab for about 45mins before I left solo down south to try to help out or at least slow down NC and later, TR.

The populations aren't that out of balance IMO but there's no way VS can take on both NC/TR, which is what we were trying at one point last night.

As it is at the moment TR can be at pop cap on an alert continent and still outnumber VS and NC on the other 2 so for example when the VS held Indar and were defending that they didn't have enough pop to both hold Indar and fight the alert whereas TR had enough population to win the alert and push you on Indar.

I do think though that particularly in alerts a lot of people switch to the side who they see is winning and this is part of the problem. So when they log in and see TR has 45% pop for example they just join that side as it's easy xp. Equally many NC just log in see the TR dominating an alert and the population % and think 'I'll go play something else' because the perception is there is no point.

They need to add a timer between switching characters within the same server imo, like locking your other characters on that server for 24 hours.

At the end of the day I just want relatively even populations so each faction has at least a fighting chance because that is what makes the game fun for me and what I think would be best for the long term health of the server and game, not endlessly zerging a helpless opponent, or being zerged. The game needs all three factions populated in order to work as intended, some TR can see this, others like to pretend it isn't an issue and will probably continue doing so until they're on here complaining the game is dead as they have nobody to shoot.

As it is were they to put in server transfer tokens this week I'd be willing to bet we'd see a big drop in NC and VS populations as people moved elsewhere.
 
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Must admit I only went to make another character this week and was surprised that Miller was an option for TR or NC as I already had a VS character there, seems a bit daft to allow that option at all, or at least like you say lock the account to that server faction for 12hours + after say 10 minute play time.
 
Must admit I only went to make another character this week and was surprised that Miller was an option for TR or NC as I already had a VS character there, seems a bit daft to allow that option at all, or at least like you say lock the account to that server faction for 12hours + after say 10 minute play time.

It was originally like this but a small and vocal group of subscribers complained that this only punished them as free to play players could simply make another account.
 
As it is were they to put in server transfer tokens this week I'd be willing to bet we'd see a big drop in NC and VS populations as people moved elsewhere.

Well it's pegged for June in the Roadmap which they did a big update to only recently so it must have remained there for good reason. Miller will be finished by July if SoE don't step in and start actively managing populations rather than let them run servers into the ground before having to take drastic steps to fix.

One idea would be to have free transfers from overpopped factions to servers that need them. I know someone has voiced that their outfit being TR on Miller is getting ****ed off with it to, so it would be worth a try if there were a reasonable amount of volunteers.

But still I just don't think this can ever be left in the hands of the players. There needs to be some kind of restrictions put in place to stop severe overpopping. A dynamic pop cap based upon a ratio from the lowest popped faction would be nice; continents being locked/rotated if populations are too low etc.
 
Well it's pegged for June in the Roadmap which they did a big update to only recently so it must have remained there for good reason. Miller will be finished by July if SoE don't step in and start actively managing populations rather than let them run servers into the ground before having to take drastic steps to fix.

Sadly if those actually appear I expect it to be purely a money making exercise with no restrictions on where you move to. Something like 2000sc and go wherever you want as often as you want as long as you pay.

At the moment if Miller were set as recommended for NC/VS and character creation changed so you pick faction BEFORE server, then recommended servers based on faction populations display, then the problem would be eased at the very least, as it is they've done nothing at all and I fear a few months down the line we'll be in merger territory.
 
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