Well, been playing all day on Esamir and what a mess they have made of that map. Yes, it looks pretty, no doubt about that, but topographically is too cluttered, one of my outfit members even went as far to say it felt claustrophobic and in many places it is. I love the twin tower base designs, I love the bases that span roads with a bridge over them and a shield gate. I like they added trees.
But they went overbored on adding walls, it's nothing but walls, in-fact the Esmair is one giant city, where before it was very open and there was wide open spaces between bases it's gone to bases every 500 meters to each other, there are far too many bases and they too large, it's just a big city map dressed in snow and trees and bases that have rings of walls around them, iron curtain style. The walls don't really protect the defenders or the base, there is no stairs to them, only light assaults can get on top of them for the most part and this where the walls fail the most because it allows LA's to camp on the walls overlooking the spawn room. The defenders can't shoot from the walls, there is only a few exits to each base, some even have one which means you can't exit that base because the "zerg vehicle army" that everyone had tears about is camping outside.
The vehicle bay in a lot of the bases have no exits for players to reach too, so if you spawn a vehicle and you want someone to gun for you or mount up a sundy, everyone has to run to the other side of the base and then to the vehicle area. Oh, the vehicle area is being camped too, so soon you pull a vehicle, it's pretty much dead. Now, this doesn't affect me personally since I always pull vehicles from other bases, but it's still silly. Spawn rooms are still camped to death, that's never going to change and the new base layouts suits attackers the most and since there are giant walls all over the base. AA defence isn't as good as it used to be, there is a lot more enemy aircraft flying over bases because AA players have a hard time to hit them.
I said this before, the devs in this game can't find a medium balance, it's always far left or far right with them, no middle ground. They should had changed only half of the bases with the new design and leave the others open or semi open, this would please everyone.
I even read that some of the Sundy garages are within the "No Sundy spawn zones", so nice testing devs!
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They should had released this map as a 4th map, that would had been pretty cool.
I just hit BR99, 1 million XP to go! Going to be the fastest to BR100 in my outfit.
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