Still debating whether to pay 6 months premium or just slug it out earning certs.
It's not a slug if you enjoy it. More of a joy, I would say (my experience).
Still debating whether to pay 6 months premium or just slug it out earning certs.
It's possible to have quite large fronts so flanking will still be viable. The game continues to evolve and gets better with every patch, just wish I had time to play it.

Any tips for a Planetside noob? I've got a new system so I downloaded it but am slightly overwhelmed by how much "stuff" there is.
It's possible to have quite large fronts so flanking will still be viable. The game continues to evolve and gets better with every patch, just wish I had time to play it.
I went for 6 month premium in the end, currently getting over 100% XP with a boost![]()
I know this for truth, when this gets added to the server it will break tons of stuff like all their patches do.
Awesome ain't it, I can't wait for the next double XP weekend.
Some things am looking forward to and not looking forward too is the new Max Passives.
The VS get a skill where they can increase their firepower by reducing their defence, sounds bad right? Well yes and no, you wouldn't want to use this in a Biolab since you just gonna be smashed, but equip it on a AA Max and you gonna reap the skies as you tear apart aircraft with ease.
TR gets the lock-down mode, this is going to be like a Anti-Air version of the Prowler, so don't think about flying over TR when we have AA Maxes locked-down which doubles their rate of fire, projectile speed and reload speed. (I can already kill one ESF without reloading)
NC gets a shield. This shield better disable weapons and there better be a timer delay from switching between them.
Gonna be rage about all three when they get added, but they seem to have added a speed-run cert, so that's gonna be cool.

NC gets a shield. This shield better disable weapons and there better be a timer delay from switching between them.

I lol'd, I really did![]()
Top newbie tips:
General: You get points for killing things and achieving victories (Like capping bases, flipping 'points' (A,B, C etc in bases), hacking consoles etc etc), and from those points you earn "Certs". These certs you can then spend on items like better guns, new abilities etc. The default kit is pretty good so don't worry about being underpowered (although it may feel like it initially). You also earn 'resources' whilst playing, and these can be spent at any time to spawn vehicles, replenish your grenades/c4 etc, buy a MAX suit, spawn an aircraft... these are just naturally recurring and you get these over time (you can run out pretty quick though so try to manage them).
1) Go kill a few things with a random squad, try to find a squad that issues orders and you can follow them.
2) Once you have enough certs (about 50 i think)... buy "AMS" modification for the sunderer vehicle... EQUIP IT onto the Sunderer. Press B to deploy the sunderer so people can spawn on it.
3) If you plan on leading, after Battle Rank 10, you can buy a spawn beacon. This will MASSIVELY help any squad you are leading, by placing it on somewhere (it's like a weapon) and your team can drop pod in using it.
4) Go have fun. Look out for 'double xp' weekends and stuff like that.
5) If playing a heavy remember that you can press F to use your secondary shield, if medic you can press F to regen health of yourself and those around you, if you are an engineer you can be manning a turret and press B to drop ammo (I think you may have to spec this ability properly though).
6) Do NOT destroy terminals/consoles... this will only **** off your own team, who would like to hack them to deny the enemy usage and/or the ability for your own team to pull vehicles/equipment. You are likely to get Team Killed if running in a squad and you get caught doing it. This one is purely a community thing btw.
I'll be interested to find out what the NC Shield is. Is it physical, or an energy shield (like the heavies. Personally I found it odd that the -all- MAX's didn't have a shield given the heavy does but then, it is intended to be supported by engies.
SOE's biggest problem atm is the one-hit-wonder shotguns. Higby needs his head examined if he actually thinks it improves overall gameplay for the whole playerbase.
If SOE aren't careful, it could turn out to be PS2's equivalent to BFR's.
There's little to no reason to defend a base as the bonuses for repelling an enemy is zilch. You might as well let them cap the base & then take it back as you get sweet fa for flushing attackers out before a capture. Makes no sense to defend anything & increases the zerg mentality to score points. Yes I know there's a small increase in XP around a base that you hold, but is 5-10% extra XP worth it?
Even capping is bypassed by so many as you might as well chase kills & leave the standing around the cap point to others which invariably happens and slows down captures. They should give the first 6 people around a cap point a trickling XP gain for actually capping a point instead of kill hunting and still getting the same & more XP.
In PS1 it was an energy shield which prevented you firing when turned on. In PS2 I'm hoping this will be more like the Heavy shield in that you'll be able to fire but it won't last as long, though it would be good for them to give us the option i.e. no firing - better shield, fire through shield = weaker or shorter shield

Awesome ain't it, I can't wait for the next double XP weekend.
Some things am looking forward to and not looking forward too is the new Max Passives.
The VS get a skill where they can increase their firepower by reducing their defence, sounds bad right? Well yes and no, you wouldn't want to use this in a Biolab since you just gonna be smashed, but equip it on a AA Max and you gonna reap the skies as you tear apart aircraft with ease.
TR gets the lock-down mode, this is going to be like a Anti-Air version of the Prowler, so don't think about flying over TR when we have AA Maxes locked-down which doubles their rate of fire, projectile speed and reload speed. (I can already kill one ESF without reloading)
NC gets a shield. This shield better disable weapons and there better be a timer delay from switching between them.
Gonna be rage about all three when they get added, but they seem to have added a speed-run cert, so that's gonna be cool.
Atleast it isnt like the original PS. VS maxes could fly :|