*** Official Planetside 2 Thread ***

i played for a good 5 - 6 hours last night and 90% of players use tanks/aircrafts

it was fun for like the first 30 mins in the whole tank/aircraft wars...but then it got boring as hell
 
Sounds pretty negative :(

It's just negative nancies, trust me when I say the game will be fun as hell.

It's F2P but not Pay2Win you won't need to buy anything to be competitive and the scale of the game is insane. If you find a good group of people to play this with you will get a fun experience unlike any other possible in gaming.
 
It's an F2P.

It will suck.

You can quote me on this once the game is released and it inevitably sucks.

Game of the Decade? Not a chance.

I think you going to be a little bit wrong, unless things change in a big way, this games going to a massive favourite, hackers are only real main concern.

Look back in my comments about new games and you will see I rarely ever say a game will be great, swtor, said was meh, same with rift, this game on the other hand just has something.

Don't get me wrong there are things that I don't like but will wait till NDA is up before I comment on them don't want my lil puppy reporting me again.
 
i played for a good 5 - 6 hours last night and 90% of players use tanks/aircrafts

it was fun for like the first 30 mins in the whole tank/aircraft wars...but then it got boring as hell

NDA? :rolleyes:

You do realise hardly ANYTHING has been switched on in the tech tests though - character progression, resource acquisition, auto generated missions, command system, platoons, hotspots etc?

Tech test is to test downloading, installing and running the game and see what it's performance is like on a variety of machines. To state it's "boring as hell" - well, that's a little disingenuous - and why they impost strict NDA's.

Beta proper will start introducing the actual gameplay mechanics.
 
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Surely the tech tests don't have 2000 players on a server yet, so how can people judge the game?

I don't believe they can get 2000 people on a server the way people think they mean server(aka, same area), it's all split up into shards/instances with seemless transitions.
I'm not sure what I'd do if proved wrong if they all had it on one location because that number is thrown around a lot like it means anything.

Personally I believe that it's going to get ruined by the fact you don't have to pay anything for it, you thought paid games like the battlefield series had it's morons?
I really want it to work, but I can't help but feel it's running off the nostalgia from the first game.

Look at the current videos of the view distance, I firmly believe that's never going to change, a big reason for how their game is going to work to support such a large number when in reality it's your local area, with lots of fog around you so it doesn't need to render far; down side is look at the air vids, it's horribly, horribly short. Other stuff like particle effects being RETARDEDLY huge (gw2 has this issue with lots of people, after months and months and months of testing it hasn't changed to an acceptable level for a lot of people I know). Gunfire being in some TF2 like cone I hear from other places and looks like it in vids.

Potential is there but there are a few things I worry are set in stone :/

Of course, I understand "It's not finished" but hey, many released games aren't either and I've heard that too many times to really care, complain about it now so that maybe things change, not after! (official channels of course) :P. I hope when they open the flood gates it's in a better state than we've seen.
 
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Surely the tech tests don't have 2000 players on a server yet, so how can people judge the game?


Wanna bet ;)

I don't believe they can get 2000 people on a server the way people think they mean server(aka, same area), it's all split up into shards/instances with seemless transitions.
I'm not sure what I'd do if proved wrong if they all had it on one location because that number is thrown around a lot like it means anything.

It's is one server - one continent = 1 server. Continets are collected into what they call a "sever" - i.e. Werner but in reality Werner is a shard - a collection of continents/servers.

Personally I believe that it's going to get ruined by the fact you don't have to pay anything for it, you thought paid games like the battlefield series had it's morons?
I really want it to work, but I can't help but feel it's running off the nostalgia from the first game.

It's going to work. it needs to be F2P so those of us in outfits and who play properly have plenty of people to kill - cannon fodder :-)

Look at the current videos of the view distance, I firmly believe that's never going to change, a big reason for how their game is going to work to support such a large number when in reality it's your local area, with lots of fog around you so it doesn't need to render far;

/fog off ;)

Other stuff like particle effects being RETARDEDLY huge

Pre-beta state?

Gunfire being in some TF2 like cone I hear from other places and looks like it in vids.

Pre-beta state?

Potential is there but there are a few things I worry are set in stone :/

Devs have stated nothing is set in stone - anytying could change pending feedback from the community re beta.

