!!**Official RAGE Thread**!!

You need permission from Sony. :p

You'd wonder why though considering the hard drive can be upgradable, i always thought it would be a no brainer to install to disk to stop the blu ray churning up a storm. But it would obviously take away from precious porno space, can't be having that. :eek:
 
Finding it hard to get excited about this game; gameplay just seems to lack something. Not to mention I've never been that enamored by anything iD or Bethesda have had to offer. iD games in recent years have always been solid, pretty, but never groundbreaking. Bethesda titles always seem to lack focus... being huge open worlds with storytelling that hasn't been compelling enough to tie it all together.

I'm hoping to be proved wrong though
 
iD games in recent years have always been solid, pretty, but never groundbreaking.

Which one's would those be? :confused:

As I said a few posts ago, Id haven't released a new game since Doom 3.

id invented the fps and multiplayer?

I wouldn't say they invented multiplayer :p, but they certainly pioneered the client server model that became pretty much industry standard across the board. Not to mention producing a series of engines that are probably more widely used than people imagine.
 
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Which one's would those be? :confused:

As I said a few posts ago, Id haven't released a new game since Doom 3.

Unless you count Quake Live.

Some people must think that Quake 4, Wolfenstein and Enemy Territory: Quake Wars are ID developed games when they were more like producers and the developers were Raven and Splash Damage.
 
And what was so great about Doom 3?

Given that they "invented the FPS", they have surely fallen short. Valve kick their asses in every conceivable way.

Back in 2004 it was a great game, it sold really well and received critical acclaim. Sure Half-Life 2 came out a few months later and blew everyone away, but I don't see how that detracts from what Doom 3 was.

You are aware that both the GoldSrc and Source engines, are entirely evolved on the Quake engine and Ids technology? There's bits of Quake 1 code in HL2.

I don't get how you can go "Waaahh Id haven't made a good game in years, the ones they have have only been average", when they haven't made any games in years.

Unless you count Quake Live.

I don't. ;) It's pretty much just Q3.
 
Back in 2004 it was a great game, it sold really well and received critical acclaim. Sure Half-Life 2 came out a few months later and blew everyone away, but I don't see how that detracts from what Doom 3 was.

You are aware that both the GoldSrc and Source engines, are entirely evolved on the Quake engine and Ids technology? There's bits of Quake 1 code in HL2.

And the engine used for Call of Duty 2 and onwards is modified Quake engine.
 
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If they didn't , who did?

If you're talking about any form of videogame multiplayer, then it's been there since the very beginning.

From personal experience, if you're talking about linking separate machines, then I remember doing that with an Atari ST and an Amiga via a null modem cable to play Populous.
 
If they didn't , who did?

Pong had two players didn't it?

Id certainly created the client server model that is still used across the board, and popularized online gaming. Loads of people have created online, offline, networked and splitscreen multiplayer games before though. :confused:

See FlukeRogi's post above. :)
 
They got permission to get extra memory back from the OS, I think.

Most console games come with an option to install some data onto the hard drive to speed up loading times and avoiding reading from the disk during play.

Don't you only need permission for a mandatory PS3 HD install, and doesn't RAGE have a minimum 8GB install on the PS3 or did I read it wrong?
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Not that it matters here in the PC Gaming sub-forum where we all have a 25GB mandatory install :p
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Oh Yeah. Never mind the sound. I've been replaying Doom 3 for the past couple of weeks. One thing, that's just so evident, is the quality of the sound effects. Nobody, and I mean nobody , does weapon sound effects as well as id.

Visceral almost.
 
I used to get a fright just picking up those damn armor shards. :(

Played it for the first time when I was around 14. :p
 
Oh Yeah. Never mind the sound. I've been replaying Doom 3 for the past couple of weeks. One thing, that's just so evident, is the quality of the sound effects. Nobody, and I mean nobody , does weapon sound effects as well as id.

Visceral almost.

You simply cannot beat the super/shotgun audios in the original Doom games. They nailed it with those.
 
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