*** Official Planetside 2 Thread ***

Why should people like Daddy be able to artificially improve their stats by screwing over anyone who has the skill to kill them by logging out constantly? It was a needed change to close this loophole and I have no sympathy with people arguing otherwise to be perfectly honest.

It's the same for everyone so sometimes you'll get kills from it too.

Who cares how they play? Do you really care that much about Daddy or anyone else? Do I care about how you play? I don't give a ass.

They not killing them, that's the point. You should not be awarded for things you do not do be it in game or in real life.
 
Really don't like it that players get a kill credit and you get a death if you logout or suicide. Players should only get a kill if they manage to kill a player. This just feels like cheating really, since you being rewarded for something you didn't do.

Except that in most situations where you damage someone just before they suicide or logout you would have killed them anyway had they not done so.

I can't see any argument against this change, it doesn't further punish the player logging out or suiciding, it just stops them from negatively impacting the damaging player.
 
Who cares how they play? Do you really care that much about Daddy or anyone else? Do I care about how you play? I don't give a ass.

They not killing them, that's the point. You should not be awarded for things you do not do be it in game or in real life.

So pre this patch you'd be totally fine if I just logged out whenever you shot at me to deny you the xp? and improve my k/d?

Daddy is just the most obvious example, tbh we just laughed on NC when we made him combat log but to turn your argument around, if we've done enough to get him to the brink of death and without logging out he would die, why should we be denied the kill and xp? I don't care about his stats, heck I don't care about my own, it's denying people the kills and xp when they would have gotten them that is the point.

The only reason I can see to argue against this is if you were someone like him and combat logged because you care about your k/d too much. If that's the case again I have no sympathy.
 
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Except that in most situations where you damage someone just before they suicide or logout you would have killed them anyway had they not done so.

I can't see any argument against this change, it doesn't further punish the player logging out or suiciding, it just stops them from negatively impacting the damaging player.

Battle is totally unpredictable, you do not know if you would have killed that player or killed his vehicle even if he is on 1HP.

This sort of behaviour is part socialites bigger problem where people are given things for free or with ease. I should include this is just SOE's way of faking stats just like medics removing "deaths" when they revive players.

The only reason I can see to argue against this is if you were someone like him and combat logged because you care about your k/d too much. If that's the case again I have no sympathy.

Does it hurt your ego when they deny you the kills. Because that's what it's all about, don't even try to deny that.

Personally, everyone should care about k/d which is just a aspect of your player performance. Are you saying you don't care how well you play? If am playing like crap, then am not having fun. Are you having fun if you dying all the time and losing all the time? That doesn't sound like fun to me, maybe people get off from that or something.
 
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Don't be daft, we're talking about a computer game, and you're projecting your own dislikes and opinions onto it.

Oh just because it's a video game, it changes everything? I guess when people make jokes on the Internet be in Facebook or Twitter about bombing Airports, we can laugh it off and just say "lulz internets" right. ;)
 
The only possible reason I can see why anyone would be against this is if they themselves artificially pad their own stats by logging at opportune times.

"Personally, everyone should care about k/d which is just a aspect of your player performance".

Yes but not if you are artificially manipulating yours by exploiting the mechanics of the game. That just makes your K/D a worthless statistic and does not offer any bragging rights, unless you feel that hitting Alt+F4 is an ability that reflects on your in game skill?

Personally, I think that K/D is the bane of FPS' and should be banished, in particular a game such as this which supposedly is all about team play.
 
In a game such as PS2, K/D is meaningless. I can go hours with a pitiful K/D on maybe a handful of kills, yet I've provided massive support via medic/engy/repair or ammo sundy or transport.

K/D is pointless, having fun in the game is the real goal, I find a pure support role much more fun in a large organised team than I do playing solo as a heavy assault etc.
 
Yes but not if you are artificially manipulating yours by exploiting the mechanics of the game. That just makes your K/D a worthless statistic and does not offer any bragging rights, unless you feel that hitting Alt+F4 is an ability that reflects on your in game skill?

Personally, I think that K/D is the bane of FPS' and should be banished, in particular a game such as this which supposedly is all about team play.

Giving players kill credits and death credits when they wasn't killed is artificial and making your K/D fake.

K/D is a accurate stat to use to judge a players just like win/loss in a sport, sorry, but if you dying more then you killing, then your effort in the war isn't as big as someone who is killing more then you.

Though, I have said this before in the K/D topic over in PS2, that K/D shouldn't be used by itself, other stats are just as good like player accuracy and when added with K/D really shows a good player from a bad player.


In a game such as PS2, K/D is meaningless. I can go hours with a pitiful K/D on maybe a handful of kills, yet I've provided massive support via medic/engy/repair or ammo sundy or transport.