Of course, I understand "It's not finished"

Really?
 
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It's an F2P.

It will suck.

You can quote me on this once the game is released and it inevitably sucks.

Game of the Decade? Not a chance.

F2P = bad game was true 5 years ago but not anymore there are so many good free games now; lol, tribes, lotro. It's now a legit way of structuring a game.
 

You misunderstand completely.

Firstly, the server thing you totally ignored and what I said about "what people think it means".
The rest are mostly concerns, understanding it's early on, but warey from how other "early games" don't change much at times.

What is there not to understand or are you just trying to start an argument.
 
You misunderstand completely.

Firstly, the server thing you totally ignored and what I said about "what people think it means".
The rest are mostly concerns, understanding it's early on, but warey from how other "early games" don't change much at times.

What is there not to understand or are you just trying to start an argument.

Your making an assumption, they have said they can get up to 2000 people on a map. The map seems large enough that it is designed with that sort of figure in mind, it is huge.
 
You misunderstand completely.

Firstly, the server thing you totally ignored and what I said about "what people think it means".
The rest are mostly concerns, understanding it's early on, but warey from how other "early games" don't change much at times.

What is there not to understand or are you just trying to start an argument.

2000 might be unrealistic for a single continent, who knows, but if it follows in the same way as PS1 then there will not be instancing and the only transitioning will be when you move to another continent. I cant recall ever being in a large PS1 battle and thinking it needed more people, some of them had hundreds and hundreds of players fighting over the same base.
 
Your making an assumption, they have said they can get up to 2000 people on a map. The map seems large enough that it is designed with that sort of figure in mind, it is huge.

To clarify no, I don't assume it is fact, I believe it may be, not believe it is.

Maybe I'm saying it wrong, people think I'm saying it can't do it, I'm not saying that. I'm just trying to explain that some people seem to think that 2000 people on a server is something special, except when that server is split up to 100 small hexagons then the mystique is crushed.

I think higby said it himself, it's one thing to say 2000 people on a server, but 2000 people on a screen?
I do think some people do have unrealistic expectations, but remember I'd LOVE to be proved wrong because all that means is pushing the frontier.

So hit me up on release and let me know I was so, soooo wrong if that is the case! :p

I could give a legit reason towards my statements, but I can't. (yet).
 
To clarify no, I don't assume it is fact, I believe it may be, not believe it is.

Maybe I'm saying it wrong, people think I'm saying it can't do it, I'm not saying that. I'm just trying to explain that some people seem to think that 2000 people on a server is something special, except when that server is split up to 100 small hexagons then the mystique is crushed.

I think higby said it himself, it's one thing to say 2000 people on a server, but 2000 people on a screen?
I do think some people do have unrealistic expectations, but remember I'd LOVE to be proved wrong because all that means is pushing the frontier.

So hit me up on release and let me know I was so, soooo wrong if that is the case! :p

I could give a legit reason towards my statements, but I can't. (yet).

I think the hexagons are a way of measuring domination of an area rather than anything more sinister, the play test may use them to mark area boundaries for battles but I think once the game is launched you will happily be able to fight across the boundaries, it just wouldn't be Planetside otherwise.
 
To clarify no, I don't assume it is fact, I believe it may be, not believe it is.

Maybe I'm saying it wrong, people think I'm saying it can't do it, I'm not saying that. I'm just trying to explain that some people seem to think that 2000 people on a server is something special, except when that server is split up to 100 small hexagons then the mystique is crushed.

I think higby said it himself, it's one thing to say 2000 people on a server, but 2000 people on a screen?
I do think some people do have unrealistic expectations, but remember I'd LOVE to be proved wrong because all that means is pushing the frontier.

So hit me up on release and let me know I was so, soooo wrong if that is the case! :p

I could give a legit reason towards my statements, but I can't. (yet).

The 'mystique' was never 2000 people on your screen at once, it was 2000 people on a living breathing persistent map with battles breaking out all over it and 3 sides fighting to assume control of the majority. These 'hexagons' you speak of are nothing but visual boundaries on the map to give an indication of control.

The game is going to be great. So hit me up on release and let me know I was sooo wrong!

I could give a legit reason towards my statements, but I can't. (yet).
 
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