***Official Rift Planes of Telara Thread***

Thanks a lot, your posts have been very useful and I'm grateful :)

I think I'm going to give it a blast:

+ Overall, I think it has more postitives then negatives for my style of play.
+ It sounds like it is already a pretty competant game after just being released, which is a good sign for the future, perhaps.
+ I got it for £17.89, so it isn't much of a financial risk
+ I think it is defo worth trying before DC Universe, which cost £24.99 and doesn't sound like it's a proper mmo

- It's a bit worrying how fast you can reach level cap
- It's a bit worrying that there seems to be a case of boredom on a rather large scale.

Thanks, anytime you need a heads up on a game you haven't played but I have, feel free to ask :)
No problem mate, I've tried to be as non bias as I can and give a fair account of the game. I want to add I loved my time playing RIFT I really did and spent many many hours working out soul builds and tweaking things it was great.

For a release it's great, prob one of the best released in a recent MMO I've seen.

Hitting cap IMO is quicker than WoW. It's easy to hit cap but this is the way they wanted it so people could have one of each class if they want and not spent years leveling them.

Again mate, some people are bored to death and a lot love it.

I hope you enjoy the game :)
 
No problem mate, I've tried to be as non bias as I can and give a fair account of the game. I want to add I loved my time playing RIFT I really did and spent many many hours working out soul builds and tweaking things it was great.

For a release it's great, prob one of the best released in a recent MMO I've seen.

Hitting cap IMO is quicker than WoW. It's easy to hit cap but this is the way they wanted it so people could have one of each class if they want and not spent years leveling them.

Again mate, some people are bored to death and a lot love it.

I hope you enjoy the game :)

Thanks :)

Just one last question which is bothering me.

I'm using a TV for output from my PC.

Now I had trouble with WoW until they introduced an option that increased the size of all the text in the game, quest text, chat text etc. which allowed me to play at 1920x1080, is the text large enough in Rift or if not, do you know if there's an option to increase it?

Cheers
 
I'm not sure about the text size as I never found it an issue. I game on a 24" at 1920x1200 and didn't have an issue.
 
Im still enjoying it. I play really casually depending on my days off I can play between 3 to maybe 10 hours a week. I'm only level 26 as I keep getting side tracked by all the Rifts and Invasions which I still find fantastic fun.

PvP is still great for me at least, a few frustrations but thats mainly a mmo community based complaint rather than a gameplay problem.

Questing is same old bog standard MMO questing and the soultrees are great the amount you can customise your character. With armour colouring and the variety of places to get drops I have yet to see 2 characters at lower levels looking the same which again is a nice touch.

Looking forward to getting to higher levels for the world pvp and getting involved in some big events. Still really engaging and fun game to level up in, though I of course cannot comment on the amount to do at level cap :)

Would really recomend it to anyone, still working on a couple of IRL friends to drag them away from WoW onto this :)
 
Im still enjoying it. I play really casually depending on my days off I can play between 3 to maybe 10 hours a week. I'm only level 26 as I keep getting side tracked by all the Rifts and Invasions which I still find fantastic fun.

PvP is still great for me at least, a few frustrations but thats mainly a mmo community based complaint rather than a gameplay problem.

Questing is same old bog standard MMO questing and the soultrees are great the amount you can customise your character. With armour colouring and the variety of places to get drops I have yet to see 2 characters at lower levels looking the same which again is a nice touch.

Looking forward to getting to higher levels for the world pvp and getting involved in some big events. Still really engaging and fun game to level up in, though I of course cannot comment on the amount to do at level cap :)

Would really recomend it to anyone, still working on a couple of IRL friends to drag them away from WoW onto this :)

Another positive post :)

Thanks for sharing, maybe I'll catch up with you online :)
 
Thanks :)

Just one last question which is bothering me.

I'm using a TV for output from my PC.

Now I had trouble with WoW until they introduced an option that increased the size of all the text in the game, quest text, chat text etc. which allowed me to play at 1920x1080, is the text large enough in Rift or if not, do you know if there's an option to increase it?

Cheers
The UI is very customizable out of the box. I had to increase the size of everything as I'm blind as a bat.

There is an option to change the overall UI size, and there is also a more in-depth option that allows you to change the size and position of every aspect of the UI.
 
Thanks, so is there just less variety in Rift iyo(as I know there is a lot of variety in FFXI)?

yeah pretty much dont fogot FFXI was 2 years old i think before it came over to us so content was already there from UK/US launch.

Rift is by far the best mmo IMO excluding FFXI/WOW of the modern ones, the rifts get boring imo after a few weeks, im sure when content come out i will have a check back.

My main massive gripe is the looks of armour, i like to progress my toon and make them look good, games that have the same skins at lvl 20 and end games put right off
 
Been duoing on this with a friend, we're into the low-mid 30's and I think my reactions are mixed.

The rifts are pretty good fun - with our setup we can duo any we've found so far in our level range though I'm unsure of the long-term fun in these.

Zone events are brilliant fun when they happen - once you leave Freemarch they seem to be rare (We play usually 3-4 hours a night and see one every couple of nights now at most). Those you do see often fail but thats just due to Randoms and is fair enough.