K/D is pointless, having fun in the game is the real goal, I find a pure support role much more fun in a large organised team than I do playing solo as a heavy assault etc.

That's nice, you keep playing them roles since it helps the players who are good at killing keep killing.

Your help with ammo and heals is appreciated and needed.
 
K/D is a accurate stat to use to judge a players just like win/loss in a sport, sorry, but if you dying more then you killing, then your effort in the war isn't as big as someone who is killing more then you.

Except kills are contextual, you can have a great K/D and have contributed absolutely nothing to your factions success because you just sit in ESFs and Tanks farming kills. Therefore K/D is meaningless as a measure of how much you contribute.

Frankly I'd rather have a player who listens to orders and sticks with their squad and plays for the objective than someone who thinks they're 'pro' because their meaningless numbers are higher than my meaningless numbers.
 
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Also, one must remember that K/D is irrelevant considering the unbalances in the early game (liberator farms) and stat padders.

So...honestly If its >1, I feel good.
 
K/D is a accurate stat to use to judge a players just like win/loss in a sport, sorry, but if you dying more then you killing, then your effort in the war isn't as big as someone who is killing more then you.

Though, I have said this before in the K/D topic over in PS2, that K/D shouldn't be used by itself, other stats are just as good like player accuracy and when added with K/D really shows a good player from a bad player.

This is so wrong in PS2, players can easily have a bad or negative KD ratio, but still be contributing far more than someone farming infantry kills. An infiltrator that hacks a large amount of turrets and terminals in a base for example, or a medic healing constantly may be doing more to help push a base than someone just focused on killing.
 
Except kills are contextual, you can have a great K/D and have contributed absolutely nothing to your factions success because you just sit in ESFs and Tanks farming kills. Therefore K/D is meaningless as a measure of how much you contribute.

Frankly I'd rather have a player who listens to orders and sticks with their squad and plays for the objective than someone who thinks they're 'pro' because their meaningless numbers are higher than my meaningless numbers.

Killing the enemy is the name of the game, if you kill more of them then you winning, especially when you kill their AMS's and supporting infantry and vehicles.


This is so wrong in PS2, players can easily have a bad or negative KD ratio, but still be contributing far more than someone farming infantry kills. An infiltrator that hacks a large amount of turrets and terminals in a base for example, or a medic healing constantly may be doing more to help push a base than someone just focused on killing.

Not that I don't agree that infiltrators are useful, but that's only so much. End of the day, controlling the points and keeping hold of it is all that matters that requires killing anyone who tries to retake it.

I play a medic a lot, I kill a lot as a medic too. Just because you have a magical healing beam gun doesn't mean all you do is heal and revive people. Speaking from a TR players of view, the medic has access to the Cycler TRV which is awesome for close to medium kills, unless am in a tower fight, then it's the skillhawk. :p
 
Infiltrators who actually infiltrate (with SMG and intent on hacking terminals and causing confusion etc), as opposed to sniping are very useful.
 
Infiltrators who actually infiltrate (with SMG and intent on hacking terminals and causing confusion etc), as opposed to sniping are very useful.

This. It's the only way I play Infiltrator, mainly because I'm absolutely awful at sniping in this game for some reason or other.
 
Personally think the best use for a Infiltrator other then hacking terminals is sitting on a cloak flash with a fury and doing hit and runs on AMS spawns. Where you are able to kill whole squads in a single attack run or kill off damaged vehicles and aircraft going for repairs is such a benefit to the war effort.

The ammo nerf to the Fury on the Flash is way over the top to be honest, 80 rounds just isn't enough, you can spend that in 1 or 2 minutes and using a Ammo tower to rearm is suicide, 1 it takes too long, 2 you just waiting for someone to snipe you or blow you. It's just more worth while just to pull a other Flash (if you have a timer high enough). When you doing that, you know there is something wrong.

Anyway, was having a great time just now in my Prowler, sniping and killing tanks and the odd ESF/Lib that was flying around when I had to get out to repair only to be runned over and killed by a friendly Prowler who for the life of me, I can't work out what he was doing, he had no reason to be moving around, there was no enemy close to us and he decides to drive right up to my Prowler. He /telled me sorry, but am still gobsmacked, what was he thinking? Why, what was going in his head at the time? He didn't do it on purpose to kill me, it was a mistake, but what the hell.

Made me a sad panda. :(
 
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You need to play more infiltrator then Mr Warrior, a decent infil can prepare a base for assault in no time making the assault a matter of fact. Of course that will not do any good to the infil or the attacking forces K/D, but it can drastically move a force forward to the continent lock before the defenders know whats hit them.
 
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