What does get me down is the quests - these aren't just bad staple mmo quests they're grindy tedious and worse than vanilla wow's were. Coupled with the fact monsters take a while to kill relative to most MMO's and unresponsive combat this may be a stickler in even playing beyond the free month. The dungeons that exist are good but not immense.

Soul trees are fun - and I like the way you spec to get abilities. The option to diversify so much is really quite refreshing and is unusual in an MMO these days.

Graphically its a mixed bag - I play near maxed and sometimes the game looks fantastic, other time it looks like tripe. A good example here is to compare the terrible looking definat tutorial zone with the Guardian one which looks great. The world is striking in places and the rifts look awesome.

I just hope it captures me more soon - I dont know what to expect really at high end atm.
 
I play it semi casually and really enjoy it, if i ever get bored of doing one thing just switch to another, so might warfront for a bit, then quest, then do rifts, then back to warfronts
 
Just finished the "intro" area on a Guardian Cleric. Ended the "intro" at level 6.

My thoughts...

Certainly is polished and seems very stable and runs well on my machine (AMD 6000+, 4gb, 2gb GTX460) with everything whacked up. It does have supersampling and edge sampling as options, but I find the lack of AA options bugs the hell out of me. I'm not a graphics hound as such, but something about jaggies grates on me. Didnt notice any options for DX10 or DX11, so guessing thats not possible, no idea if its to come or not.

Sounds were decent, music was ok, spell effects were decent.

Quests were the usual run of the mill MMO stuff, but as my favourite 2 MMOs ever are UO and Daoc, neither of which had quests at all as such, I cant say they particularly bother me.

I see a lot of people commenting that it seems a lot like WoW, there are certainly wow-like features but I also got a distinct Warhammer Online feel from things too, maybe it was the graphics, or the ambience, but at times I did feel like I was playing the starting areas of WAR. Which got me thinking whether or not the game will suffer the same problems as WAR where world PvP dies because people would rather go into the instanced pvp all the time instead of bothering with world PvP, which I find is a BIG worry to me.

Gold selling spam already in the global chat, again I suppose thats to be expected these days in MMOs, there are systems to prevent that (you rarely see gold spam in LoTRO for example) , remains to be seen what they do regarding that aspect.

Didnt see too much actual chat going on, and none of the people I healed said thanks or emoted or anything. Again I kind of expect to get no response these days.

UI seemed fairly nice, again usual kind of layout but seemed reasonably customizable. The hotbar icons seemed far too large to me but maybe there is a way to shrink those while keeping the rest of the UI the same size and I just didnt notice it.

REALLY like the way the "multi" classing is done, can see that a player could spend ages trying out different combinations and specs. Would like to see more MMOs offering that degree of character options rather than just having the somewhat limited min to max options that so many MMOs have.

Skills seemed fine, found things fairly responsive, standard fare abilities, instants, timered, single target, aoe, HoTs, DoTs, DDs. Found I had a decent array of abilities by the time I reached level 6, and was good to see I had a nice selection of instants, singles, group, HoTs and DDs etc, felt a little Daoc like in regards to the different varieties of spell type.

Overall impression from the few hours I played, smooth, polished, stable. I felt aspects of WoW and WAR predominantly, got a feeling it could go either way at the moment. If Trion build on what I saw so far, and really push hard, it could grow very well and have an extremely healthy userbase, the foundations and polish are certainly there for that. On the other hand, it could slip into the same rutt that WAR fell into and subscriptions could plummet rapidly if they dont keep on top of keeping the world feeling open and not letting the playerbase lock themselves away in instances. Its definitely got potential, a lot more potential than many MMOs since WoW.

Still unsure at this point whether I will buy it or not, I might do a few more levels post-"intro", maybe take it to level 10 and see how the feeling is going.
 

I would recommend playing til around level 18ish. Thatvway you get to take part in rift events but mainly so you can be effective in a big invasion event. They are one of the best elements of the game.

What spec cleric you running with? I have sham/just cleric For quick questing (with self heal) and a heavy heal spec for pvp. It's great when your team wins a warfront pretty much all because of you (especially in black garden)
 
I would recommend playing til around level 18ish. Thatvway you get to take part in rift events but mainly so you can be effective in a big invasion event. They are one of the best elements of the game.

What spec cleric you running with? I have sham/just cleric For quick questing (with self heal) and a heavy heal spec for pvp. It's great when your team wins a warfront pretty much all because of you (especially in black garden)

How long does it take to get to 18ish , as its not my account I don't want to overuse it, even if the owner has been brilliant about it :)

I went sentinel/purifier/warden as the tooltips said they were specialists in group healing/ single Target healing/ HoTs respectively and I wanted to check out the various heals. It's not the spec I would go with on my actual character but I thought it would be the best way to see how the heals compared.
 
How long does it take to get to 18ish , as its not my account I don't want to overuse it, even if the owner has been brilliant about it :)

I went sentinel/purifier/warden as the tooltips said they were specialists in group healing/ single Target healing/ HoTs respectively and I wanted to check out the various heals. It's not the spec I would go with on my actual character but I thought it would be the best way to see how the heals compared.

Depends how much you play and if you focus on levelling. Took me ages but I was exploring, pvping, rifts and generally messing about :)

that's the same heal spec I carry in warfront.
 
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